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Moljka

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moljka

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135 comments

  1. ThunderEwokB
    ThunderEwokB
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    • 2 kudos
    Is it compatible with scar??
  2. GillBate5
    GillBate5
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    • 43 kudos
    i couldn't block cancel after setting up patches to enable dodge cancel with DMCO

    I actually didn't even download this mod, just checked it in nemesis and now the block cancel is working!!!
    1. sAmsonn
      sAmsonn
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      goat
  3. sresra22
    sresra22
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    For people trying too get this to work in 1.6.1170 first you dont need to download this mod here so what I did was enable "combat behavior improved" patch that comes with nemesis, however if you're using Pandora behavior Engine you can just install Nemesis (allow everything to overwrite it) and run Pandora and check the patch in there instead.

    More detailed instructions for pandora is go into the Nemesis mod and open up Nemesis_Engine>Mod folder this is where the patch folders are and you can move cbbi over to the mods folder in pandora if you want. You can delete every other file from the nemesis mod
    1. sdsd8452
      sdsd8452
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      • 14 kudos
      That info helped me a lot. Thank you!
    2. FelpsSkyrim2205
      FelpsSkyrim2205
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      I did as you said, but it still won't work. Maybe cuz it's havign some issue with other mods? The only block mods I have is Maxsu Overhaul, and Dynamic Block Hit
    3. Nebulastarmoon1
      Nebulastarmoon1
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      maxsu overhaul block is incompatible with this, not sure about the patch though, bout to test it out.
  4. RancidBugleButt1975
    RancidBugleButt1975
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    Newb question here. What exactly is the difference between this mod and Character Behaviors Enhanced by Zartar? And do I need both?
  5. GillBate5
    GillBate5
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    i just ticked this mod when running nemesis to block-cancel attack animations with MCO
    but a lot of NPCs got stuck in block status and bash me in combat.

    i tried mods like "npc infinite block fix",
    but since this mod changes their basic animation behavior nothing seems to fix the issue.

    i ended up unticking this mod in nemesis, and only use dodge to cancel attack animations
  6. Chimer11
    Chimer11
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    • 2 kudos
    i love you
  7. BrokenDeer
    BrokenDeer
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    • 16 kudos
    This mod has some features I really need, but CBI causes my 3rd person bow bashes to look silly. It looks less like a bash and more of a "pull" which still functions like a bash. 1st person bashes are still okay.
    I've tried launching SSE with only this mod active and I'm confident this mod simply ruins bow bashes. I'm hoping someone can correct me; does anyone else know what I'm talking about with this mod's silly bow bashes? I'd like to make CBI work but those bow bashes are very strange.
    Edit: deleting bashbehavior.hkx from both 1st and 3rd person directories in this mod lets me keep the best of both worlds. I have to do the same when Nemesis outputs those two bashbehavior.hkx files, but this workaround gets me through it for now. Still, I'd like some information.
    1. SkyrimDANILO
      SkyrimDANILO
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      thanks
  8. Ray123GameLive
    Ray123GameLive
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    • 1 kudos
    Using Modern Combat Overhaul,
    Wanted to have attack canceling back,
    Installing this did the trick.
    Thanks.
  9. Kride500
    Kride500
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    • 0 kudos
    Sadly does not work anymore
  10. chrismartin
    chrismartin
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    This mod (or to be more specific the Oldrim version) is one of the few mods already prelisted in Nemesis with a check box for it you can activate.
    However, I don't see any mention of running Nemesis in the description.