Skyrim Special Edition

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deleted73698518

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74 comments

  1. hazardass
    hazardass
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    • 18 kudos
    Do you guys get the repeated enable prompt at the start?
    1. Aurora555
      Aurora555
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      Yeah, it's harmless don't worry (should only appear when you first boot a game up with the mod, then never again on that save)
    2. hazardass
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      thedemongoat, I found the issue.  The quest 'cctdgsse001_LegendaryEnemiesUpdateQuest' is missing the 'Run Once' flag, which causes OnInit() to fire twice, which in turn executes certain functions twice.  In this case that's relatively harmless because of what's in those functions (re-filling those Form Lists adds some delay but they don't retain the duplicate entries so it's OK), but in general should be avoided. 
    3. KainThePheonix
      KainThePheonix
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      Shouldn't this be fixed? Is there a way to fix it via SSEEdit?
    4. hazardass
      hazardass
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      Here is a patch that starts the mod automatically, without any prompts.  Install and let it overwrite the original mod. 
      If you still want to get the prompt on a new game, just delete the pex file.  The included plugin fixes the double prompt issue.
      dropbox
    5. KainThePheonix
      KainThePheonix
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      I just seen the reply and fix.

      Thank you very much Hazardass, Kudos!

    6. hoangdai94
      hoangdai94
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      @hazardass Thanks a bunch, kudos is given !
  2. Wanderin
    Wanderin
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    Gave this a try as it sounded like a good mod for me. Had to remove it though as it would make npc's vanish when they die. Dunno what its conflicting with in my load order.
  3. Alflicious
    Alflicious
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    PSA: Anniversary edition seems to have broken the mod.

    I dont know if its the new SKSE, but the mcm is very buggy right now and doesnt seem to be able to configure the mod properly.

    I find the base configurations to be too tame (i want a lot more legendary enemies). However, after hours of fiddling with the MCM, i couldnt get it to work properly.
  4. SpiritEnvy
    SpiritEnvy
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    Hopefully this isn't a dead mod but is there anyway to change their lootpool?
  5. HatCreature
    HatCreature
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    So besides high-level variants, this does regenerate all their health once it gets low enough right?
  6. KainThePheonix
    KainThePheonix
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    Would someone consider making a patch for this and One With Nature please? This would be an excellent candidate for it. I used a version of this mod in Fallout 3 and it was really fun.

    I'm definitely endorsing this.
  7. Aurora555
    Aurora555
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    Is there anyway to make Primal Deer, Albino Deer etc non aggressive? I looked through SSEEdit and turned down the aggression and engagement numbers to zero but they still attack on sight.
  8. pyrrhotech
    pyrrhotech
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    Can the spawn rate be dependent on difficulty like in fallout 4? I'm looking for a way to be incentivized/rewarded for playing on higher difficulties.
  9. idiotshow
    idiotshow
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    Mod added creatures is a nice touch. I can just picture battling a legendary Mihail Cyclopes right now. 
  10. Kulharin
    Kulharin
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    would this by ok along something like SRCEO?

    does it add them to new and specifically placed custom spawn points?
    1. deleted73698518
      deleted73698518
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      Hello!

      All enemies are variations on existing enemies, and appear in the same places.
    2. CarlZerX99
      CarlZerX99
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      can nazeem turn legendary too? :3333
    3. deleted73698518
      deleted73698518
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      Only non-unique, respawning characters and creatures are affected.