thedemongoat, I found the issue. The quest 'cctdgsse001_LegendaryEnemiesUpdateQuest' is missing the 'Run Once' flag, which causes OnInit() to fire twice, which in turn executes certain functions twice. In this case that's relatively harmless because of what's in those functions (re-filling those Form Lists adds some delay but they don't retain the duplicate entries so it's OK), but in general should be avoided.
Here is a patch that starts the mod automatically, without any prompts. Install and let it overwrite the original mod. If you still want to get the prompt on a new game, just delete the pex file. The included plugin fixes the double prompt issue. dropbox
Gave this a try as it sounded like a good mod for me. Had to remove it though as it would make npc's vanish when they die. Dunno what its conflicting with in my load order.
PSA: Anniversary edition seems to have broken the mod.
I dont know if its the new SKSE, but the mcm is very buggy right now and doesnt seem to be able to configure the mod properly.
I find the base configurations to be too tame (i want a lot more legendary enemies). However, after hours of fiddling with the MCM, i couldnt get it to work properly.
Would someone consider making a patch for this and One With Nature please? This would be an excellent candidate for it. I used a version of this mod in Fallout 3 and it was really fun.
Is there anyway to make Primal Deer, Albino Deer etc non aggressive? I looked through SSEEdit and turned down the aggression and engagement numbers to zero but they still attack on sight.
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If you still want to get the prompt on a new game, just delete the pex file. The included plugin fixes the double prompt issue.
dropbox
Thank you very much Hazardass, Kudos!
I dont know if its the new SKSE, but the mcm is very buggy right now and doesnt seem to be able to configure the mod properly.
I find the base configurations to be too tame (i want a lot more legendary enemies). However, after hours of fiddling with the MCM, i couldnt get it to work properly.
I'm definitely endorsing this.
does it add them to new and specifically placed custom spawn points?
All enemies are variations on existing enemies, and appear in the same places.