This page was last updated on 28 September 2021, 8:04PM
Changelogs
Version 2.0.2
Fixed an oversight that lead to saving incorrectly rounded value for "time before displaying sleep menu".
Version 2.0.1
Fixed issue with FormIDs outside the valid range for an ESL-flagged plugin.
Version 2.0.0
Improved logic in the main script.
Improved wording in menus.
Added option to remap getting up hotkey - workaround when using a controller and cannot stand up with forward key.
Added support to use the same hotkey for resting and getting up.
Added option to provide custom idle names - please refer to description for details.
Added persistent settings saved to json files - introduces new requirement: PapyrusUtil. Please refer to description for details.
Added additional debug options.
Version 1.2.1
Fix a bug where the mod's menu could get activated when pressing the hotkey while in the crafting menu. It would cause serious troubles especially when renaming an item during enchanting.
Improve detecting active input fields to prevent activating the mod while inputting text in menus.
Thanks to lunov for the bug report.
Version 1.2.0
Lower default time before showing the sleep menu: I have received some reports that default time is too long and causes problems with the menu not showing up. The default value is now 2 seconds instead of 3. This change affects mainly fresh installs (on a new game/ clean save) and when you press key for the default value in the MCM. It's still possible to set this value to 3 seconds. I highly recommend experimenting a bit with this setting to find the best value that works for you. Timing in the "Sleep" mode is crucial and very dependent on the individual setups.
Sort out notifications on script version updates. They are now in the form of messages so there's no need to recompile the script to translate them. This change is mainly for me, to make the messages easier to maintain in the future. The reported internal version of the scripts is something completely different than the main version of the entire mod. I hope it won't be too confusing as it's much easier for me.
Improve the help text for the `Allow while trespassing` option in the MCM.
Improve compatibility with Go To Sleep: fix a bug where the rest menu was still allowed to show even if the player was already laying on the bed.
Improve compatibility with mods allowing sleeping/ waiting in all conditions (while trespassing etc.).
Version 1.1.2
Small fix in the MCM script (previous version could cause a warning in the Papyrus log). Nothing dangerous/ major, just wanted to have it sorted out. No changes in the functionality.
Version 1.1.1
Small hotfix for a localization issue, nothing else changed.
"This key is already mapped" alert is now excluded from SKSE localization mechanism. It will have to be translated manually in the script (and the script recompiled) or stay in English. The text of the alert has to be built dynamically in the script and I don't know how to allow easy translation of such strings. My previous approach wasn't working.
Version 1.1.0
Add compatibility option for CGO (that can be used in other cases as well or just when preferred) - details in the "Compatibility" section in the description.
Prevent the menu from showing up when player is already sitting.
Add some additional checks to make sure that the spawned bed roll is later deleted.