My apologies for wave of updates lately. The last two (2.0.1 and 2.0.2) are small hotfixes for some things I managed to overlook before releasing 2.0 update. It's safe to simply overwrite.
I have also archived all files except two: 1) the newest 2.0.2 version, 2) version 1.2.1 which was newest before 2.0 update got released. Hope it makes sense and will clear up the downloads section a bit.
Hello everyone, New update is up. I genuinely hope that the mod will work for you as it worked in my testing. But of course there are so many setups and some bugs might show up. Please don't hesitate to submit any issues you have, I will investigate.
Most important stuff:
New requirement: PapyrusUtil (linked in the Requirements dropdown). Please install it before updating.
New feature: persistent settings. All settings are saved to config file. They can be modified via MCM or the file.
New feature: custom idles. Provide custom idle name and it will be played instead of default one.
New feature: remapping get up hotkey. It no longer has to be forward key. If you use a controller, forward key won't work so I provided this feature as a workaround. You can also set it to the same hotkey as resting and it will work differently depending on context.
Reworked mod description, wording in menus. Included readme.txt file. Hopefully it will help clear all up.
Custom idles can be entered either in idles.json file or MCM. Details in the description.
1. If you get stuck in the smithing idle loop after trying to get up using the jump key (happens with CGO installed): - this won't happen if you use the forward key, - in the "Compatibility" tab in the MCM you can turn on binding the resetting idle to the jump key - you should be able to get up with the jump key without problems with this option on.
2. If you experience problems with the sleep menu not showing up (or menu showing up but the cursor disappearing) in the "Sleep" mode: - go to the "Advanced" tab in the MCM and lower the value in the "Time before displaying sleep menu" slider. 1 second should be ok, you can experiment with different values.
3. This mod doesn't use any DLL plugins, therefore it should be compatible with any version of SKSE.
If you find any other problems or a provided solution turns out insufficient, please leave a comment or a bug report - I will investigate.
Love this mod idea. With Immersive Interactions and Skyrim Souls sitten kinda of works, and then you can use Photomode freetime and takes nice photos in that way, i do not know would it be possible to use them together, probably not. This mod gives you more freedom.
I love your Mod! Right now the Mod works perfect. But i wanna use the Skyrim Wait Feature. I can wait for how many hours i want. But once iam done with that. My Character will start to sit. So your animation kicks in. Is it possible to disable the animation for the Skyrim Waiting feature?
downloaded the mod but having trouble actually like getting it to work? the hotkey doesn't want to work and i can find it in controls :< i apologise for being dumb i know modding as much as i know maths, almost none at all
This mod is really nice and I've been using it for a while. The only issue I have is that I cannot get up after sleeping not even changing the hotkey for it. I have to force it jumping and using the debug options.
seems like mapping both wait and get up to the same hotkey is giving me zero issues. I wonder why it isn't that way by default since it's not like you'd wait while alreadywaiting
138 comments
I have also archived all files except two:
1) the newest 2.0.2 version,
2) version 1.2.1 which was newest before 2.0 update got released.
Hope it makes sense and will clear up the downloads section a bit.
Hello everyone,
New update is up. I genuinely hope that the mod will work for you as it worked in my testing. But of course there are so many setups and some bugs might show up. Please don't hesitate to submit any issues you have, I will investigate.
Most important stuff:
Custom idles can be entered either in idles.json file or MCM. Details in the description.
1. If you get stuck in the smithing idle loop after trying to get up using the jump key (happens with CGO installed):
- this won't happen if you use the forward key,
- in the "Compatibility" tab in the MCM you can turn on binding the resetting idle to the jump key - you should be able to get up with the jump key without problems with this option on.
2. If you experience problems with the sleep menu not showing up (or menu showing up but the cursor disappearing) in the "Sleep" mode:
- go to the "Advanced" tab in the MCM and lower the value in the "Time before displaying sleep menu" slider. 1 second should be ok, you can experiment with different values.
3. This mod doesn't use any DLL plugins, therefore it should be compatible with any version of SKSE.
If you find any other problems or a provided solution turns out insufficient, please leave a comment or a bug report - I will investigate.