There are unfortunately conflicts with the Creation Club addon "Be a Farmer" so with the Goldenhill Plantation I have not changed anything in this region, but it seems that there is a crack in the landscape and when you enter the farm and leave again a CTD comes.
I have a new update uploaded, it's now compatible.
Are you pointing out that door to the dungeon near Shoals farm? I dont even recognized thats a problem i thought it has to be like that.It fits the environment for me.Only the top of the door is visible but still there is no problem to enter the dungeon.
Thanks for this mod,after i removed JK-s skyrim AIO this mod was the most appealing from most mods that changes Rorikstead.You dont have much choices for that.So i tried them of all.The voice acting for the questgivers craked me up i was laughing so hard.Did you used Microsoft Sam?The two dungeons are really good work it was so balanced,it was hard but not reaching that point were is it impossible to complete ,still keeping it playable and fun,not a pain in the ass.
The Quest giver, haha. I know what you mean. I made the voices from the internet at some TTS site back then. There was nothing better at the time. The quests are made a bit harder so that you don't get through them too quickly, as the dungeons aren't particularly big. I hope you have fun with it.
ich weiss nicht ob ich was übersehen hab oder zu blöd bin xD aber wie kommt man in die alte unterirische zuflucht hinen die beim hof der kampfgeborenen ist? hab da ne quest von den gefährten die mich da rein schickt ... es ist aber abgeschlossen xD
edit: danke für die info habe ihn jetzt bekommen dieser NPC ist mir irgentwie wenn ich in rorik war immer durch die finder geschlüpft xD sah ihn zum ersten mal heute xD
Hello, Rorikstead does not get a wall. You don't have to put walls in every area. In the Middle Ages, there were also farmers in village-like communities who did not have walls. I wanted to keep it in vanilla style as much as possible. Sometimes less is more. Death Consumes all patch : I made the patch a long time ago. So exactly I do not know that anymore. I only remember that I put rubble and wood scraps where the houses are and then linked them to the quest marker that activates the whole thing. You have to look at yourself in the Creation Kit. I myself do not use Death Consumes All. I have created this patch only at the request of a user. And this patch is not further supported by me.
Spoiler- Rorikstead is destroyed during the main quest, but rebuilt afterwards. The mod page said a patch would be needed for anything that changes the location.
Hi. I'll definitely try this mod, it won me with having quests. Just one thing - change the version number of the mod, it's now 1.3, not 1.0. It makes MO2 angry. :)
I do like the look of Rorikstead with the mod on, and I was looking forward to exploring the new content closely. I think it blends well for the most part with the vanilla content. But there is one problem I have been having. I play on AE, and use the Goldenhills Plantation. When I have your mod enabled, there is a seam or crack (don't know what to call it) right at the entrance to where the plantation blacksmith is. If I go in to the blacksmith, I can't get back out the door because of said crack. Is there a patch to fix this? Or could someone make one? I have no mod skill myself. Thanks, though. It looks like a great mod.
I currently play the normal version, but want to upgrade soon and will then take your wish to heart and try a patch.
Update : I have AE installed and from creation club the farming mod. I can't find any issues with my mod. There must be another mod that brings the issue. Launch Loot for a better loading order for all your mods. Hope this helps you.
I am using SE with SKYRIM FARMING and i can confirm the crack as well. There is a landscape edit there which adds more grasses that i think overlaps goldenhills. Without your mod the ground is more barren. Also went ahead and finished quest and built farm but when go back into house to collect crop i get instant CTD. sorry mate.
update: I can't find the described landscape cracks in my game state. When I enter and leave the farmhouse, I also have no CTD. You should also usually start with a new game for city expansions, as I also mentioned in the description. Otherwise, only a wrong load order of your mods comes into question for me. Please make a screenshot and send it to me, so that I can find the described location and compare it with my gamesave.
update 2: i have found the error. I working on a compatibility patch. I hope i can fix it !
great mod 1- light (some additional decor) 2- additional simple quests (towards dungeons) which I prefer 3- comments and the original voice for new pnj (character development is the basis of skyrim game) can't wait for you to offer us mods like this for all the small villages and isolated houses of skyrim thank you
Thank you for your post. I am very pleased that it is so well received by you. Have fun with it. Maybe I'll deal with other villages or abandoned areas if my time allows.
52 comments
"Be a Farmer" so with the Goldenhill Plantation
I have not changed anything in this region, but it seems that there is a crack in the landscape and when you enter the farm and leave again a CTD comes.
I have a new update uploaded, it's now compatible.
aber wie kommt man in die alte unterirische zuflucht hinen die beim hof der kampfgeborenen ist?
hab da ne quest von den gefährten die mich da rein schickt ... es ist aber abgeschlossen xD
edit:
danke für die info habe ihn jetzt bekommen dieser NPC ist mir irgentwie wenn ich in rorik war immer durch die finder geschlüpft xD
sah ihn zum ersten mal heute xD
To make it look more protective
Also, how exactly did you make patch for Death Consumes All?
Rorikstead does not get a wall.
You don't have to put walls in every area.
In the Middle Ages, there were also farmers in village-like communities who did not have walls. I wanted to keep it in vanilla style as much as possible. Sometimes less is more. Death Consumes all patch : I made the patch a long time ago. So exactly I do not know that anymore. I only remember that I put rubble and wood scraps where the houses are and then linked them to the quest marker that activates the whole thing. You have to look at yourself in the Creation Kit. I myself do not use Death Consumes All. I have created this patch only at the request of a user. And this patch is not further supported by me.
You should install the update. It fixes some bugs.
Needs more info.
Rorikstead is destroyed during the main quest, but rebuilt afterwards. The mod page said a patch would be needed for anything that changes the location.
Question: Can you maybe make a patch for the mod: TREES ADDON SE?
Patch download under optional
Update : I have AE installed and from creation club the farming mod. I can't find any issues with my mod.
There must be another mod that brings the issue.
Launch Loot for a better loading order for all your mods.
Hope this helps you.
update:
I can't find the described landscape cracks in my game state.
When I enter and leave the farmhouse, I also have no CTD.
You should also usually start with a new game for city expansions, as I also mentioned in the description. Otherwise, only a wrong load order of your mods comes into question for me. Please make a screenshot and send it to me, so that I can find the described location and compare it with my gamesave.
update 2:
i have found the error. I working on a compatibility patch. I hope i can fix it !
Download under Optional.
1- light (some additional decor)
2- additional simple quests (towards dungeons) which I prefer
3- comments and the original voice for new pnj (character development is the basis of skyrim game)
can't wait for you to offer us mods like this for all the small villages and isolated houses of skyrim
thank you