Skyrim Special Edition

File information

Last updated

Original upload

Created by

chrisredfield2012

Uploaded by

chrisredfield2012

Virus scan

Safe to use

Tags for this mod

52 comments

  1. chrisredfield2012
    chrisredfield2012
    • premium
    • 72 kudos
    Locked
    Sticky
    There are unfortunately conflicts with the Creation Club addon
    "Be a Farmer" so with the Goldenhill Plantation
    I have not changed anything in this region, but it seems that there is a crack in the landscape and when you enter the farm and leave again a CTD comes.

    I have a new update uploaded, it's now compatible.

  2. TheRevan1337
    TheRevan1337
    • member
    • 1 kudos
    The tomb added by the mod really should be disclosed in the description. It edits the area used by Shoal's Rest farm from live another life.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      I have created a patch specifically for this that fixes this thing. Check out optional files.
    2. SourFaced
      SourFaced
      • member
      • 1 kudos
      Are you pointing out that door to the dungeon near Shoals farm? I dont even recognized thats a problem i thought it has to be like that.It fits the environment for me.Only the top of the door is visible but still there is no problem to  enter the dungeon.
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Yes, there is a Landscape issue. The door ist blocked with rubble and dirt. If you don't have a problem with that, that's fine.
  3. SourFaced
    SourFaced
    • member
    • 1 kudos
    Thanks for this mod,after i removed JK-s skyrim AIO this mod was the most appealing  from most mods that changes Rorikstead.You dont have much choices for that.So i tried them of all.The voice acting  for the questgivers craked me up i was laughing so hard.Did you used Microsoft Sam?The two dungeons are really good work it was so balanced,it was hard but not reaching that point were is it impossible to complete ,still keeping it playable and fun,not a pain in the ass.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      The Quest giver, haha. I know what you mean. I made the voices from the internet at some TTS site back then. There was nothing better at the time. The quests are made a bit harder so that you don't get through them too quickly, as the dungeons aren't particularly big. I hope you have fun with it.
  4. Gargash1337
    Gargash1337
    • member
    • 0 kudos
    ich weiss nicht ob ich was übersehen hab oder zu blöd bin xD
    aber wie kommt man in die alte unterirische zuflucht hinen die beim hof der kampfgeborenen ist?
    hab da ne quest von den gefährten die mich da rein schickt ... es ist aber abgeschlossen xD
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Du musst dir zuerst die Quest von Loithis in Rorikstatt geben lassen. Er gibt dir den Schlüssel. Er arbeitet auf den Feldern.
    2. Gargash1337
      Gargash1337
      • member
      • 0 kudos
      ok muss ich mal gucken xD

      edit:
      danke für die info habe ihn jetzt bekommen dieser NPC ist mir irgentwie wenn ich in rorik war immer durch die finder geschlüpft xD
      sah ihn zum ersten mal heute xD
  5. qwertypol012
    qwertypol012
    • supporter
    • 75 kudos
    Will you add walls surrounding the village with a gate on the north and the south side (along the roads)?
    To make it look more protective

    Also, how exactly did you make patch for Death Consumes All?
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Hello,
      Rorikstead does not get a wall.
      You don't have to put walls in every area.
      In the Middle Ages, there were also farmers in village-like communities who did not have walls. I wanted to keep it in vanilla style as much as possible. Sometimes less is more. Death Consumes all patch : I made the patch a long time ago. So exactly I do not know that anymore. I only remember that I put rubble and wood scraps where the houses are and then linked them to the quest marker that activates the whole thing. You have to look at yourself in the Creation Kit. I myself do not use Death Consumes All. I have created this patch only at the request of a user. And this patch is not further supported by me.
  6. BrotherShamus
    BrotherShamus
    • premium
    • 9 kudos
    This looks interesting!  So if I'm still using SSE (v1.5.97) I don't need the updated file?
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      You can use the update file.
      You should install the update. It fixes some bugs.
  7. GeneralGpatton1993
    GeneralGpatton1993
    • member
    • 2 kudos
    Would you be able to make a death consumes all patch ?
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      What is incompatible with this mod?
      Needs more info.
    2. GeneralGpatton1993
      GeneralGpatton1993
      • member
      • 2 kudos
      Spoiler-
      Rorikstead is destroyed during the main quest, but rebuilt afterwards.  The mod page said a patch would be needed for anything that changes the location.
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Ok, thanks for the info. I will try to make a patch. But may take some time because of the testing time.
  8. dasik84
    dasik84
    • member
    • 1 kudos
    Hi. I'll definitely try this mod, it won me with having quests. Just one thing - change the version number of the mod, it's now 1.3, not 1.0. It makes MO2 angry. :)
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      ok, thanks for the info.
  9. Ghost2018
    Ghost2018
    • member
    • 15 kudos
    Like <3 please more if you like and have the time. :)
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Sorry, but what you mean?
    2. Ghost2018
      Ghost2018
      • member
      • 15 kudos
      I meant that you are welcome to make other Cities because I like your mod very much. Sorry I should have written better, my fail.

      Question: Can you maybe make a patch for the mod: TREES ADDON SE?
    3. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Well Done...
      Patch download under optional
    4. Devstorm
      Devstorm
      • member
      • 0 kudos
      I do like the look of Rorikstead with the mod on, and I was looking forward to exploring the new content closely. I think it blends well for the most part with the vanilla content. But there is one problem I have been having. I play on AE, and use the Goldenhills Plantation. When I have your mod enabled, there is a seam or crack (don't know what to call it) right at the entrance to where the plantation blacksmith is. If I go in to the blacksmith, I can't get back out the door because of said crack. Is there a patch to fix this? Or could someone make one? I have no mod skill myself. Thanks, though. It looks like a great mod.
    5. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      I currently play the normal version, but want to upgrade soon and will then take your wish to heart and try a patch.

      Update : I have AE installed and from creation club the farming mod. I can't find any issues with my mod.
      There must be another mod that brings the issue.
      Launch Loot for a better loading order for all your mods.
      Hope this helps you.
    6. TheRealGeneral
      TheRealGeneral
      • supporter
      • 13 kudos
      I am using SE with SKYRIM FARMING and i can confirm the crack as well. There is a landscape edit there which adds more grasses that i think overlaps goldenhills. Without your mod the ground is more barren. Also went ahead and finished quest and built farm but when go back into house to collect crop i get instant CTD. sorry mate.
    7. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      ok, i'll have a look at it.


      update:
      I can't find the described landscape cracks in my game state.
      When I enter and leave the farmhouse, I also have no CTD.
      You should also usually start with a new game for city expansions, as I also mentioned in the description. Otherwise, only a wrong load order of your mods comes into question for me. Please make a screenshot and send it to me, so that I can find the described location and compare it with my gamesave.

      update 2:
      i have found the error. I working on a compatibility patch. I hope i can fix it !
  10. orcishdemon
    orcishdemon
    • premium
    • 0 kudos
    If you could work on the tiny issue with Tundra Homestead in your next patch that would be awesome. Really love this mod keep up the awesome work.
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      I will soon see if this mod can be patched with mine. But i can't promise anything.
    2. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      It took a while, but the patch is now available.
      Download under Optional.
  11. haloufe007
    haloufe007
    • member
    • 2 kudos
    great mod
    1- light (some additional decor)
    2- additional simple quests (towards dungeons) which I prefer
    3- comments and the original voice for new pnj (character development is the basis of skyrim game)
    can't wait for you to offer us mods like this for all the small villages and isolated houses of skyrim
    thank you
    1. chrisredfield2012
      chrisredfield2012
      • premium
      • 72 kudos
      Thank you for your post. I am very pleased that it is so well received by you. Have fun with it. Maybe I'll deal with other villages or abandoned areas if my time allows.