File information

Last updated

Original upload

Created by

Fourth Woods Games

Uploaded by

javapimp

Virus scan

Safe to use

32 comments

  1. MeganJoanne
    MeganJoanne
    • member
    • 23 kudos
    Mod is in the same spot as Riftenzel from Immersive Dungeons, both can be entered fine but because of how close they are their pieces of ruins stuff overlap, and right next to both but seems okay is Kemelchend from Train Fight, I just turned both of those mods off for the time being so that I could see the outside of this one for what it is without the overlap.

    Good first outing for a dungeon mod though, it was enjoyable. I liked the floating chest thing, that's not something I see everyday. Didn't have any problems whatsoever with the dungeon, all good, definitely a keeper.
  2. ScortchDearth
    ScortchDearth
    • member
    • 0 kudos
    Sorry, new conflict...it overlaps "Ayleid Palace" by Lazz. Looked intriguing, but was unable to play it due to this.
  3. steviebok
    steviebok
    • supporter
    • 0 kudos
    There is a conflict with the Hall of Taram Dane. It sits right on top of a camp from the Laboratorium mod.
    1. javapimp
      javapimp
      • member
      • 0 kudos
      Thanks! I'll update the description to include this.
    2. SaintDiablo
      SaintDiablo
      • supporter
      • 0 kudos
      is this something that affects the quest to obtain the house? Either way is this something that is patchable? I would like to try both mods.
  4. Kulharin
    Kulharin
    • premium
    • 710 kudos
    Is it intentional that it reverts a navmesh from update.esm back to skyrim.esm?
  5. dalevj
    dalevj
    • premium
    • 2 kudos
    I wanted to check with you regarding the Enchanted Weapon. Is it upgradeable, it appears not to be but I may not have the requisite skill(s) or material(s)?
    1. javapimp
      javapimp
      • member
      • 0 kudos
      It is not upgradeable yet. You can disenchant it to learn the enchantment if you wish. I'm working on some updates this weekend based on the feedback I've gotten so far. I'll add this to the list. :-D
    2. javapimp
      javapimp
      • member
      • 0 kudos
      Hi @dalevj I updated the Enchanted Weapon to be upgradeable. It is a Daedric weapon so you'll need the Daedric Smithing and Arcane Blacksmith perks to upgrade it.
    3. dalevj
      dalevj
      • premium
      • 2 kudos
      Wonderful, and thank you. I'm 93 Smithing so a little bit more and I'll have it.
  6. dalevj
    dalevj
    • premium
    • 2 kudos
    Just started the dungeon and it looks intriguing. However, I encountered a problem immediately upon entering. I use [Dynamic Immersive Seriously Dark Dungeons] and have the mod enabled and fade out slowly enabled. I get stuck and cannot move. I once again disable fade out and everything seems to work. Don't know if someone else has commented so I thought I'd bring it to your attention. Additionally, I use MO2 and all the latest and greatest updates.

    Update: Just finished the mod. Much fun, good puzzles, and really enjoyed the finish.
    1. javapimp
      javapimp
      • member
      • 0 kudos
      Thanks for the feedback! I'm glad you liked it. I'm working on some updates this weekend based on the feedback I've gotten so far. I'll load up that mod and see if I can tell what's going on. I can't promise I can fix it yet though, I'm still a noob! lol
    2. javapimp
      javapimp
      • member
      • 0 kudos
      Hi @dalevj I had a look at that mod and I see the same thing you did. If I have the fade out slowly enabled I can't do anything. With it disabled it seems to work fine. I captured a debug log and saw a couple errors coming from that mod. I'll need to spend some time with it to see what I can find out.

      On another note, that mod is pretty cool! :-D
    3. dalevj
      dalevj
      • premium
      • 2 kudos
      Thanks for checking. Glad you found it acting the same and thanks for taking the time to further check it out.
    4. javapimp
      javapimp
      • member
      • 0 kudos
      Well, I know what's going on with the player getting "stuck". When DISDD has the screen faded black the player controls are disabled. Presumably this is to keep the player from alerting nearby enemies while the screen is black. However, the player controls are not always reenabled properly when it's done. Reading through the forum it seems I'm not the only dungeon this happens with. I'm not sure what I can do to fix it. I checked that my dungeon location was tagged properly according to that Mod's description. I'd need to read their source which sadly doesn't seem to be included, only the compiled scripts.

      A workaround for the "stuck" player is to type "EnablePlayerControls" at the console.
  7. deleted75062723
    deleted75062723
    • account closed
    • 4 kudos
    Sounds like a great dungeon...I'll wait until it gets fixed up more.
  8. ChaosQueen713
    ChaosQueen713
    • premium
    • 0 kudos
    This mod was a lot of fun!
    So much loot!

    I like the weapon too, the puzzles were neat.
    1. javapimp
      javapimp
      • member
      • 0 kudos
      Thanks for the feedback! I'm glad you liked it. I was hoping I didn't over do it with the loot! lol.
  9. tarlazo
    tarlazo
    • premium
    • 1,016 kudos
    Nice mod.
    If I may, two suggestions.
    Run SSEEdit's quickclean.
    Remove the underscore from the cell's Editor ID.
    https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/
    1. javapimp
      javapimp
      • member
      • 0 kudos
      Thanks for the feedback!
      I did run through SSEEdit and cleaned up what I could. I did not do the quickclean so I'll do that after I update the cell Editor IDs.
      I was not aware of the underscores breaking things. I'll fix it.
    2. tarlazo
      tarlazo
      • premium
      • 1,016 kudos
      Thank you for the mod.
      I should have said "run QuickAutoClean" though, not QuickClean, they're slightly different.
  10. dragonrykr
    dragonrykr
    • member
    • 11 kudos
    Why is there a floating chest in the second photo?
    1. javapimp
      javapimp
      • member
      • 0 kudos
      It's part of a puzzle.
    2. stef1066
      stef1066
      • member
      • 0 kudos
      I try the to do the switches and the fires but nothing happened three up and three below. Am I doing something wrong.
    3. jaderiver
      jaderiver
      • member
      • 127 kudos
      Try 3rd switch first, and first switch next, I ran around for an hour with upper room key and could not find the door or lock it would open , gave up after that, ..
      I normal try n look for things how minut they are, but wasn't going to find anything this time....
    4. javapimp
      javapimp
      • member
      • 0 kudos
      @stef1066 The three switches have to be in the pulled position for the chest to drop. If it's not working for you would you be willing to capture a debug log to see if that tells me something?
    5. javapimp
      javapimp
      • member
      • 0 kudos
      @jaderiver In the first room of the level with the 2 draugr there are 3 doors. Two are locked. Those are the doors the keys in the chest open.