Mod is in the same spot as Riftenzel from Immersive Dungeons, both can be entered fine but because of how close they are their pieces of ruins stuff overlap, and right next to both but seems okay is Kemelchend from Train Fight, I just turned both of those mods off for the time being so that I could see the outside of this one for what it is without the overlap.
Good first outing for a dungeon mod though, it was enjoyable. I liked the floating chest thing, that's not something I see everyday. Didn't have any problems whatsoever with the dungeon, all good, definitely a keeper.
I wanted to check with you regarding the Enchanted Weapon. Is it upgradeable, it appears not to be but I may not have the requisite skill(s) or material(s)?
It is not upgradeable yet. You can disenchant it to learn the enchantment if you wish. I'm working on some updates this weekend based on the feedback I've gotten so far. I'll add this to the list. :-D
Hi @dalevj I updated the Enchanted Weapon to be upgradeable. It is a Daedric weapon so you'll need the Daedric Smithing and Arcane Blacksmith perks to upgrade it.
Just started the dungeon and it looks intriguing. However, I encountered a problem immediately upon entering. I use [Dynamic Immersive Seriously Dark Dungeons] and have the mod enabled and fade out slowly enabled. I get stuck and cannot move. I once again disable fade out and everything seems to work. Don't know if someone else has commented so I thought I'd bring it to your attention. Additionally, I use MO2 and all the latest and greatest updates.
Update: Just finished the mod. Much fun, good puzzles, and really enjoyed the finish.
Thanks for the feedback! I'm glad you liked it. I'm working on some updates this weekend based on the feedback I've gotten so far. I'll load up that mod and see if I can tell what's going on. I can't promise I can fix it yet though, I'm still a noob! lol
Hi @dalevj I had a look at that mod and I see the same thing you did. If I have the fade out slowly enabled I can't do anything. With it disabled it seems to work fine. I captured a debug log and saw a couple errors coming from that mod. I'll need to spend some time with it to see what I can find out.
Well, I know what's going on with the player getting "stuck". When DISDD has the screen faded black the player controls are disabled. Presumably this is to keep the player from alerting nearby enemies while the screen is black. However, the player controls are not always reenabled properly when it's done. Reading through the forum it seems I'm not the only dungeon this happens with. I'm not sure what I can do to fix it. I checked that my dungeon location was tagged properly according to that Mod's description. I'd need to read their source which sadly doesn't seem to be included, only the compiled scripts.
A workaround for the "stuck" player is to type "EnablePlayerControls" at the console.
Nice mod. If I may, two suggestions. Run SSEEdit's quickclean. Remove the underscore from the cell's Editor ID. https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/
Thanks for the feedback! I did run through SSEEdit and cleaned up what I could. I did not do the quickclean so I'll do that after I update the cell Editor IDs. I was not aware of the underscores breaking things. I'll fix it.
Try 3rd switch first, and first switch next, I ran around for an hour with upper room key and could not find the door or lock it would open , gave up after that, .. I normal try n look for things how minut they are, but wasn't going to find anything this time....
@stef1066 The three switches have to be in the pulled position for the chest to drop. If it's not working for you would you be willing to capture a debug log to see if that tells me something?
32 comments
Good first outing for a dungeon mod though, it was enjoyable. I liked the floating chest thing, that's not something I see everyday. Didn't have any problems whatsoever with the dungeon, all good, definitely a keeper.
Update: Just finished the mod. Much fun, good puzzles, and really enjoyed the finish.
On another note, that mod is pretty cool! :-D
A workaround for the "stuck" player is to type "EnablePlayerControls" at the console.
So much loot!
I like the weapon too, the puzzles were neat.
If I may, two suggestions.
Run SSEEdit's quickclean.
Remove the underscore from the cell's Editor ID.
https://www.reddit.com/r/skyrimmods/comments/5fvul2/underscores_in_cell_editor_ids_break_save_sorting/
I did run through SSEEdit and cleaned up what I could. I did not do the quickclean so I'll do that after I update the cell Editor IDs.
I was not aware of the underscores breaking things. I'll fix it.
I should have said "run QuickAutoClean" though, not QuickClean, they're slightly different.
I normal try n look for things how minut they are, but wasn't going to find anything this time....