For now DLSS is not compatible with VR ENB`s dynamic eye adaption. Dynamic eye adaption will be disabled when dlss is enabled. hopefully this issue could be fixed soon, since autor of enb and autor of dlss are informed about this issue.
Dynamic Eye Adaption is a key feature of Scenery ENB VR and have to work, to have the right lighting under certain conditions.
Scenery ENB VR LUX Edition: The Lux edition is an experimental version. Enb helper plus has an issue with lighting flickering in certain locations if you increased or decreased the point lighting values a little more. I hope this will get fixed otherwise I will convert the lighting template weathers to location weathers when I have time.
Update: I am now in the process of converting lighting template weathers to locations weathers for the next update to ged rid of the flickering in some locations.
Is anyone else experiencing the problem with extremely red textures using Parallax? for example SRP and Skyrim 202X, I love this ENB but those red textures are a real problem :( any help is appreciated!
EDIT: The issue is VR parallax Shader Fix, i dissabled it, lef just Auto Parallax, and the issue is gone, so far Parallax still working fine!!
Hey Forbeatn, hope you're doing well! Did you make any progress with converting the weathers? Any ETA? It's been a while and i got curious about the state of my favorite VR ENB. :)
Hey guys ! I think I have solved the problem of the dungeon light source becoming super bright white (campfire, torch, portable lantern) Because Vivid is recommended here, I think someone will encounter the same problem here.
1. "enbseries" folder 2. _L_Dungeons.ini 3. //[ENVIRONMENT]INTERIORS changed to :
This set of numbers can change the powerful white light to 90% vanilla. Meanwhile all other styles are reserved for the beautiful Vivid presets. I used Immersive Dark Dungeons and ELFX, In short, just change it here. You can change it to suit your style.
hey, I believe I'm having an issue with Auroras in the sky at night...well its not really a bug but eye adaptation seems to make the night look terrible when the sky is too bright because your eye adaptation focuses on the sky and turns the world so dark that you can barely see the ground. Maybe it's just my modded Auroras but I can't seem to find a mod to fix it.
Thank you for the mod. But how can we disable subsurface scattering? Characters are lit up even in shade. Turning it off in enb settings doesn't seem to work.
I have the dreaded flickering with the LUX version, out of the box, without editing anything. :(
I'd like to ask: Does anyone know or could help me convert the lighting template weathers to location weathers? Anyone could point me to a tutorial how to do this?
Hello, thx for giving feedback. I am now in the process of converting the LT weathers to location weathers to get rid of the flickering. enb helper plus is still required for lighting template compatibility of mods. because I only do this for main game locations.
As a downside, some locations will not have dífferent LT weather inis in diffrent rooms of the the same cell which is supported by lighting templates.
That sounds wonderful. Until then, i guess i'm gonna play with my own hacky converted version. :)
BTW, i have disabled the ENB Helper Plus currently. For what mods is this still needed? Doodles has apparently abandoned this mod and i don't want to use it if not necessary.
It is explained on enb helper plus nexus page with example of nordic dungeons:
ENB Helper Plus Supports all nordic dungeons, with all locations added by mods which support Lux. [...] ENB Helper Supports only some nordic dungeons, with no locations added by mods.
scenery enb keeps compatibility with lighting templates for mods. and if locations weather is set the lighting template weather is ignored.
I think i understand. So if i keep ENB Helper Plus, i should use the weather IDs from LUX for the location weathers, instead of the vanilla IDs, right?
What happens if a template has multiple IDs, which one should i use in _locationweather.ini? Example: [WEATHER063] FileName=Weather/Interiors/LT_Lux_Mines.ini WeatherIDs=9F3929,9F3930,9F392E And where do i find the Lux ID's for the locations?
Sorry for all these questions, but this is not documented anywhere, and i'm horrible at reverse engineering this stuff.
The weather IDs of the interior weathers are formIDs of the LUX Templates. can be found via Xedit.
Multiple weather IDs under one enb Weather.ini mean that similar lighting templates are assigned to one ENB Weather.ini.The lighting template IDs no longer appear in the locationweather.ini. They are now used to find out in the LUX mod via Xedit which locations belong to which lighting template.
Then I turn the interiorweather.inis into locationweather.inis by assigning a placeholder weather ID. In the _locationweather.ini I now have to assign the placeholder weather IDs to all locations that can be found in the correspondingly similar lighting templates.
If i'm honest, it all sounds a bit like overkill to me. In theory, it's great to have that kind of granularity, but in practice it's too much to manage, at least for a casual modder like me. :)
But i appreciate your response, and if/when you finish the update, i'll probably switch to your version.
For now i've done it the old-school way, with just a couple of location weathers and the rest of the interiors via enbseries.ini.
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For now DLSS is not compatible with VR ENB`s dynamic eye adaption. Dynamic eye adaption will be disabled when dlss is enabled. hopefully this issue could be fixed soon, since autor of enb and autor of dlss are informed about this issue.
Dynamic Eye Adaption is a key feature of Scenery ENB VR and have to work, to have the right lighting under certain conditions.
Scenery ENB VR LUX Edition:
The Lux edition is an experimental version. Enb helper plus has an issue with lighting flickering in certain locations if you increased or decreased the point lighting values a little more. I hope this will get fixed otherwise I will convert the lighting template weathers to location weathers when I have time.
Update: I am now in the process of converting lighting template weathers to locations weathers for the next update to ged rid of the flickering in some locations.
EDIT: The issue is VR parallax Shader Fix, i dissabled it, lef just Auto Parallax, and the issue is gone, so far Parallax still working fine!!
-LUX Lighting Template support via ENB Helper Plus (REQUIRED) ?????????
WHERE DO I DOWNLOAD THAT FROM? OR HOW DO I GET IT?
I think I have solved the problem of the dungeon light source becoming super bright white (campfire, torch, portable lantern)
Because Vivid is recommended here, I think someone will encounter the same problem here.
1. "enbseries" folder
2. _L_Dungeons.ini
3. //[ENVIRONMENT]INTERIORS changed to :
PointLightingIntensityInteriorDay=1.2
PointLightingIntensityInteriorNight=1.2
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationInteriorDay=0.5
PointLightingDesaturationInteriorNight=0.5
This set of numbers can change the powerful white light to 90% vanilla.
Meanwhile all other styles are reserved for the beautiful Vivid presets.
I used Immersive Dark Dungeons and ELFX,
In short, just change it here. You can change it to suit your style.
I'd like to ask: Does anyone know or could help me convert the lighting template weathers to location weathers? Anyone could point me to a tutorial how to do this?
I am now in the process of converting the LT weathers to location weathers to get rid of the flickering. enb helper plus is still required for lighting template compatibility of mods. because I only do this for main game locations.
As a downside, some locations will not have dífferent LT weather inis in diffrent rooms of the the same cell which is supported by lighting templates.
BTW, i have disabled the ENB Helper Plus currently. For what mods is this still needed? Doodles has apparently abandoned this mod and i don't want to use it if not necessary.
scenery enb keeps compatibility with lighting templates for mods. and if locations weather is set the lighting template weather is ignored.
What happens if a template has multiple IDs, which one should i use in _locationweather.ini? Example:
[WEATHER063]
FileName=Weather/Interiors/LT_Lux_Mines.ini
WeatherIDs=9F3929,9F3930,9F392E
And where do i find the Lux ID's for the locations?
Sorry for all these questions, but this is not documented anywhere, and i'm horrible at reverse engineering this stuff.
Multiple weather IDs under one enb Weather.ini mean that similar lighting templates are assigned to one ENB Weather.ini.The lighting template IDs no longer appear in the locationweather.ini. They are now used to find out in the LUX mod via Xedit which locations belong to which lighting template.
Then I turn the interiorweather.inis into locationweather.inis by assigning a placeholder weather ID. In the _locationweather.ini I now have to assign the placeholder weather IDs to all locations that can be found in the correspondingly similar lighting templates.
sadly its very time consuming.
But i appreciate your response, and if/when you finish the update, i'll probably switch to your version.
For now i've done it the old-school way, with just a couple of location weathers and the rest of the interiors via enbseries.ini.
Did you manage to adapt it to Flatrim? I wanted to do this for a while now, but i never have time, sadly.