For now DLSS is not compatible with VR ENB`s dynamic eye adaption. Dynamic eye adaption will be disabled when dlss is enabled. hopefully this issue could be fixed soon, since autor of enb and autor of dlss are informed about this issue.
Dynamic Eye Adaption is a key feature of Scenery ENB VR and have to work, to have the right lighting under certain conditions.
Scenery ENB VR LUX Edition: The Lux edition is an experimental version. Enb helper plus has an issue with lighting flickering in certain locations if you increased or decreased the point lighting values a little more. I hope this will get fixed otherwise I will convert the lighting template weathers to location weathers when I have time.
Is anyone else experiencing the problem with extremely red textures using Parallax? for example SRP and Skyrim 202X, I love this ENB but those red textures are a real problem :( any help is appreciated!
EDIT: The issue is VR parallax Shader Fix, i dissabled it, lef just Auto Parallax, and the issue is gone, so far Parallax still working fine!!
does anyone have an issue where spells are just SUPER bright almost like white in your hands... like every spell makes your hand look like a flashlight
to follow this up... my ENB adjusts the brightness of my game when opening the Map and then readjusts back to normal when opening the Skill Tree... this also sometimes happens when entering conversations with people. I am assuming this has something to do with ENB eye adjustment or something, but I have no idea what. I think this is also crashing my game in certain locations around the game when modding with Lux.
Can you tell me if this is the problem of Eye adaptation? I have DLAA enabled. At night it is very dark unless it turn off eye adaption, but then it is very too bright at Sunday.
edit: haven't tried in interiors yet, but changing enb settings night brightness to 0.7 in gui seems to fix it (keeping eye adaptation on)
I think that the problem of some too dark nights, is related to a way too bright-night-red-sky i´m not sure if this is related to Vivid weathers or some ENB preset.
Why are the mod suggesting to use Enhanced Landscapes along with Skyrim 3d Trees and Plants, when the Skyrim 3D Trees and plants mods page says that Enhanced Landscapes is incompatible?? is there a patch or something i´m missing?
I do only continue the lux edition (with enb helper plus) because I prefer the visual options that the lighting templates give me over less flickering in some interiors.
To keep the quality of lighting I have with lighting template suppport I have to convert the locations with some flickr to location weathers. But I would also lose the ability to have multiple lighting templates in one place, for example in different rooms/cells.
To make it short. Please join our Discord at: https://discord.com/invite/RwZvZG6qf3 This is the AAAPCVR Modlist (Minimalistic Overhaul). We have your Preset as default atm. Would be really appreaciated to have you in our group to discuss some things
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For now DLSS is not compatible with VR ENB`s dynamic eye adaption. Dynamic eye adaption will be disabled when dlss is enabled. hopefully this issue could be fixed soon, since autor of enb and autor of dlss are informed about this issue.
Dynamic Eye Adaption is a key feature of Scenery ENB VR and have to work, to have the right lighting under certain conditions.
Scenery ENB VR LUX Edition:
The Lux edition is an experimental version. Enb helper plus has an issue with lighting flickering in certain locations if you increased or decreased the point lighting values a little more. I hope this will get fixed otherwise I will convert the lighting template weathers to location weathers when I have time.
EDIT: The issue is VR parallax Shader Fix, i dissabled it, lef just Auto Parallax, and the issue is gone, so far Parallax still working fine!!
I have DLAA enabled.
At night it is very dark unless it turn off eye adaption, but then it is very too bright at Sunday.
edit: haven't tried in interiors yet, but changing enb settings night brightness to 0.7 in gui seems to fix it (keeping eye adaptation on)
To keep the quality of lighting I have with lighting template suppport I have to convert the locations with some flickr to location weathers.
But I would also lose the ability to have multiple lighting templates in one place, for example in different rooms/cells.
Please join our Discord at: https://discord.com/invite/RwZvZG6qf3
This is the AAAPCVR Modlist (Minimalistic Overhaul). We have your Preset as default atm.
Would be really appreaciated to have you in our group to discuss some things