Skyrim Special Edition

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Nechigawara Sanzenin

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Nechigawara

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9 comments

  1. AArdwolf69
    AArdwolf69
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    MO2 reports that "Saints and Seducers Creation Club Patch" is not formatted correctly. It has a data folder, under the data folder.
    1. Nechigawara
      Nechigawara
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      MO2 isn't detect this mod structure, so you can just
       - Move RecycleBins folder to below the data
       - create empty meshes or textures folder
      That's should fix. I may publish the one with blank empty folder later.
  2. StarShowMaster
    StarShowMaster
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    Your'e my heroe!
    Finally all those smelting recipes can be cleaned up to leave just the ores in there.
    No more accitentally smelting stuff prepared to sell.
    Thanks!!

    Just a question: Is it technically possible just to "spit back" stuff that can't be processed (Because accidents happen)?
    1. Nechigawara
      Nechigawara
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      What did you mean? The Item won't lose until the target base material value is enough to produce. While Sub material will always process if the base material got processed.
      Example
      Case A: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin are enough, "Steel Armor" will be lose, and you will get some Steel Ingots
      Case B: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin aren't enough. The Steel Armor will still be in the bin.
      Case C: "Steel Plate Armor" can yield Steel Ingot/Corundum Ingot in ratio 2:1. Which make Corundum Ingot a Sub Material. If the total of Items that can yield Steel Ingot in the bin are enough, but the total of Items that can yield "Main as Steel Ingot/Sub as Corundum Ingot", no matter ther ratio, aren't enough to reproduce Corundum Ingot. You will only get Steel Ingots, and no Corundum Ingot. "Steel Plate Armor" will be lose.
    2. StarShowMaster
      StarShowMaster
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      Hey, if it's just some ingots, I can live with that loss.
      Looking at real life recycling systems, you can't find any that works loss-less, so this is still highly efficient.
      More so when you consider the overall technical evolution on Nirn.
      Good Job!
    3. Nechigawara
      Nechigawara
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      Oh, I forgot to mention that as a failsafe, by default, the bin also won't process Daedric Artifact & Item that can't Disenchanting.
  3. smart7boy
    smart7boy
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    To anyone facing the " No house" bug for the Hearthfire DLC , if you can't see the house when you build , it's because of the Recycle bin near the spot where you mine for stones.
    Disabling the mod fixed it, hope the author fix the placement for that one. I tested the other house in the Pale , that one is okay though.
    1. Nechigawara
      Nechigawara
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      I made a quick fix but haven't test it yet. (Creating new MO2 Profile + Play a game til I got Jarl's letter take time.)

      I will back again after finish testing.
    2. Nechigawara
      Nechigawara
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      I'm tested 1.4 with my nearly Vanilla (Load order include in the link below) and saw no problem. It's not a placement of the bin but the missing location data which included in USSEP, I assume. And I haven't found it cause I make this mod ESL and my normal load order overwritten that location record.

      Here the result of my test: https://imgur.com/a/2U0oi6a