MO2 isn't detect this mod structure, so you can just - Move RecycleBins folder to below the data - create empty meshes or textures folder That's should fix. I may publish the one with blank empty folder later.
Your'e my heroe! Finally all those smelting recipes can be cleaned up to leave just the ores in there. No more accitentally smelting stuff prepared to sell. Thanks!!
Just a question: Is it technically possible just to "spit back" stuff that can't be processed (Because accidents happen)?
What did you mean? The Item won't lose until the target base material value is enough to produce. While Sub material will always process if the base material got processed. Example Case A: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin are enough, "Steel Armor" will be lose, and you will get some Steel Ingots Case B: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin aren't enough. The Steel Armor will still be in the bin. Case C: "Steel Plate Armor" can yield Steel Ingot/Corundum Ingot in ratio 2:1. Which make Corundum Ingot a Sub Material. If the total of Items that can yield Steel Ingot in the bin are enough, but the total of Items that can yield "Main as Steel Ingot/Sub as Corundum Ingot", no matter ther ratio, aren't enough to reproduce Corundum Ingot. You will only get Steel Ingots, and no Corundum Ingot. "Steel Plate Armor" will be lose.
Hey, if it's just some ingots, I can live with that loss. Looking at real life recycling systems, you can't find any that works loss-less, so this is still highly efficient. More so when you consider the overall technical evolution on Nirn. Good Job!
To anyone facing the " No house" bug for the Hearthfire DLC , if you can't see the house when you build , it's because of the Recycle bin near the spot where you mine for stones. Disabling the mod fixed it, hope the author fix the placement for that one. I tested the other house in the Pale , that one is okay though.
I'm tested 1.4 with my nearly Vanilla (Load order include in the link below) and saw no problem. It's not a placement of the bin but the missing location data which included in USSEP, I assume. And I haven't found it cause I make this mod ESL and my normal load order overwritten that location record.
9 comments
- Move RecycleBins folder to below the data
- create empty meshes or textures folder
That's should fix. I may publish the one with blank empty folder later.
Finally all those smelting recipes can be cleaned up to leave just the ores in there.
No more accitentally smelting stuff prepared to sell.
Thanks!!
Just a question: Is it technically possible just to "spit back" stuff that can't be processed (Because accidents happen)?
Example
Case A: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin are enough, "Steel Armor" will be lose, and you will get some Steel Ingots
Case B: "Steel Armor" can only yield Steel Ingot. If the total of Items that can yield Steel Ingot in the bin aren't enough. The Steel Armor will still be in the bin.
Case C: "Steel Plate Armor" can yield Steel Ingot/Corundum Ingot in ratio 2:1. Which make Corundum Ingot a Sub Material. If the total of Items that can yield Steel Ingot in the bin are enough, but the total of Items that can yield "Main as Steel Ingot/Sub as Corundum Ingot", no matter ther ratio, aren't enough to reproduce Corundum Ingot. You will only get Steel Ingots, and no Corundum Ingot. "Steel Plate Armor" will be lose.
Looking at real life recycling systems, you can't find any that works loss-less, so this is still highly efficient.
More so when you consider the overall technical evolution on Nirn.
Good Job!
Disabling the mod fixed it, hope the author fix the placement for that one. I tested the other house in the Pale , that one is okay though.
I will back again after finish testing.
Here the result of my test: https://imgur.com/a/2U0oi6a