Skyrim Special Edition

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Created by

Nechigawara Sanzenin

Uploaded by

Nechigawara

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About this mod

Blacksmiths have recycle bins which can recover some component materials from any weapon, ammo or armor. This version improve some feature + adding mod support.

Requirements
Permissions and credits
Changelogs
RECYCLE BINS OF SKYRIM: Redux

This mod base on original mod by QoolaidGaming here: Revised Recycle Bins of Skyrim

Want to break down gear into its base materials? 

Even DLC or player-made gear?

Without cluttering up the smelter menus.

Now you can.

Look for the new recycle bin chests at blacksmith's forges in Riverwood, 
Whiterun, Falkreath, Riften, Markath, Dawnstar, Windhelm and Solitude,
now also on the grounds of your Hearthfire estate.

Throw your unwanted weapons and armor into the chest, hit the button on
the end. The chest will locked itself, and notify screen will show when Recycling process finish.

Some material loss may apply.

Watch how the mod work in video below!!


Process behind this mods
This mod and the original one base on the same idea. The recycle bin would
recycles armor, ammo and weapons into some of their source materials
based on any material keywords the items has.

This allows it to support
player-made armor and weapons, as long as the modder tagged it appropriately.
The quantities recovered are based on the item's weight.

Jewelry, including circlets, cannot be broken down, as there are no material
keywords on jewelry.

Fur armor cannot be broken down, as it also lacks material tags. (Fix with USSEP)

The different from the original mod
I really like the mod idea and using it for a while, the problem I found is it's hardcoded.
That's give a mod some following problem such as
1. lack of mod support for custom material tags. Such as Saints & Seducers Creation Club,
which add 4 more smithing equipments sets and 2 new smithing materials
2. lack of user control over recycle formula
The mod also contain some problem such as unlock container may occur a bug when
player took items out before recycling finish, or player would lose items without getting
anything because didn't put enough item to produce the result.

So I decide to fix those, and add some features that didn't exist in the original.

1. I change the way the mod implement from hardcoded to the dynamic one, and require
external JSON Database to contain the variable for the formula instead.

Player can edit JSON file as they please to match they taste. The included one already contain
the value that I define as close as I can to the original hardcoded mod. Info about JSON structure
can be found here.

2. I also make it possible to read additional JSON files, which allow the mod support custom material tags.

3. The process will not destroy the items if you don't meet the minimum amount to produce (only the main result)

4. The container will now lock itself and notify screen will show when Recycling process finish.

5. The process will also notify the items you got from Recycling. And notify which items you don't meet the minimum amount to produce (only the main result)

Requirements
- SKSE64
- Jcontainers (For JSON Part)


Credit: QoolaidGaming for Revised Recycle Bins of Skyrim
I got his permission to upload the edit version from this post.