This has the potential to be one of the best mod of all time but it's sadly very buggy. Dungeons work great so far, but objectives in the overworld are mostly broken (objectives not completing, crashes, etc...). What a shame...
I was thrilled when It said that he made an AE update... but the addon says its disabled and incompatible with current runtime version... was another update added to Skyrim that broke the mod again or am I doing something wrong?
i tested the mod and everything is working just fine, just one question : is possible to remove the auto save ? the auto-save can break other mods that are working in the background when their script is still on.
"Cast the Undaunted Invocation again or return to the Undaunted Camp and trade your Keys for scaled weapons, armour, scrolls or potions from any loaded mod."
So, I guess spell tomes isn't included in the rewards pool ? If its not included, is there a step that I can use to add it ?
I second this, there are other mods that are available to 1.6.353 that aren't (yet) available to 1.6.640, specifically Dynamic Animation Replacer (DAR) among others, which is a requirement for many mods.
Awesome!! - I have looked everywhere for a mod like this, one that adds randomly spawning dungeons! Thank you for sharing this mod with everyone! I got the idea of wanting a random dungeon spawning mod from the Magi & Black clover anime shows. And I have never been able to find one anywhere online. Aside from one Oldrim mod that I came across. It just helps you build your own dungeons with the creation kit, but I'm not a mod designer or anything... I could probably spend a couple months making a big dungeon or two on ck, but I'd never be able to figure out how to make them spawn monsters or fill them with proper loot rewards, let alone get them to spawn randomly once or twice an 'in game' year. - In different random places. So, you have no idea how glad I am that I actually came across this mod. ^-^ Just wondering. Do the dungeons in your mod spawn with natural looking entrances? Like a cave, mine or ruin entrance? Or do they spawn from like towers, or vaults? Or from glowing portals like in world of warcraft - legion?
246 comments
Undaunted produces a log file which will help in resolving any crashes. It can be found at:
\Documents\My Games\Skyrim Special Edition\SKSE\Undaunted.log
If you come across an error please create a Bug report and attach your Undaunted.log
Thanks for your help!
So, I guess spell tomes isn't included in the rewards pool ?
If its not included, is there a step that I can use to add it ?
Awesome idea for a mod.
The king has returned though so there is hope.
https://www.nexusmods.com/skyrimspecialedition/mods/86098
I got the idea of wanting a random dungeon spawning mod from the Magi & Black clover anime shows. And I have never been able to find one anywhere online. Aside from one Oldrim mod that I came across. It just helps you build your own dungeons with the creation kit, but I'm not a mod designer or anything... I could probably spend a couple months making a big dungeon or two on ck, but I'd never be able to figure out how to make them spawn monsters or fill them with proper loot rewards, let alone get them to spawn randomly once or twice an 'in game' year. - In different random places.
So, you have no idea how glad I am that I actually came across this mod. ^-^
Just wondering. Do the dungeons in your mod spawn with natural looking entrances? Like a cave, mine or ruin entrance? Or do they spawn from like towers, or vaults? Or from glowing portals like in world of warcraft - legion?