Skyrim Special Edition

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kaosnyrb

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kaosnyrb

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246 comments

  1. kaosnyrb
    kaosnyrb
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    Bug reporting

    Undaunted produces a log file which will help in resolving any crashes. It can be found at:

    \Documents\My Games\Skyrim Special Edition\SKSE\Undaunted.log

    If you come across an error please create a Bug report and attach your Undaunted.log

    Thanks for your help!
  2. Gschuga
    Gschuga
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    Will this be updated to be compatible with 1.6.1130?
    1. MyTodo
      MyTodo
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      i really hope so
    2. VendeClarion
      VendeClarion
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      Google the NG version.
  3. CorpoAnakin
    CorpoAnakin
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    hmmm would work great with people who want to level up without cheating or doing the quests they already done thousand times
  4. ooley
    ooley
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    Why did the VR version have its download links removed?
    1. kaosnyrb
      kaosnyrb
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      they'd gone into the archive, moved the latest VR version to optional files.
  5. mrb523
    mrb523
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    This has the potential to be one of the best mod of all time but it's sadly very buggy. Dungeons work great so far, but objectives in the overworld are mostly broken (objectives not completing, crashes, etc...). What a shame...
    1. hoangdai94
      hoangdai94
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      Really sad to hear this, this mod has so much potential...
  6. Thirsty619
    Thirsty619
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    I was thrilled when It said that he made an AE update... but the addon says its disabled and incompatible with current runtime version... was another update added to Skyrim that broke the mod again or am I doing something wrong?
    1. 132t435yu46jnhbv
      132t435yu46jnhbv
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      These days, the answer is nearly always "the update broke the mod".
  7. MassyProHD
    MassyProHD
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    the pillar next to Brynjolf's tent is not working
  8. lOakensoul
    lOakensoul
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    i tested the mod and everything is working just fine, just one question : is possible to remove the auto save ? the auto-save can break other mods that are working in the background when their script is still on.
  9. chaqi
    chaqi
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    "Cast the Undaunted Invocation again or return to the Undaunted Camp and trade your Keys for scaled weapons, armour, scrolls or potions from any loaded mod."

    So, I guess spell tomes isn't included in the rewards pool ?
    If its not included, is there a step that I can use to add it ?
  10. renjer
    renjer
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    Hi, can I please request a version for 1.6.353? I haven't updated to the latest version 1.6.640 because there are some mods that don't support this.
    1. Fractalbase
      Fractalbase
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      I second this, there are other mods that are available to 1.6.353 that aren't (yet) available to 1.6.640, specifically Dynamic Animation Replacer (DAR) among others, which is a requirement for many mods.
    2. gerefix
      gerefix
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      I should want to try this mod, so i'm adding to request too
    3. Djlegends
      Djlegends
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      + 1
    4. zaira048
      zaira048
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      +1
    5. Djlegends
      Djlegends
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      better than that make an ng version that way folks on any version can benefit
    6. Popcorn
      Popcorn
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      +1 begging for 1.6.353 version. Stuck on .353 for DAR. Or an NG version!

      Awesome idea for a mod.
    7. agentyumyums
      agentyumyums
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      +1 
      The king has returned though so there is hope.
    8. garaleos
      garaleos
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      massive +1
    9. garaleos
      garaleos
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      version 1.5 of this mod works with 1.6.353!
    10. AzureFailure
      AzureFailure
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  11. Jarmey
    Jarmey
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    Awesome!!  -  I have looked everywhere for a mod like this, one that adds randomly spawning dungeons! Thank you for sharing this mod with everyone!
    I got the idea of wanting a random dungeon spawning mod from the Magi & Black clover anime shows. And I have never been able to find one anywhere online. Aside from one Oldrim mod that I came across. It just helps you build your own dungeons with the creation kit, but I'm not a mod designer or anything... I could probably spend a couple months making a big dungeon or two on ck, but I'd never be able to figure out how to make them spawn monsters or fill them with proper loot rewards, let alone get them to spawn randomly once or twice an 'in game' year. - In different random places.
    So, you have no idea how glad I am that I actually came across this mod. ^-^
    Just wondering. Do the dungeons in your mod spawn with natural looking entrances? Like a cave, mine or ruin entrance? Or do they spawn from like towers, or vaults? Or from glowing portals like in world of warcraft - legion?