-First upload in almost two years!!! Uploaded version 3.0. See any and all changes made in the changelog. Whether or not this deserves to be version 3.0 is up for debate. 😋
-Made some changes made to several scripts, so new game is recommended!
Updated 10/08/2024.
-Fixed error where Arazlam's dialogue chain would break if you ended your conversation with him early. -Fixed various errors.
If your achievements are functioning incorrectly or not triggering, delete your character's .json file (in Overwrite/SKSE if using MO2). All achievements should now show when achieved.
@Durai Do you mind if I share? The CK edited version for Etac (Rorik Stead) is in the link. I couldn't do it in patch form, it's my first time using CK and I had a hard time moving the shrine. https://drive.google.com/file/d/1DOaTs3-z4eTc9xeaw-2RVkqwcrigNLfs/view?usp=sharing For "Etac 0.7 Complete".
Finally, is it possible to turn off the autosave process?
Not sure I feel bold enough to add wayshrines to other mods. Plus Midwood Isle isn't that big; I ran across most of it rather quickly the last time I played it. Who knows, if there was an actual demand it I might try.
Heya! Is this Mod still being updated? I'd like to request a patch for Ryn's Whiterun City Limits plus/or Northern Roads. The Whiterun Wayshrine and Arazlam's tent needs to be moved somewhere.
I'd honestly do one myself but I couldn't get my Creation Kit to properly run and crashes often so I have to rely on others for this. Thank you!
Not too difficult, but VIGILANT would be a challenge as Coldharbor (I think that's the final map?) is designed to follow a linear path so I'd rather not sequence break anything.
I've only played a little of BS: Bruma but I think they have like 1 shrine to the divine so I'm not sure how useful that would be (or are you talking about making it possible to travel from Skyrim to Cyrodiil?).
Never played the Gray Cowl of Nocturnal so I'd have to give it a playthrough before deciding.
Moreso to travel between Skyrim and Cyrodiil, since it's really a pain in a fast travel restricted run to keep going back and forth through Pale Pass!
As for VIGILANT, I'd be fine with a single wayshrine either at the very start or very end, mainly just as a means of revisiting Coldharbour if need be. Coldharbour DID have wayshrines in ESO, so, it's not too far fetched!
Good idea. They have a problem that revolves around the mechanic that makes signpost interactable failing and breaking the mod.
This would be a complete non issue with the wayshrines and that mechanic would solve the problem of getting back to a kinda secluded player home without having/being able to rely on mark and recalls spells.
Sorry for the lack of updates but I'd been ignoring aspects of my life due to feelings of inadequacy. I'm doing better, so I thought I'd reply.
I had looked at SOS as well as others like Fingerpost and found them all to be very confusing. None of them were straightforward enough for me to replicate with my mod.
So over the next couple of days I'll be trying to implement their scripts (they give open permission on their mod page) into the wayshrines. If everything goes smoothly I'll release the update as 2.0b, an alternative for those who prefer using restricted fast travel. Fingers crossed!
Keeping two separate versions of the mod eventually became more trouble than it was worth so I focused on the original design (with fast travel enabled). That is to say it's been so long since 2.0 that I forgot how I even did it in the first place and lost the scripts I was using.
However if there are still people using the old no FT version I guess I can try and reverse engineer the files I need from the archives. It's going to take a while since I'll have to do some trial and error to get it back to functioning like before.
hello yes, i would like to provide demand for DLC sized mods to have wayshrines. specifically beyond skyrim bruma, and possibly Coldharbour in vigilant if that doesn't break anything. i imagine they'd need like, similar to their environment visuals as well.
for clarification I am not actually demanding anything, i was more joking because i saw "maybe if there were actual demand for it." though i would like if such a thing was implemented nonetheless.
138 comments
-First upload in almost two years!!! Uploaded version 3.0. See any and all changes made in the changelog. Whether or not this deserves to be version 3.0 is up for debate. 😋
-Made some changes made to several scripts, so new game is recommended!
Updated 10/08/2024.
-Fixed error where Arazlam's dialogue chain would break if you ended your conversation with him early.
-Fixed various errors.
If your achievements are functioning incorrectly or not triggering, delete your character's .json file (in Overwrite/SKSE if using MO2). All achievements should now show when achieved.
I couldn't do it in patch form, it's my first time using CK and I had a hard time moving the shrine.
https://drive.google.com/file/d/1DOaTs3-z4eTc9xeaw-2RVkqwcrigNLfs/view?usp=sharing
For "Etac 0.7 Complete".
Finally, is it possible to turn off the autosave process?
I'd like to request a patch for Ryn's Whiterun City Limits plus/or Northern Roads. The Whiterun Wayshrine and Arazlam's tent needs to be moved somewhere.
I'd honestly do one myself but I couldn't get my Creation Kit to properly run and crashes often so I have to rely on others for this. Thank you!
How hard would it be to make a patch for one such new wayshrine?
I've only played a little of BS: Bruma but I think they have like 1 shrine to the divine so I'm not sure how useful that would be (or are you talking about making it possible to travel from Skyrim to Cyrodiil?).
Never played the Gray Cowl of Nocturnal so I'd have to give it a playthrough before deciding.
As for VIGILANT, I'd be fine with a single wayshrine either at the very start or very end, mainly just as a means of revisiting Coldharbour if need be. Coldharbour DID have wayshrines in ESO, so, it's not too far fetched!
Just change the 50 in
Item = AC_WayshrinesOfTamriel|BookMerchant,Spellcaster|NONE|NONE|NONE|1|50
to a lower value. Like 10 or 5.
Merry Christmas!
This would be a complete non issue with the wayshrines and that mechanic would solve the problem of getting back to a kinda secluded player home without having/being able to rely on mark and recalls spells.
I had looked at SOS as well as others like Fingerpost and found them all to be very confusing. None of them were straightforward enough for me to replicate with my mod.
However, I recently came across Horizon Zero Dawn Fast Travel and felt it to be exactly what I was looking for.
So over the next couple of days I'll be trying to implement their scripts (they give open permission on their mod page) into the wayshrines. If everything goes smoothly I'll release the update as 2.0b, an alternative for those who prefer using restricted fast travel. Fingers crossed!
What became of this suggestion to make wayshrines open the map to fast travel?
However if there are still people using the old no FT version I guess I can try and reverse engineer the files I need from the archives. It's going to take a while since I'll have to do some trial and error to get it back to functioning like before.
for clarification I am not actually demanding anything, i was more joking because i saw "maybe if there were actual demand for it." though i would like if such a thing was implemented nonetheless.
Thanks and I'm glad you like the mod!