Yep, sorry--I meant the Wares of Tamriel release from 11/11. It looks like it adds new NPCs; I'm wondering whether they'll be moved along with the ship. I guess the easy way is just to test and find out. :-)
Edit: never mind, I see you uploaded a new version on 11/12 already. Thanks so much!
I don't see a new upload like jwissser mention but this should work with version 1.4 of Beyond Skyrim - Wares of Tamriel, right? Given the changes didn't include exterior cell edits.
Thank you for this, Wares of Tamriel in it's base state was unusable for me due to the amount of Dawnstar overhauls I have stacked on each other so this is a lifesaver. Plus having this boat in a far more secluded location makes it almost like a neat little easter egg rather than something in your face.
Soo.. even trought its moved.. still having/using navmeshes of DawnstarExterior07 and thus Conflicting with my mods of over Dawnstar Overhaul (The Great Cities - Minor Cities and Towns+Cities of the North - Dawnstar)
I Placed BeyondSkyrimMerchant.esp and this mod esp(BSM - HaafEx Patch.esp) using LOOT edit metadata.
Before my Dawnstar overhaul mods.. that way my city overhaul mods take the priority of the Navmeshes.
As explained in the description, you need to load Wares of Tamriel, Haafingar Expanded and this patch before anything else that touches Dawnstar. LOOT will not do this itself, you will need to move them or set up rules.
Hey there! Really great work. I'm so glad that this has been moved out of Dawnstar. I run JK, Arthmoor, and Better Docks so having WoT all up in there was causing me a lot of headache.
One thing though I want to point out: if you steal anything from the Dawn's Venture, you get a bounty in the Pale as opposed to Haafingar. Minor, but figured I'd let you know.
That is strange, I changed everything to Haafingar's crime faction as part of the move, maybe something else you have is overwriting the NPCs/interior cell back?
Dude you are a lifesaver for me here, I REALLY wanted to use Wares of Tamriel but the ship spawned inside of a ship added by the Dawnstar overhaul I use. Now, I won't have to worry about that. Thank you for this!
I wonder if the Scarlett's Solitude location could be moved here as well? The jetty has two sides after all, and if you're planning on using haven from the cold and dark or Beyond Skyrim Roscrea it might help. Love the concept!
TBF if you move the Scarlett's Solitude Location here... wouldn't it be nearly the same as using its cave location? This isn't THAT far from there...but it IS pretty far from Solitude.
Fair point. Maybe leave Scarlett where she is and move haven or Roscrea(when it comes out) here instead would probably work better. Yet another motivation for me to learn to use the Creation Kit!
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Edit: never mind, I see you uploaded a new version on 11/12 already. Thanks so much!
I Placed BeyondSkyrimMerchant.esp and this mod esp(BSM - HaafEx Patch.esp) using LOOT edit metadata.
Before my Dawnstar overhaul mods.. that way my city overhaul mods take the priority of the Navmeshes.
that was the right thing to do right?
Thank you alot!
One thing though I want to point out: if you steal anything from the Dawn's Venture, you get a bounty in the Pale as opposed to Haafingar. Minor, but figured I'd let you know.
Cheers! :-)
I tried loading this patch at the very end of my load order and tested it on a new save. No dice.
Just so people know, this mod is perfectly safe to compact and eslify in XEdit. I've tested it and it works fine.