Lol, This seems like a ridiculous question, But , , , , I don't suppose this mod could be creating random Giant Stormcloaks in my game, could it??? . . . I use Civil War Patrols. I have downloaded/installed Nothing recently that could be addressing soldiers/npcs except this mod; installed this 2 or 3 days ago, and last night I encountered giant Cloaks in 3 different locations! . . . Not a complaint at all, actually was pretty interesting, so I thought I'd share. Like I said, I wouldn't imagine it's b/c of this mod, but it is the most relevant mod I've installed, and I've NEVER Seen This Before
Much Needed mod, Btw, and I too have ALWAYS wondered why Stormcloaks would have so many female troops and Imps have none . . . . currently doing an Imperial female playthrough
I found a random "deletewhendone" test entry in the level lists so uhhh, actually seems quite possible! Don't know what it does lmao, but yeeted that from the list for good measure.
Confirming another sighting of a Giant Stormcloak in my game, using this mod. I'm running the civil war and spotted a couple of the incoming Stormcloaks during the Battle for Whiterun rendering as HUGE. When I killed one and rolled my crosshair over him, yep, saw a prompt to search "TestJeremyBig".
I'm learning how to create patches in SSEEdit/xEdit so I may just fix this in my playthrough, but on the other hand, kinda tempted just to leave it in because random giant Stormcloaks during a civil war battle ARE kinda hilarious. XD
I'm using your mod, and discovered you missed a couple of things. You need to include the folder "Data/meshes/actors/character/FaceGenData/FaceGeom/ZaksFemaleImperialGuards_SSE.esp" this folder contains the .nif files. You also need to include the folder "Data/textures//actors/character/FaceGenData/FaceTint/ZaksFemaleImperialGuards_SSE.esp" this folder contains the texture files. These two folders were created when you used the CK to create the mod so they should be in your game folder, and need to be in your mod. You can delete the .tga files SSE does not use them why the CK creates them I don't know.
After I opened your mod in the CK and saved it it created the needed folders and files in my game folder. I'm not experiencing a black face bug.
I am honestly unsure where the "giant soldiers" creep in from? I was wondering where the giant soldier came from when playing the game last night. I opened your mod in SSEEdit and found some characters with the name "deletewhendoneTestJeremybig" or something like that, I removed the entries and saved the .esp, I played for a few hours and no giant soldiers anymore. I used SSEEdit and not the CK but the entries should show up in the CK. Other than a few bugs its a good mod and it does what its supposed to do. Keep up the good work and don't let a few mistakes stop you from making more mods. I use a open face helmet mod, and it works well with your mod.
Thanks for the supportive words. Went back into the first version to check, I think the "deletewhendoneTestJeremybig" came about because I finalized the last character and placed it in the LChar list, while the LChar list was open, i.e. without refreshing the available list. This may have caused the last character to default to "deletewhendoneTestJeremybig" when I closed the list as the last character was not recognized. I was more diligent with the subsequent edits. I was also lazy and pulled the characters across from the object list instead of pulling them in using the 'Add" function - otherwise I probably would have then seen it was missing from the selection list.
At 62 it is difficult to be patient learning new things, however, the Nexus Community has kept me sane the past 10 years so I would like to give something good back eventually.
I'm using Diverse Guards of Skyrim, wonder if these will play together nicely or if I'd have to put one of them in a timeout. I'm also using No Guard Helmets SE and those two play well together so I've been content. I might give this a try - because more females.
Thanks for all the comments, unfortunately, I am extremely technically challenged as far as IT and game creation goes, but I will try my best to answer as generically as possible. If someone else has the gift, all assist will be appreciated
Voices- tried Imperial Soldier, Female Commander and a few others - for some reason on my setup the mouths moved but no actual voices, so used Nord voice as default.
Helmets / Brown Face Bug - initially most worked without helmets, but here and there the dreaded 'brown face bug' appeared, and no amount of <ctr><F4> in my revisions rectified the situation. The problem has not reappeared for me with the helmets in place and removed via console commands. I simply use console commands when I encounter someone I would prefer helmet less, but will certainly try the No Guard Helmets SE mod.
Below is the process I used to create the file so I am honestly unsure where the "giant soldiers" creep in from?
Initially I simply changed the male guards to female guards but then ended up with bearded ladies!!
I have simply converted Imperial Bandit females to Imperial Guards and Soldiers .... Changed voice tag to female Nord, and edited faces to my liking. Then I changed the "Traits" at bottom left of "Template Data" as follows Female Guard = EncGuardImperialTemplate Female Soldiers = EncSoldierImperialTemplate These options appear to automatically update sections such as Inventory, Faction listing etc.. Guards were then copied to LCharGuardImperial and soldiers to LCharSoldierImperial lists. No other data such as size etc. were changed.
Things I had to watch out for Guards - check Respawn option and uncheck Use Base Data option Soldiers - the reverse, uncheck Respawn option and check Use Base Data option.
Finally - I only worked within the Actor folder, and I pressed <ctr><F4> on each character every time I touched them, otherwise without fail I ended up with brown faces. Also, for me, the <ctr><F4> did not take effect if I worked from the "All" folder.
If anyone wants to re-edit the characters they are under the respective <Actor><Race> <Female> folders with names preceded by a 'z'.
Attempts to create the units without helmets resulted in occasional "Brown Face Bug" which <ctr> <F4> before saving did not prevent from happening, so, by default, all characters retain the base helmet option.
There should be another voice type which works for Imperial soldiers, Legate Rikke's voice which I think is called FemaleCommander or something. During the Battle of Whiterun she'll exclaim the exact same lines as generic imperial soldiers.
16 comments
Much Needed mod, Btw, and I too have ALWAYS wondered why Stormcloaks would have so many female troops and Imps have none . . . . currently doing an Imperial female playthrough
I'm learning how to create patches in SSEEdit/xEdit so I may just fix this in my playthrough, but on the other hand, kinda tempted just to leave it in because random giant Stormcloaks during a civil war battle ARE kinda hilarious. XD
I have to say, you inspired me to make my own mod.
If a patient 62 yo can make a mod, so can I. ;)
After I opened your mod in the CK and saved it it created the needed folders and files in my game folder. I'm not experiencing a black face bug.
I was wondering where the giant soldier came from when playing the game last night. I opened your mod in SSEEdit and found some characters with the name "deletewhendoneTestJeremybig" or something like that, I removed the entries and saved the .esp, I played for a few hours and no giant soldiers anymore. I used SSEEdit and not the CK but the entries should show up in the CK. Other than a few bugs its a good mod and it does what its supposed to do. Keep up the good work and don't let a few mistakes stop you from making more mods.
I use a open face helmet mod, and it works well with your mod.
Went back into the first version to check, I think the "deletewhendoneTestJeremybig" came about because I finalized the last character and placed it in the LChar list, while the LChar list was open, i.e. without refreshing the available list. This may have caused the last character to default to "deletewhendoneTestJeremybig" when I closed the list as the last character was not recognized. I was more diligent with the subsequent edits. I was also lazy and pulled the characters across from the object list instead of pulling them in using the 'Add" function - otherwise I probably would have then seen it was missing from the selection list.
At 62 it is difficult to be patient learning new things, however, the Nexus Community has kept me sane the past 10 years so I would like to give something good back eventually.
Voices- tried Imperial Soldier, Female Commander and a few others - for some reason on my setup the mouths moved but no actual voices, so used Nord voice as default.
Helmets / Brown Face Bug - initially most worked without helmets, but here and there the dreaded 'brown face bug' appeared, and no amount of <ctr><F4> in my revisions rectified the situation. The problem has not reappeared for me with the helmets in place and removed via console commands. I simply use console commands when I encounter someone I would prefer helmet less, but will certainly try the No Guard Helmets SE mod.
Below is the process I used to create the file so I am honestly unsure where the "giant soldiers" creep in from?
Initially I simply changed the male guards to female guards but then ended up with bearded ladies!!
I have simply converted Imperial Bandit females to Imperial Guards and Soldiers ....
Changed voice tag to female Nord, and edited faces to my liking.
Then I changed the "Traits" at bottom left of "Template Data" as follows
Female Guard = EncGuardImperialTemplate
Female Soldiers = EncSoldierImperialTemplate
These options appear to automatically update sections such as Inventory, Faction listing etc..
Guards were then copied to LCharGuardImperial and soldiers to LCharSoldierImperial lists.
No other data such as size etc. were changed.
Things I had to watch out for
Guards - check Respawn option and uncheck Use Base Data option
Soldiers - the reverse, uncheck Respawn option and check Use Base Data option.
Finally - I only worked within the Actor folder, and I pressed <ctr><F4> on each character every time I touched them, otherwise without fail I ended up with brown faces. Also, for me, the <ctr><F4> did not take effect if I worked from the "All" folder.
If anyone wants to re-edit the characters they are under the respective <Actor><Race> <Female> folders with names preceded by a 'z'.
I have the Bug
and I have Giant Soldier