Skyrim Special Edition
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Adinirith and Hyacathurarullistad

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Hyacathusarullistad

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32 comments

  1. Hyacathusarullistad
    Hyacathusarullistad
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    Please consider taking a moment to visit the the original mod's page and leaving Adinirth an endorsement!

    I also encourage you to drop by cthunsthrall's user page and leave him "kudos" for his work on the textures for v1.4.
  2. Disconectedgamer
    Disconectedgamer
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    ya know what this makes me want? dawnguard mage armor and not just a cloth version of dawnguard armor but something that looks like an isran approved uniform that stands out as distinctly cloth
    1. Hyacathusarullistad
      Hyacathusarullistad
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      +1 to that. I'd love such a getup, and have looked into it in the past. Sadly all I'm capable of is some light xEdit work, so unless a proper modder is willing to volunteer their meshes and textures for the process then I'm at a loss. And the part I could do is so easy that there'd be little point in said modder doing anything short of just making the whole mod themselves.
    2. t3chnophreak
      t3chnophreak
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      I know this is way late and don't know if you'll see this, but I think this armor is exactly what you're looking for:

      https://www.nexusmods.com/skyrimspecialedition/mods/22297
  3. Shinzou
    Shinzou
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    For some reason the heavy armor hood is not identify as heavy armor by Ordinator. So it doesn't get the heavy armor perk bonuses.
  4. magicbunnyrabbit
    magicbunnyrabbit
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    Hi I would like to know where the cloak from the 2nd pic came from?
    1. Hyacathusarullistad
      Hyacathusarullistad
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      It's one of the wolf skin cloaks from Winter is Coming. The cloak in the first pic is a bear skin cloak from the same mod.
    2. magicbunnyrabbit
      magicbunnyrabbit
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      Thank you! And thank you for the mod too! The hood is definitely much better than what the original one even is called  lol.
  5. December20
    December20
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    A small question: if I only want to change that acorn/nutshell looking helmet's model to this beautiful hood by renaming the meshes to DawnguardHelmetF_1.nif (the male and ground object as well) and don't need the crafting/circlet options, will this work or is it better to keep the esp and all that jazz as is? Or will it break the anti-mosquito enchantment? Though, even if I was wearing the whole set it didn't show the bonus anywhere in the vanilla game.
    1. Hyacathusarullistad
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      The majority of the plugin's content is either adding the new pieces to the worldspace and making the new pieces craftable and upgradeable. If all you're looking for is a straight replacement of the vanilla helmet, you could absolutely just rename the meshes.
  6. Bordraw
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    This is cool, but it would look even better if you could see the nose and cheek guards from the dawnguard light helmet under the hood

    like this:

    1. Hyacathusarullistad
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      Nah. Everything about the Dawnguard light helmet is an abomination.

      That said, even if I were inclined to agree with you I only did the plugin side of the job. As you can see in the credits on the main page, the heavy lifting/editing of the meshes and textures was done my far more talented people whose work I acquired permission to convert and repackage.
  7. RigP
    RigP
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    Unfortunately not compatible with Argonian characters... 
  8. MolagBal420
    MolagBal420
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    Hi! Thanks for this great mod :) Can you make one version without the symbol? I like to retexture the hood in PS but if i retexture the DawnguardHood_n file, or just simply delete the symbol, the texture going to messed up in game.
  9. PJ0
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    Any plans adding argonian support? I tried this on my lizard but sadly it clipped through the head. Amazing mod still. The vanilla helmet is indeed quite silly looking in my eyes as well.
  10. Saronis
    Saronis
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    Amazing mod ! Would you consider releasing an unenchanted version ? :)
    1. Hyacathusarullistad
      Hyacathusarullistad
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      That's a negative, unfortunately.
  11. dreadflopp
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    The plugin shows errors in SSEEdit, in xx00A674 and xx00A675. The reason is that the keywords from CCOR are missing from your plugin. If you load up your plugin with any other plugin that has those keywords, everything works as intended. Try loading it up with only the main game plugins and you will see the errors. The solution is to add the keywords and globals you need from CCOR to your plugin (simply forward them). This will not add CCOR as a master, the keywords and globals will be injected into update.esm, which will be added as a master instead. In this case, it is only globals that needs to be added. This is what it should look like:

    https://1drv.ms/u/s!Ailw08x1RB7Yh8MPugD9MkmX86sYZA?e=ZIVi0r

    Send me a pm if you want me to send you the fixed plugin. Thanks for a great mod!
    1. Hyacathusarullistad
      Hyacathusarullistad
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      It's a minor error, and shouldn't lead to any problems in-game. But I'll upload a "fixed" version for the persnickety in the near future.
    2. dreadflopp
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      Thanks, and sorry if it it seems like my post assumes that you don't know how to properly add compatibility for wacf/ccor. It was certainly not my intention, I just wanted to be precise. I have made so many waccf/ccor patches for myself and for different Skyrim guides. I have no idea really if the game just ignores those errors or it it can cause any problems. Good to know that it doesn't!
    3. Hyacathusarullistad
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      No worries at all, man. I'll admit than I haven't been as attentive to detail as I could have been since v1.0.

      Version 1.3 should correct these errors, and is now available for download.