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FleetedOne

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FleetedOne

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34 comments

  1. dbs156
    dbs156
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    Not visible when worn. Probably a problem with the meshes. I changed the equip slot to circlets, re-optimized the original meshes, and they are still not showing.

    Edit: Definitely something wrong with the mesh. I copied the race records from vanilla to the sunglasses' armor addon records and the issue still persists.
    1. VoodooMcGee
      VoodooMcGee
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      • 11 kudos
      Meshes are good, try my replacer esp I posted link.
  2. VoodooMcGee
    VoodooMcGee
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    For those having issues with this port:

    1. There is nothing wrong with the meshes, they work fine.
    2. The esp is missing race data in 3 sections and can easily be fixed with xEdit (SSEEdit)

    In the "Armor" section you need to add "Default Race" to RNAM - Race
    In the "Armor Addon" section you need to add "Default Race" to RNAM - Race and you need to add the 24 races to the "Additional Races (sorted)" section

    I added images of the xedit changes with the esp archive linked below and in the images tab but the images require auth approval so you may or may not never see them unless you download the archive.

    For those that lack the xEdit skill or are just plain lazy (like me) I have posted a replacement esp, be aware I have removed the construction recipes and the level lists entries, use Additem Menu NG (AIM) or similar to get items. Esp updated to Form 44 and is an esp flagged as esl.

    This is esp only, original mod is still required for meshes and textures, don't be dumb and try to use both esp's, lol.
    https://www.mediafire.com/file/cl46lk1cyvfdcsg/Sunglasses_WF.7z/file

    (Beware pop-unders and such on mediafire, use u-block origin)

    I only tested quickly in my game using AIM and they looked good.
  3. zharvey
    zharvey
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    Is there a way to add custom races to the compatibility? Currently invisible on my character. 
    I found the section in zEdit but couldn't add custom race
    1. Lostnord
      Lostnord
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      • 0 kudos
      Have you find a work around yet?
  4. JohnThomasSteiner
    JohnThomasSteiner
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    • 1 kudos
    These couldn't be enchanted. Was that deliberate?

    Note to everyone else: These things are in-game expensive but only take an iron ingot. Quick way to make a lot of septums.
    1. FleetedOne
      FleetedOne
      • supporter
      • 3 kudos
      This is the first time i've logged into this account in 3 years, but I don't know. I just ported the mod from the original author who abandoned the project. I don't provide any active support for it.
    2. JohnThomasSteiner
      JohnThomasSteiner
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      • 1 kudos
      Just was curious, but thanks for answering.
  5. BionicFrost02
    BionicFrost02
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    So this mod is distributed in the world? or is the PC the only who can get them via forging?
    1. FleetedOne
      FleetedOne
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      • 3 kudos
      It's just like the original version of the mod by the actual author. It's only crafted by the player.
  6. jusungs
    jusungs
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    • 0 kudos
    Thanks you !
  7. organistic
    organistic
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    • 0 kudos
    0/10 not authentic Ray-Bans
  8. Ennion3
    Ennion3
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    • 73 kudos
    This mod uses Form 43, not correct for SE.

    I converted it over to Form 44 by opening it in the Creation Kit and saving it.

    However, the glasses and sunglasses are invisible in-game.

    When I checked the ESP via Tes5Edit for SE, I saw that they use Slot 55. Both "Armor Addon" and "Armor" are in agreement.

    When I checked the NIF via NifSkope, I saw that the meshes are assigned to Slot 55.

    Perfect, right?

    Nope. They're invisible.

    Why?
    1. RsongsRbitter
      RsongsRbitter
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      I checked via SSEEdit. This doesn't work for every race (e.g. Orc). Could that be your problem?
  9. pndragon65
    pndragon65
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    • 18 kudos
    Is there a way to add enchantability to these? I like the look of them alone but the look with circlets is sub-optimal.
    1. Krottae
      Krottae
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      • 0 kudos
      Just add the same keywords as circlets to their "armor" records.  (not sure of the vocabulary here)  It can easily be done in SSEedit.
  10. Ennion3
    Ennion3
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    • 73 kudos
    S O L V E D --> Invisible Glasses / Sunglasses In-Game

    Here's how I fixed the problem: I ran this mod's directories through SSE NIF Optimizer (Nexus #4089).

    That's all it took to render the meshes correctly in-game.

    These eyeglasses and sunglasses now work like they did over on Oldrim. Yay!

    Now I can Endorse this mod. <thumb's up>

    ENDORSED
    1. Astronamy82
      Astronamy82
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      Thanks for this info, the glasses were invisible to me and I saw this, I first checked it in xedit and saw it was Form 43, so used the Creation Kit to make it Form 44 and then used cathedral assets optimiser on the meshes folder and that works too, my wood elf isn't used to gleaming white snow she's from the dense forests and needs eye protection and now she has it.