Skyrim Special Edition
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oracus0

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Oracus0

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17 comments

  1. Unaboler
    Unaboler
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    Apparently USSEP has fixed this in v4.3.0 (2023-12-05) [SSE 1.6.1130+]
  2. ShortSnacc
    ShortSnacc
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    When you learn you can't harvest this with telekinesis equipped. Wild.
  3. ManoloSkyrim
    ManoloSkyrim
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    I wonder why it didn't fix it for me :( on which folder should I manually drop it?
  4. johndoe101274
    johndoe101274
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    This works, but has the following problem:

    Bit 9 flag in BSX and SLSF1_External_Emittance should match. Random crashes in game. (According to NifScan by zilav)

    It is an easy fix in NifSkope to uncheck the Bit 9 BXSFlag.
  5. kiyd
    kiyd
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    Weird; if USSEP doesn't fix this, I've usually been able to get by with looking considerably *above* the CC spot (roughly standard eye level).  Also get around by using it primarily in the greenhouse slots, where hitting that eye level spot is easier.
    1. Oracus0
      Oracus0
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      I'm glad that worked for you.  I had to tcl and go under to harvest before I made the mod.
  6. VoehringerNitron
    VoehringerNitron
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    Thank you! I love alchemy and this is an important ingredient, not just for restore magicka potions, but for making money in a three ingredient potion with mora tapinela and scaly pholiota. I tend to make Lakeview Manor my first house and always build the garden and greenhouse.
  7. cthunsthrall
    cthunsthrall
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    thanks!
  8. Spawnkiller
    Spawnkiller
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    Hello Oracus0

    1st very nice fix.

    2nd how exactly did you manage to manipulate the bhConvcexVerticesShape of the intractable collision box?

    3rd an observation:
    Compared with similar plants, your new interaction collision box seems a bit extreme in dimension size, is that really necessary? For example the “chkConvexVerticesShape”of “byohhouseingrdfungalpod01” is a bit bigger than of the creepcluster’s one but not that much. In nifskope it’s appears that both plants may have a similar overall geometry in size, maybe analysing it can help your optimize your functional fix without an extreme sized box. (just an idea)

    wbr Spawnkiller
    1. Oracus0
      Oracus0
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      I just used the deathbell nif's collision. It's big, but nothing smaller seemed to work. I tried several nifs from Hearthfire, and they all failed. I still have no idea why Bethesda's original nif for the creep cluster doesn't work...
    2. Spawnkiller
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      I see, well better than nothing :)
      if I may ask again how did manage to fix it?
      did you use nifskop? and when yes how exaclty?
      thank you in advance.

      wbr Spawnkiller
    3. Oracus0
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      I opened the deathbell nif in nifskope, and opened the creep cluster nif in another nifskope window. Then I copied the BSTriShape of the creep cluster (from its first NiNode of its NiSwitchNode) to the first NiNode of the NiSwitchNode of the deathbell and deleted everything else from that NiNode. Next I copied the NiTriShape of the creep cluster to the second NiNode of the deathbell and deleted the remaining deathbell mesh. Saved the nif with the same name as the Hearthfire creep cluster mesh, and put it into the right directory.
    4. Spawnkiller
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      Thank you very much for this detail process description.

      wbr Spawnkiller
  9. GravitationalPull
    GravitationalPull
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    nice fix
    1. Oracus0
      Oracus0
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      Thanks!
  10. Laptoprocker
    Laptoprocker
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    I thought USSEP fixes this? If not then it should be brought to their attention.
    1. Oracus0
      Oracus0
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      Nope. I remember reporting it years ago...