Skyrim Special Edition

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Created by

Bou Ian Minchin

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bravestcolour

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7 comments

  1. DanihelleDraklyn
    DanihelleDraklyn
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    Is there any chance of this being ported to LE?
    1. bravestcolour
      bravestcolour
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      You're free to port it yourself, but I'm not looking at doing so for the time being. Sorry about that.
  2. Nechigawara
    Nechigawara
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    I think DIntRCenter01 mesh was put in the wrong path. I think it should be "Meshes\dlc01\architecture\dawnguard", not "Meshes\dlc01\dawnguard".
    1. bravestcolour
      bravestcolour
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      Heya! I was wondering if the pathing caused an issue for you, and if fixing the path solved any issues that occurred for you.

      Appreciate it. 
  3. SkyrimLover2015
    SkyrimLover2015
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    This looks really interesting. I don't use things from the CC so it'll have to be a pass for me. Too bad.
  4. AnonymousNPC
    AnonymousNPC
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    You dont have to make saints and seducers a requirement. Bethesda released the tileset as a modders resource when the cc was released.

    Its located in the update esm as "root cave" whether saints&seducers is present or not.

    It doesnt include the new creatures or weapons/armor
    1. bravestcolour
      bravestcolour
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      Currently it's using some assets from Saints and Seducers for clutter - but now that I know the root dungeons are not dependent, I may go back and make a non-dependent version. :)