Skyrim Special Edition
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  1. ancientwolf75
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    Hey there! I'm not sure if you're still updating this collection but Snazzy Furniture and Clutter Overhaul just got a new release that uses Base Object Swapper and has a slightly different name, so chances are it might need a new patch!
  2. gledarto88
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    floating beds, flickering lights, and babette needs her clothes back
    1. ZugZug1231512321
      ZugZug1231512321
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      I had the same problem with Babette, and was able to resolve it by editing her files in Xedit and forwarding the outfit from RS Children to this mod. For some reason installing this patch left her without clothes. However, I still seem to have an issue with floating fires and beds throughout the Dawnstar sanctuary; trying to track that one down now. 
  3. Ngale29
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    UPDATE: Nevermind, it's the Brotherhood of Old patch that removes the two beds in the member room. Sadly removing that also adds the wall back in blocking off the sithis area and red argonian. Still not sure which one removes the master bed. Anyone have a fix?

    One of the patches, I'm assuming the Dragonborn one, just removes a couple beds from the member bedroom and also removes the bed in the master bedroom.
    1. Michael02895
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      So all of these patches are essentially useless?
    2. godescalcus
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      What makes you think that? The patches do exactly what the description says they do. Some mods (such as TBoO) have updated recently and may have changed something in the Sanctuary that isn't reflected in the patch (yet).

      None of the patches "just removes a couple of beds". If you're smart enough to open the patch in xEdit and realise that it removes beds, you'll also notice that it was the mod (Sanctuary Reborn) that removed vanilla beds and placed its own beds instead. That's a bad idea, if other mods (like USSEP, Legacy, etc) reference the original beds in their NPC packages. What the patch does is replace SR's beds with the original records, while forwarding the bed type and position from SR. That way the design of the mod is preserved, and so is compatibility with mods.

      So NO, these patches aren't useless. I've had no time to update and test them, since some records are persistent (like the infamous damned wall), you need to start a new game after updating any patches or overrides to persistent records if you want to see those changes in your game, and at game start the sanctuary is in its initial state, with different walls an openings, as when you chase Cicero and avoid his traps. Only after the DB quest line has advanced to the point where Nazir and the others "migrate" to the new Sanctuary do the definitive changes take place. Making a save at that point is handy to test everything - except persistent records.

      For the same reason, anyone who installed these patches on an ongoing game will not see those persistent records patched, nothing that can be done about that.
    3. Michael02895
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      Well I have installed these patches before starting a new game. Or at least before entering the Dawnstar Sanctuary for the first time to chase Cicero. So I'm not sure what's causing any potential issues I may be having.

      I am well over 200 hours into my playthrough and would hate to have start over... again.
    4. gledarto88
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      "anyone who installed these patches on an ongoing game will not see those persistent records patched, nothing that can be done about that."

      damn it.
  4. Aurumgod
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    If someone have a problem with missing double bed in master room, than just turn off USSEP patch, because it just change modified bed (modified by Dawnstar Sanctuary Reborn) in Dawnstar Sanctuary on vanilla. In fact< it do nothing hard and you can easily play without this patch.
  5. Hammerhead96
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    For sure this mod does not play well with RS Children.
    Just did a bunch of testing...
    45 mods active Babette if fine, turn on this one she is messed up.
    406 mods active (without this one) and Babette is fine. Turn this one on and she is messed up.
    Then turn it back off and she is fine.
    I uninstalled the FOMOD then re ran it and did not tick RS Children, and Babette still messed up.
    Any combination of anything ticked and she is messed up. Just RS Children messes her up. Just USSEP messes her up. If I tick nothing it is an empty mod, and she looks proper ONLY with nothing ticked. Obviously it is doing nothing with nothing ticked.
    Not complaining, just did extensive testing hoping it can help whoever tries to fix it. I have been at this for about 8 hours.
    1. A18718
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      This is 6 months late but I had a look at the fixes and what they're doing is forwarding the Sanctuary Reborn outfit to override RSChildren's outfit but pushing the RSChildren face data. Funny enough even the USSEP patch does this which strikes me as odd, I have no clue why that patch specifically is touching Babette. That's probably why the USSEP patch is messing her up.

      Edit: I've tried multiple things and gave up cause I don't want to spend too much time on this when I have other things to work on. I don't know why the patch doesn't work but it just doesn't. The solution is to just remove the references to Babette from anything related to Sanctuary Reborn.

      Open xEdit and for Sanctuary Reborn.esp & SR - USSEP patch.esp remove the Babette references (right click -> remove). You won't have the armor from this mod and will have to settle for RSChildren-Babette's clothing (which is still Dark Brotherhood themed). If she's in her undergarments in game then open the console, click on her, type "resetinventory" without the quotation marks and press enter. That should fix it.
    2. Hammerhead96
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      I haven't played Skyrim in awhile, but I will eventually get back to it. I do not think I have ever gone into xEdit and messed with anything. Thank you for a potential fix.
    3. TDodge
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      can you please elaborate exactly what exactly is supposed to remove? I'm very new to xedit and don't want to remove the wrong thing.
  6. Vulyolven3
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    I think I found a bug,or maybe I'm just stupid. I have "Save the dark brotherhood" installed and enabled but I'm getting an error saying that "Save the dark brotherhood!.esp" is missing. The esp for save the dark brotherhood is "SaveTheBrotherhood.esp". I don't know if the esp got renamed during an update or something, but I wanted to mention it and ask for help.
    1. pzaw
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      I assume you are using Vortex but if not this is probably a stupid answer
      but check your vortex under plugins. Find the file named and enable or re-enable it if it says enabled.
      It is a Vortex thing.
    2. godescalcus
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      Read the description. You're using the patch for the older, LE "Save the Dark Brotherhood!" mod (which imho is the more consistent and rewarding one) and installed the SSE mod with a similar title. They have the almost exact same title but they're two independently developed mods, so you need to fetch the correct patch to the one you choose.
  7. pzaw
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    I use Ravens Breezehome mod. I don't see a patch for it.
    It says there are conflicts with DB reborn.
    the conflicts are all meshes - would it break my Ravens Breezehome 
    or is overwriting them with DB reborn?

    I am guessing it would not.

  8. erekoa
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    Please patch with "Your Choices Matter"! (https://www.nexusmods.com/skyrimspecialedition/mods/46871). Some beds overlapping and some floating fires and lanterns in the entrance room :)
  9. TomTesoro
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    Hey, can we talk about what exactly this patches for my mod? I'd like to know some details before I go ahead and recommend it as a patch. I'm specifically interested in knowing what happens with the triggers I have in the sanctuary, and how my scenes are affected.
    1. godescalcus
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      Hey Tom, nice to hear from you, loved to play your mod. So here's what this patch does:
      1) the player owned double bed is disabled by Dark Brotherhood Reborn and replaced by a noble double-bed. I did disabled the one added by DBR and restored the one from USSEP/TBoO but changed the model to the noble bed. This is actually a USSEP forward, but if people for some reason don't use the USSEP patch from this collection, loading your mod lower than Dark Brotherhood Reborn would result in two overlapping beds.
      2) The bedroll in the entrance had to be nudged a few inches to account for the new furniture from Dark Brotherhood Reborn, functionality remains intact.
      3) Forwarded player ownership to a chair, as set by TBoO.
      4) Restored one marker heading that TBoO disabled, because Dark Brotherhood Reborn referenced it.
      And that's it, I played TBoO with Dark Brotherhood Reborn and most of the mods featured in this patch collection and I think the scenes worked as intended in the modded sanctuary, but the story manager is not something I'm very familiar with. If you want to crack it open in the CK or xEdit or even gameplay test your mod with it, knowing what to expect, I'll be glad to add any further changes you think would be necessary.
    2. TomTesoro
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      Thanks. I'll give it a go after the next TBO update drops and let you know how it went.
    3. godescalcus
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      Tom, updated this patch to your latest version of TBoO.
    4. Zolgia108
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      Related to this matter: is it normal that my bed doesn't exist at all? (i know it's not but maybe you can help me in the matter). Thanks
    5. Ngale29
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      Did you ever find out regarding this? I'm missing the master bed as well.
    6. godescalcus
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      My guess at this point is that a mod has updated, that removes the vanilla main bed. Not able to check at the moment but what these patches do to beds, that people don't understand (saying they "remove beds") is restore vanilla bed records and remove mod added ones, while forwarding the new models and position given by mods. This way, other mods that add beds to NPCs will not give a "record not found" error. But mod updates can change things around in ways that the patch doesn't account for, so it needs some checking. There needs to be at least one active bed in your room (logically). If by any chance a combination of plugins in your game, including these patches, disables BOTH vanilla and mod added bed replacer records, there will be nonre... I need to get my game back up and running to test and update these patches, meanwhile you can check that in xEdit that at least one record for the main double bed is not inactive (or moved down into the void, as some modders prefer to do).
  10. Michael02895
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    The Wintersun patch and Snazzy Furniture and Clutter Overhaul patch seem to conflict with each other? A wall with a painting covers the gate where the Shrine is. Or is that only during the The Cure for Madness Quest with the Dawnstar Sanctuary being incomplete?
    1. godescalcus
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      Should the shrine be visited during The Cure for Madness? In any case, I need time to play test this. As I mentioned in another post, this cell is a drag to test in game, as you can only see it in its definitive state once you complete the DB quest line. Even using the console to setstage and complete quests, it's a lot of grinding to see any changes you made to any records that don't update at runtime. Once I get my game back up and running I'll do a re-check of all these patches and add new ones, if necessary.
    2. Michael02895
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      I don't know for the first question, but there was a sanctuary ghost stuck behind the wall where the shrine is that I could only get to by tcl, which was how I learned about this to begin with.