The license in there is a safety/precautionary measure, to make it clear these are free-to-use assets, and also for anyone who wishes to use those assets for their own projects,i'll always include it although it won't always be the same license.
Don't forget to thank the 3D Artists whose assets were used when thanking me, i did not make this from scratch :)
This mod doesn't replace the half a loaf of bread which is what the npc's use when playing their eating animation so i think you got another mod replacing that one.
This looks very nice in game. Thank you for your efforts. Endorsed and Kudos for this and the newly retextured Jagged Crown which looks absolutely beautiful!
they are beautiful indeed but i look at the portfolio of the 3D artist who make this models and...24.000 triangles for the little one? five of these togheter in the scene and you've got 100.000 triangles, they kill performances for sure... with an entire shop full with these models probabily you reach the same polycount of half of Whiterun
Yeah i noticed that after releasing this but i figured i can just take the time to learn how to convert high poly models to low poly then update this mod once i can do it properly.
Well after spending 3days trying multiple versions of blender and 3ds max because each guide on how to make mods were using different softwares and versions i decided to stick with blender 2.82, it's apparently what most modders use these days and i also find it easier that way since i don't have to mess with old and broken nif plugins.
Edit: here's what my workflow is going to look like (thanks to a short guide someone posted on reddit) :
seems a pretty good workflow, go for it! as a 3D modeller (but not a modder, sadly i don't have the time) i can assure you that this "path" you are going to do is full of hard tasks, but reaaally enjoing when the things start to work/look like the one you have in mind (the classic "easy to learn, hard to master"). So ,again, good luck and be strong! if you really enjoing making mods for Skyrim, do your best and i'm sure you can do great things! cheers!
greedy/petty indeed, but don't let them deter you. it's not like you stole anything and made it your own lol. also, you may have just helped a bunch of people who want to mod but don't know what software/programs to use in order to create them.
Edit: it took me 3days btw to find that info + a few other tips etc so i do hope it helps people get this info faster than i did.. it was a real pain looking through tens if not hundreds of web pages and threads to find all that because most guides only use outdated techniques/softwares etc... Now whenever i find answers to anything modding related i add it to text documents i keep in an archive just to be safe.
Somebody on nexus released this model quite some time ago in a lower poly version. My guess would be either high poly project or mathy with 3d food. Maybe they know a thing about it.
Either way, good to have a high poly option, too on here. Thank you.
Glorious bread. With a loaf like that, it'll be well worth the breadlines comrade. Don't let the bootlickers get you down. You're labor has been of great service to the workers of the world
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The author has locked this comment topic for the time beingDon't forget to thank the 3D Artists whose assets were used when thanking me, i did not make this from scratch :)
I will now lock this thread so i can focus on my other mods, thanks again !
p.s.
what software are you going to use? blender? maya? i'm just curious
Edit: here's what my workflow is going to look like (thanks to a short guide someone posted on reddit) :
Blender : Modelling/Rigging/Weighting/UV mapping.
substance painter 2 : Texture baking/Texturing/Material Editing.
Outfit Studio : Weighting/Model Editing/Conversion to nif format.
Nifskope 2.0 : Nif Creation/Model properties/Model structure.
Creation kit : Record creation/Properties editing/implementation.
2nd edit: might delete this post later, there are some greedy modders on nexus who don't like it when people reveal that kind of thing.
Edit: it took me 3days btw to find that info + a few other tips etc so i do hope it helps people get this info faster than i did.. it was a real pain looking through tens if not hundreds of web pages and threads to find all that because most guides only use outdated techniques/softwares etc...
Now whenever i find answers to anything modding related i add it to text documents i keep in an archive just to be safe.
My guess would be either high poly project or mathy with 3d food.
Maybe they know a thing about it.
Either way, good to have a high poly option, too on here. Thank you.
R.I.P. Rick May
Also : R.I.P. Soldier.
I've been using some mods from LE that I converted, but I may have to switch, this looks excellent!
https://www.nexusmods.com/skyrimspecialedition/mods/26948
Cheers!
I'm looking forward to see what you create next :)
(wanted to comment on the section directly; I missclicked, sorry)