Edit: Maybe you should state that it contains only the textures, and that the other file is still required so people are not surprised when the keys are still vanilla. (Or include the meshes, which would be better.)
the keyhanging mesh needs some work i think. it is supposed to have an editor marker (and the corresponding BSX flag) and an attachnode for the loop, that's what the engine uses to attach it to activators. i also noticed that the collision is very different from key01's as well so i am pretty sure this is relevant for havok simulation. key01 uses a single collision box, keyhanging01 uses 6.
i think the easiest method would be to just copy the shape into the original keyhanging01 mesh and translate it to line up with the original, then delete the original and rename the new one appropriately. thats what i did at least, maybe there's a better way that i'm not aware of though
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Edit: Maybe you should state that it contains only the textures, and that the other file is still required so people are not surprised when the keys are still vanilla. (Or include the meshes, which would be better.)
Activating?
Blasphemy !
4k is never overkill
Edit: Also great mod!!!
I would like to know when you will have your forge replaced backup for download?
i think the easiest method would be to just copy the shape into the original keyhanging01 mesh and translate it to line up with the original, then delete the original and rename the new one appropriately. thats what i did at least, maybe there's a better way that i'm not aware of though
:o
Glad to hear I'm improving