Skyrim Special Edition

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Qwafee

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Qwafee

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37 comments

  1. Qwafee
    Qwafee
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    5.15.20 - I made a very small edit to keyhanging01
  2. Rusey
    Rusey
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    4K default textures on keys is so overkill. They look very nice, but that's just a little silly.
    1. Qwafee
      Qwafee
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      no u
  3. aragonit
    aragonit
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    Interesting new meshes. I used ElSopa - HD Keys SE before, but I like these models better.
    1. Qwafee
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      I like his too...! He will probably remake a new pair in the future since he improved. I will likely remake these within the year as well ^^
  4. starfis
    starfis
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    What exactly means the "Xtudo/WizKid combo"? Probably optimization, but I'm curious.
    1. Qwafee
      Qwafee
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      Yep. XTudo provided 1K/2K options instead of 4K
    2. starfis
      starfis
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      OK thanks.

      Edit: Maybe you should state that it contains only the textures, and that the other file is still required so people are not surprised when the keys are still vanilla. (Or include the meshes, which would be better.)  
    3. Qwafee
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      Sure! Sorry for the confusion there. It says it's only textures now ^^
  5. wizkid34
    wizkid34
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    I love the shape and the textures but I was wondering why you added the cubemap without actually activating it
    1. Qwafee
      Qwafee
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      Can you please explain? :O

      Activating?
    2. wizkid34
      wizkid34
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      Spoiler:  
      Show


      Spoiler:  
      Show


      Spoiler:  
      Show

    3. Qwafee
      Qwafee
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      tyvm... nice coins!
  6. xInfaRedx
    xInfaRedx
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     however 4K res for keys seems a... tad overkill. Any chance for 2K/1K?


    Blasphemy !
     
    4k is never overkill
    1. Qwafee
      Qwafee
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      NEVARRRRRRRRR
  7. AiElias
    AiElias
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    Congradulations! This mod's name breaks google search... XD No really, try it. :)
    Edit: Also great mod!!!
    1. Qwafee
      Qwafee
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      Gahaha, I mod, therefore I exist now? Woot lol XD
  8. whical
    whical
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    I Know this is not the place to ask but I'm having trouble with everything today with nexus, so bear with me.

    I would like to know when you will have your forge replaced backup for download?
    1. Qwafee
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      I think a friend of ours on the Nexus is working on it... that's all I'll be able to say for now ;)
  9. Damjed1985
    Damjed1985
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    Great work, such a small thing and how important.
    1. Qwafee
      Qwafee
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      **:thumbsup:
  10. cthunsthrall
    cthunsthrall
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    the keyhanging mesh needs some work i think. it is supposed to have an editor marker (and the corresponding BSX flag) and an attachnode for the loop, that's what the engine uses to attach it to activators. i also noticed that the collision is very different from key01's as well so i am pretty sure this is relevant for havok simulation. key01 uses a single collision box, keyhanging01 uses 6.

    i think the easiest method would be to just copy the shape into the original keyhanging01 mesh and translate it to line up with the original, then delete the original and rename the new one appropriately. thats what i did at least, maybe there's a better way that i'm not aware of though
    1. Qwafee
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      Oh? I had no idea...! I think I'll try checking that out tonight. Thanks for the input!

      :o
  11. GravitationalPull
    GravitationalPull
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    wow the new updated models are a vast improvement. Thanks
    1. Qwafee
      Qwafee
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      :''D
      Glad to hear I'm improving