Skyrim Special Edition

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birbrunner aka cheesetoast8

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cheesetoast8

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61 comments

  1. cheesetoast8
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    a note about requests: I will NOT take requests for any mods that make major changes OUTSIDE the Old Hroldan Inn.

    aside from that, i WILL make patches for mods that add things to the inn's interior that need to be moved. I will NOT make patches for mods that completely overhaul the inn's interior. That includes lighting mods.

    4/16/20 - added a patch for Embers HD. Let me know how it works. Patch added for Skyrim Artwork Imports.

    11/11/20 - I am no longer accepting requests for patches. i don't have the patience or energy to keep up anymore.
  2. cheesetoast8
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    JUst a reminder that Janquel has many additional patches for The Great Villiage of Old Hroldan. you can find them at the link below.

    https://www.nexusmods.com/skyrimspecialedition/mods/37650?tab=files
  3. madegeeky
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    This is absolutely gorgeous and exactly what I'm looking for. You did an amazing job with this mash-up, it's just perfect.
  4. Kulharin
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    Hm, does anyone else find the lighting in the Hroldan Inn very weird? Not from this patch but from the default mod in general?  Using the ELFX patch by Janquel, and there seems to be quite a bit of fake lighting in the inn "lights with no light source" and incredibly bright light reflecting off the walls.  Using the same ENB as you.

    https://i.imgur.com/Bp8ZqQz.jpg
    1. joesifter
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      Yep. The Great Village of Old Hroldan SSE is a beautiful design, but the inn lighting is badly broken, even without ENB.
  5. PatchouliFleur
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    This should be compatible with The Great Cities all in one since it contains the files?
  6. waeq17
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    I appreciate all of the patches you have done, thank you!
  7. nojyr
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    What does the LOTD patch change? I'm not sure what incompatibilities needed to be addressed. Thanks!
    1. cheesetoast8
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      just the placement of the "adventurers wanted" notes that the mod puts in every inn.
  8. Justascarypuppet
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    I have a large landscape tear that stretches from Doughlas' front door to Tobias' that disappears when I disable Old Hroldan Ruins. It occurs regardless of whether OHR or TGV is first.

    Edit: Nevermind. LOOT was automatically placing OHR below TGV and that was the result.
  9. valunthar
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    Would you be willing to make a patch for Distinct Interiors? https://www.nexusmods.com/skyrimspecialedition/mods/6130
    1. cheesetoast8
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      no, just do what i do: open Distinct Interiors.esp in xEdit, and delete the conflicting cell.
  10. cbeau
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    Having these issues currently. Wasn't sure of the appropriate place to ask.

    https://imgur.com/a/SJD45Sj
    https://imgur.com/a/umwXlwK
    https://imgur.com/a/qmaGDzt
    1. cheesetoast8
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      first image is either a load order issue (needs to go Ruins>Great Village>Patch) or a conflict with another unrelated mod. Insure your load order is correct, and if the image persists then you need to figure out what mod you have installed that edits the landscape data here.

      second image i presume is Lanterns of Skyrim II, for which there is a patch here:
      https://www.nexusmods.com/skyrimspecialedition/mods/37650

      third image i'm not sure about, but it's just some minor clipping. that isn't major enough to compel me to fix it, if my patch is indeed what's causing it. however, it may be a result of the same issue in the first image.
    2. cbeau
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      Thanks for the reply. Still trying to narrow it down. Sorry for this noob question but, you mean I would have to manually re-order these plugins in MO2 after running LOOT? Also, not using Lanterns of Skyrim 2, but I am using a patch for ELFX from https://www.nexusmods.com/skyrimspecialedition/mods/37650, so I assume that's what it's from. Sorry for the confusion. Testing that shortly.

      Edit: Rearranging plugins manually fixed the terrain issue. As for the hanging lantern, it wasn't the Karthwasten ELFX patch, so maybe it's just ELFX itself? idk there, but is it safe for me to just console disable it? Or can that cause issues later?
    3. cheesetoast8
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      the lantern is definitely being added by another mod. it's 100% safe to disable regardless of what mod it's from. although if it's from a mod that has lights turning on and off for day/night, it may reappear later.
  11. pytheian
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    Did I break something in my local copy of the patch or does the navmesh go underneath the Ruins buildings rather than around the buildings in OldHroldanExterior01? Apologies if I've simply misunderstood. thanks!
    hroldan-navmesh-snip.png
    1. cheesetoast8
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      it may be an issue that is inherent in Old Hroldan Ruins (which i doubt), but if not then it's a load order issue. My patch does not edit navmeshes because i found no issues so long as the Great Village plugin is below that of Old Hroldan Ruins in your load order, and my patch is below them both.
  12. raw666
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    Can you do a patch for Skyrims Unique Treasures? It is often used in conjecture of Legacy of the Dragon Born and adds a few items that I can't seem to find into the inn?
    1. cheesetoast8
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      sorry for the late reply, i'll see what i can do.
    2. raw666
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      May laugh, but it seems its no longer required as the day after you made the comment, Janquel just posted a patch work for. But thanks for the effort anyway.
    3. cheesetoast8
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      yeah i told him to go ahead and post his patches since he's been more on top of things than me as of late. he has my full endorsement!