can i use it for the ratway chain only..that chain is in so many places and i find myself staring at in horror for hours on end,its in east empire wharehouse,wolfskull cave..few more dungeons..thank you for saving my sanity
Not anymore. There used to be a plug-in to fix a specific chandelier that conflicted with a record in ELFX's plug-in, but I found a way to fix the chandelier by editing the object's mesh instead.
As far as I'm aware, yes. ELFX is the only lighting mod that's been reported to disable that specific chandelier. If you want to make absolutely sure, you can check in SSE Edit by loading this mod's .esp and your lighting mod's .esp to see if they edit the same record. If your lighting mod gives that record the disabled flag, then you don't need my .esp.
I have the exact same problem but in DragonReach castle in Whiterun. The chandeliers hanging on ceiling disappeared. Just the flames remains. I run SMIM and have many mods that modifiy lights, candles, and dragonreach itself so the problem could come from anywhere. But at least this mod gives me a clue about where it comes from more precisly
Just tested out Dragonsreach with just SMIM and the unofficial patch, and the chandeliers are where they should be. It must be a different mod affecting Dragonsreach, then.
Well done! I have played for years and never noticed it. But it has nothing to do with SMIM. It's a pure bad placement of a vanilla chandelier. Added to my list.
25 comments
Thanks
Should I let RCI overwrite?
May I ask what the recent update entails?
Added to my list.