And while you are at it: A simple siege event would be great! With catapults, maybe... Something to start off from when adapting for personal use :) all the best
honestly, this mod was kind of disappointing. No offence, I couldn't even make something like this, but I was really expecting much more after watching the trailer.
Great castle design but I hate your stupid puzzle s#*! the hint given to get into the vault is like telling someone to find a needle in a haystack. I scowerd the entire area looking for these stupid pillars to no avail and then looked online for help just to find out no one else has found out how to get in either or if they did they're taking it to the grave because I can't find a single article on how to get that stupid claw to the vault. Only thing I found, was some dunce who made a down right idiotic comment saying what I already knew, which was where the note was next to the door like I didn't already see it. This pisses me off so much I'm done with this mod as a whole until there is clear instructions made on where to find the key not some stupid game of hide and go seek I'm not 12 just tell where the key's at like f*#@!
enter master bedroom, immediately turn left and open cabinet, open back panel, go through and pull chain and next to a mannequin there is a dark claw (it might blend in but look next to the mannequin above the stairs)
I was wondering though, would it be possible to make the barrels in the mead room not be able to be picked up? I accidentally picked one up and it now floats if I drop it XD
i'd love an auto equipping mannequin for the npc guards i love making my own unique uniforms for guards of various player home mods but it's so tedious doing it one by one
back in skyrim LE when this mod first came out I used creation kit to delete all the guards helps with the FPS i just tried the mod a gain today on se and my fPS is like 40 pretty badly optimized. I might delete the guards again it's pretty easy just open it up in creation kit locate the castle and delete all the guards then save the esp.
Just curious why make it compatible with multiple adoptions if you choose to allow only 4 kids rather than the maximum of 6 that the multiple adoptions mod allows? I wanted this mod but I adopt the max 6 kids so I can’t use this because you made it for 4 only :(
Hi, yesterday (09/06/2022) I installed this (ultra) mod, the game started well and I was able to see the castle. Very nice but not being my thing I uninstalled it. After I came back into the game, but when I get close to the area where the castle was, it slows everything down as if it can't load the textures and quits the game. I also tried to reinstall the mod, but it always closes. You can help me? Please
Very nice and unique castle. However, I tried running it alongside Skystone Castle (https://www.nexusmods.com/skyrimspecialedition/mods/2323) but lots of land tears appear (less so when this loads after Skystone). A patch would be needed or just pick one or the other.
IMPORTANT: LOADORDER Skystone Castle SE Radun Castle
or else the ground will be broken at the bridge in front of Radun Castle (it was less work to fix it this way around).
PS: I have 0 clue about making this its own separate patch file or even uploading it properly on Nexus. I simply fixed the ground in creation kit. If anyone can do it properly, please feel free to do so. PPS: I only tested this on one save with way too many other mods to list. It should work for everyone from what I have seen, but I give no guaranties this will also work for you.
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all the best
I was wondering though, would it be possible to make the barrels in the mead room not be able to be picked up? I accidentally picked one up and it now floats if I drop it XD
had the same issue, so I fixed it.
Download here and replace: https://drive.google.com/file/d/1OhRBj78JkEJGv1Wsk_5MCWg7Wfpeih0R/view?usp=sharing
IMPORTANT:
LOADORDER
Skystone Castle SE
Radun Castle
or else the ground will be broken at the bridge in front of Radun Castle (it was less work to fix it this way around).
PS: I have 0 clue about making this its own separate patch file or even uploading it properly on Nexus. I simply fixed the ground in creation kit. If anyone can do it properly, please feel free to do so.
PPS: I only tested this on one save with way too many other mods to list. It should work for everyone from what I have seen, but I give no guaranties this will also work for you.