Skyrim Special Edition
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Eskyrim

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deleted20366434

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124 comments

  1. deleted20366434
    deleted20366434
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    I am not going to update or make any more adjustment to this mod. I am mostly interested in making animations sets and that what i will be doing from now on my discord server. If you want to make a perk requirement or make version where the sheath key work only in combat. Then do so and feel free to share it here or in my discord server. Or if you're feeling fancy enough go ahead and upload it as mod no permission required.
  2. NickLR
    NickLR
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    A perfect use of loopholes to create something amazing.
    Fucking amazing.
  3. Zangato
    Zangato
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    Does anyone know if there is possible to remove or replace key for running sheath attack?
    1. xxserahxx
      xxserahxx
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      bump
  4. mugenx30
    mugenx30
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    this mod is not compatible with OCPA..it prevents unarmed power attacks and the timing of regular power attacks become bugged
    1. jrobo773
      jrobo773
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      I was just about to comment the same thing.
  5. Kgada
    Kgada
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    Does anyone know how to remove the unarmed block feature?
    1. xxss5songokuxx
      xxss5songokuxx
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      Open the ESP in Xedit and delete Fistattack 1/2 and Fistblock under Idle Animations.
    2. tv54992
      tv54992
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      Thank you, you just made my day, now I can use this mod in peace. Bless you mate!
    3. ponyapolis
      ponyapolis
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      What do you mean about Fistattack 1/2 There's Fistattack and Fistattack 2. 
  6. Psykrom
    Psykrom
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    This would be perfect without the block for unarmed being applied to the right mouse button. It prevents us from using cool new animations, wile block can easily be performed with key bindable dual wield blocking and parrying mod.
    1. Psykrom
      Psykrom
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      the solution...
      https://www.nexusmods.com/skyrimspecialedition/mods/40531
    2. XenoShard
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      ayy thanks for this psykrom, i didnt know this existed :)
    3. ponyapolis
      ponyapolis
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      Very true never touch the right mouse button it was meant for left hand punches and left hand power punches. 
  7. ponyapolis
    ponyapolis
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    I already have an unarmed mod setup that let's me block with the V button. I find it unnecessary to have a block with the right mouse key that I could have just used for left fist punches and left fist power punches. At least let me configure the keybind from that one block button to something else. 
  8. linkoff
    linkoff
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    Is there a way to trigger left power attack for unarmed combat?
    Also this "hammer/bow/crossbow/unarmed will use 2hw" Why would I want 2handed normal sprint attack animation while being unarmed?
    Otherwise, great mod, been having a blast.
    1. noxueaglemail
      noxueaglemail
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      I had that unarmed bug and others too but was able to fix them by undoing all the unnecessary H2H (unarmed/fist) features in xEdit. All you really need is attackStart on H2H right and you still get Captain America. If you still want blocking just pair the edits with a dual wield block mod of your choice and resolve the conflicts with a patch. The sheathe attacks work fine without them.
    2. skyrim817
      skyrim817
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      Id love it if you could step by step walk me through that i dont know how to use xEdit for something like that
  9. Lucihades
    Lucihades
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    My Unarmed/Fist still has a block even though i already delete/remove this mod... how do i fix it or return it to normal? "right attack"
    1. ZombieOfun
      ZombieOfun
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      Did you ever figure this out? I uninstalled the mod and my game still acts like it's on.
    2. mangosz
      mangosz
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      Same. Even after starting a new game. Can't use the right click for both unarmed and dual wield without blocking.
    3. MadEngineer2010
      MadEngineer2010
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      Having the same problem, I have no idea what might cause it
    4. archenemyasgod
      archenemyasgod
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      https://www.nexusmods.com/skyrimspecialedition/mods/56282
      Installing this mod will definitly help you out, my case was that I wanted to block but it turned me to attack.
  10. Mindscry
    Mindscry
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    Any clean way to edit the keymaps to preserve dodging and such? Looks like a fun mod, would love to make a couple of the discussed edits + keybind changes so it fits in my load.
  11. Minimax94
    Minimax94
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    Hey I need some help. I use a lot of mods which use nemesis, like skysa, tudm, attack cancel, ago, retimed hit frames, etc. Every one of them work fine except for one thing. NPC's attack animation when doing a non heavy attack are slow. between the animation start and the hit 2 to 3 seconds have pass, it's like a matrix fight, but heavy attack are ok and nemesis pcea animation are ok too. Any idea ? thanks ! :)
    1. Zanmori
      Zanmori
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      Well, I think you have solved your problem already. But if not, I think this problem is with SkySA configurations of those animations. I don't know how to do it, but you need to adjust the timing of those animations. When an animation doesn't have SkySA configs, they play on slow motion. Follow the instructions from SkySA mod page and articles. Good luck.
    2. hielkeskyrim
      hielkeskyrim
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      I'm also working on a SkySA setup. I do not think that SkySA is meant to be combined with other animation mods except the ones listed in the articles. 

      I think your problem can be solved by watching the second installation video on the SkySA Installation, it probably has nothing to do with this mod.  

      Did you manage to get this mod to work properly with SkySA? If so, let me know and I'll give it a go. 
    3. urbon
      urbon
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      You don't need retimed since skysa already have that. Also update skysa. Looks like you're using an older version