File information

Last updated

Original upload

Created by

Cooleoj

Uploaded by

Cooleoj

Virus scan

Safe to use

26 comments

  1. Cooleoj
    Cooleoj
    • premium
    • 631 kudos
    Locked
    Sticky
    If you find any bugs or compatibility issues please report them over at my github with as much detail as possible. Screenshots are appreciated.
    https://github.com/ErikJohnsson/DungeonsRevisited/issues
  2. Cooleoj
    Cooleoj
    • premium
    • 631 kudos
    Locked
    Sticky
    DEPRECATED, USE THIS: https://www.nexusmods.com/skyrimspecialedition/mods/51798
  3. Halcodein
    Halcodein
    • member
    • 0 kudos
    [Deleted]
  4. flamingsora
    flamingsora
    • supporter
    • 12 kudos
    how would this interact with mods that add items to these locations. would one need a patch?
  5. thesteve812
    thesteve812
    • member
    • 8 kudos
    Thank you and endorsed.
    For me this is like playing Skyrim for the first time again. 
  6. If I could make a suggestion, I'd suggest expanding on a vampire cave/dungeon like Bloodlet Throne or expand something on Solstheim.
    1. shanoamg
      shanoamg
      • member
      • 5 kudos
      That would be awesome indeed.
    2. deleted75062723
      deleted75062723
      • account closed
      • 4 kudos
      He'll probably get there eventually. I hope another modder takes up the idea...in another area of Skyrim. So we can see every dungeon get expanded and quicker.
  7. dragonrykr
    dragonrykr
    • member
    • 11 kudos
    Are you still working on expanding more dungeons? I really love these!
    1. Cooleoj
      Cooleoj
      • premium
      • 631 kudos
      I am, thank you! :)
  8. starfis
    starfis
    • premium
    • 94 kudos
    Any chance for an all in one esp collection of your Revisited dungeons some time in the future? I'm running out of esp space (I've ran out like six years ago actually).
    1. FlashFatman
      FlashFatman
      • member
      • 32 kudos
      I'll second that!
    2. dizo1983
      dizo1983
      • member
      • 2 kudos
      +1
    3. JediStudley
      JediStudley
      • member
      • 17 kudos
      If these are ESL (I think they are...have to check) then it doesn't matter and keeping them separate keeps the maintenance lighter...
    4. starfis
      starfis
      • premium
      • 94 kudos
      They are not light files. At least Vortex is not showing them like that nor allowing to mark them light.
    5. IchBinKeinRoboter
      IchBinKeinRoboter
      • member
      • 43 kudos
      chill maybe he is not even done jet maybe he does other once too * - *
    6. AbyssalSpark
      AbyssalSpark
      • supporter
      • 15 kudos
      I am also eagerly awaiting for an AIO .esp OR ESP-FEs. Either way, I'm very excited about the good work that's being done here!
    7. purplis
      purplis
      • premium
      • 4 kudos
      +1

      Installing all separate mods anyway :)
  9. siderr
    siderr
    • supporter
    • 0 kudos
    Hei, how does your mods play with mods, that distribute items/npc in those dungeons? For example Legacy of the Dragonborn and Requiem? Do we need to make patches, or will items just stay on places they were placed?
    1. steelfiredragon
      steelfiredragon
      • member
      • 39 kudos
      the items should stay in place....
  10. sasnikol
    sasnikol
    • premium
    • 488 kudos
    I've come to Nexus just in time to see another Cooleoj's mod from Revisited series. I like your vision. Well, I've only gone through Ustengrev, but it was completely new experience. :) keep up the great work. Thank you!

    EDIT: I've noticed that you forgot to update plugin name in FOMOD installer so it says EmbershardMineRevisited.esp, yet the content is correct.
    1. Yakivegas
      Yakivegas
      • premium
      • 0 kudos
      For anyone wondering, the actual esp is correctly named, so installing doesn't cause any issues - even if you also have Embershard Mine Revisited.
  11. Zeda10
    Zeda10
    • member
    • 5 kudos
    How do your mods interact with mods that add items to these places? WIll the new items still be on their original locations?
    1. phendrena
      phendrena
      • supporter
      • 23 kudos
      I've found that he doesn't go mental altering vanilla areas - for example, I use the mod Amulets of Skyrim and it adds various Amulets into Bleak Falls Barrow. All of these amulets are still in the same place as he hasn't radically adjusted the vanilla area. Yes new tunnels, rooms and routes have been added but clutter items and tables tend to be left alone. I would imagine he's done this to keep consistency between his mod and others - cuts down on needing patches too.
  12. deleted75062723
    deleted75062723
    • account closed
    • 4 kudos
    What I would like to see is massive additions to dungeon maps...and even some labyrinths added.