Skyrim Special Edition

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Kiero298

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Kiero298

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88 comments

  1. Thijmen2017
    Thijmen2017
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    • 7 kudos
    Any clue if this would work with vokriinator black?
  2. Cujo83
    Cujo83
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    • 0 kudos
    Sperg patch?? 
  3. BlazeXI
    BlazeXI
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    • 6 kudos
    Hey, adamant patch need an update
    1. Kiero298
      Kiero298
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      • 4 kudos
      Thanks, I'll look into it when I have the time.
    2. BlazeXI
      BlazeXI
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      • 6 kudos
      nice
  4. golivie
    golivie
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    Absolutely fantastic mod!
    It does seem even the perkless version has some conflicts with Adamant (And a small one with Mysticism), although it seems it's more of a matter of switching their load order instead, at least if you want those mods' changes to be forwarded. 
  5. Stankycake
    Stankycake
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    • 4 kudos
    This is a badass mod. Such a creative idea. I love it.
  6. AgentBun
    AgentBun
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    Mod actually only works with Bound Bow (conjuration spell, ID 000211ed). It does not work with Bound Quiver (CC, ID FExxx80C).
    Description should be changed from "Bound Arrow" to "Bound Bow" spell for clarity.
    1. Kiero298
      Kiero298
      • supporter
      • 4 kudos
      Nowhere on this mod page does it say it works with the Arcane Archer Pack creation, that is a separate bound arrow from the vanilla. This mod was released originally for special edition, any conflicts brought with the Anniversary edition creations won't be any reason enough for me to change details of this mod.
    2. LordTarathyl
      LordTarathyl
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      Is there a way to transfer the script/value over and patch it ourselves? I'd like it to apply to any bound arrows, such as the Arcane Weapon bound bow from Forgotten magic and the Arcane Archer CC creation, mostly for the purpose of keeping things consistent. I'm willing to do the work in SSEEdit and change it myself, I just don't exactly know how yet
  7. Beleram79
    Beleram79
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    In theory, will the corpses reanimated through these perks also be affected by other reanimation perks?
  8. Raupao123
    Raupao123
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    • 0 kudos
    This mod is effing amazing. If anyone made a Requiem patch it would be awesome 
  9. GhostRdrTat
    GhostRdrTat
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    • 14 kudos
    This is a really cool mod, having a lot of fun with it :) one issue, I am using the perk version and vokrii with the vokrii patch. The two skills show up in the skill tree just fine and taking the first skill worked perfect, been running around animating those I just sniped lol the issue is I just reached level 60 and took the second perk, and killing an enemy with the bound bow is NOT automatically reanimating the enemy, I still need to shoot the dead corpse to reanimate the same as just having only the first perk. Anyone else having this issue? And if so any fix found?
  10. LordTarathyl
    LordTarathyl
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    Not entirely sure if you're still interested in expanding on this mod at all, but is there any chance the spell that's called upon to reanimate gets upgraded as time goes on/conjuration increases? I mainly ask because I'm using Ordinator and the Necromaster perk cannot proc with the Reanimate spell specifically, it requires the stronger versions. I don't know exactly how you'd implement it, but maybe after you reach specific conjuration levels (or once you reach Necromaster itself) the perk could call upon a different spell (maybe not Dead Thrall, but Dread Zombie)