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Is there a way to remove the stagger mechanics from this mod? I'm using Poise and this mod conflicts with the balance of that mod. I want everything except the block and stagger mechanics so It would be nice to be able to disable those.
great mod of course. I would like more options for the difficulty levels. I would like to lower damage taken and damage dealt separately like requiem does. Because I like to take less damage when difficulty let me do less damage to make combats longer without being too much deadly. I tried to check the values modified for the vanilla style but I didn't understand which one impact damage taken only p.s. I think I figured out the values meaning :) let's see if I can manage myself
I can't walk when blocking, I am not sure if that's intended. If I raise my shield when standing still, it works normally. But when I walk, my speed slows down as if I was blocking but my shield isn't raised and I get hit normally. Is that intended or should I look for a problem with my mods?
For some reason, sometimes when I run the game, the jump stamina penalty works, and sometimes it doesn't happen at all. I can jump without it draining stamina. :/
edit: After more troubleshooting, I figured out that, for some reason, females don't have the jump penalty, but males do? I'm confused. Anyone else have this issue, or knows what to do?
Edit 2: I feel like something is going on with the races, because for some races the stamina works, but it also deends on your gender too. I also feel like somehow its effecting the difficulty as well, as I swear is was much easier on Expert as an High Elf than an Argonian.
Wanna know why so many people are asking for mcm ?? because a lot of us here didn't really know about this mod or ever wanted to download this , but was part of a "modlist" , so we were forced to download it , in some modlists things break down even when 1 mod is removed , so instead we are looking for ways to either turn it off or modify it a little ...
I just don't get it. I was having my time. Difficulty was ok. I can take 2-3 hits, and enemies were killed by magic pretty fast. At some point I was concerned that the game was too easy for me. Melee was challenging but magic seemed OP. That was fun until it wasn't. I'm at my 9th level only. Bandits before were an easy pray. But now I've found one particular bandit camp not far from Whiterun. They are at level 4. They are barely damagable. I'm at 2 hits. Almost all my mana bar is dealing half HP at best to one bandit. It wasn't a usual damage ramp up. It was like 0 to 100 moment. I tried find someone else to test the damage on. I've found a cave with a vampire. She was at level 28. And what a surprise, she takes exact same amount of damage as those bandits. I am thinking that something somewhere is broken 'cause I don't see how it possible that level 4 bandits are on par with 28 level vampire. Changing the difficulty to Novice hasn't helped.
I'm using almost all overhauls from author: B&B, Mysticism, Apothecary etc with Ordinator and SkyTactics. That's like all of the mods I'm using for gameplay balance. Alongside some additions like Precision, Dismemberment Framework, Am I missing something? Mb I got some form of a bug? Or I messed up some configs? I'm kinda lost at this point.
NPCs seem to be much stronger after I reload a save: There is a bug in Skyrim that causes NPCs to gain their perks twice when you reload a save, making them overwhelmingly strong. Whenever you reload a save or die, make sure to reload it twice and do not use quick reload. This is a bug that affects the vanilla game and all combat mods and game overhauls.
Is this not fixed by some sort of patch or bugfix yet?
Engine Fixes. Also confirm you have any of the fixes for the difficulty setting not being saved (bug with UI mods on 1.6.1130+ versions of the game) so Quest Journal Fix, Difficulty Persistence Fix or any UI reskin with this fix already included.
There's definitely something going on, I don't think level 4 bandits should stand a chance, even if you keep using novice spells at level 9 (which isn't really optimal but lv 4 shouldn't be that hard anyways). Whenever I see something weird I open console and check the actors with More Informative Console, at first glance you get the total health and other stats from that NPC, also can check perks, effects and other abilities that might be boosting them.
When using Blade and Blunt with survival mode injuries on the health bar appears and disappears constantly, like flickering. Is there any way to fix this without disabling survival mode?
2265 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there.
I want everything except the block and stagger mechanics so It would be nice to be able to disable those.
I tried to check the values modified for the vanilla style but I didn't understand which one impact damage taken only
p.s.
I think I figured out the values meaning :) let's see if I can manage myself
edit: After more troubleshooting, I figured out that, for some reason, females don't have the jump penalty, but males do? I'm confused. Anyone else have this issue, or knows what to do?
Edit 2: I feel like something is going on with the races, because for some races the stamina works, but it also deends on your gender too. I also feel like somehow its effecting the difficulty as well, as I swear is was much easier on Expert as an High Elf than an Argonian.
I'm using almost all overhauls from author: B&B, Mysticism, Apothecary etc with Ordinator and SkyTactics. That's like all of the mods I'm using for gameplay balance. Alongside some additions like Precision, Dismemberment Framework, Am I missing something? Mb I got some form of a bug? Or I messed up some configs? I'm kinda lost at this point.
Is this not fixed by some sort of patch or bugfix yet?
Also confirm you have any of the fixes for the difficulty setting not being saved (bug with UI mods on 1.6.1130+ versions of the game) so Quest Journal Fix, Difficulty Persistence Fix or any UI reskin with this fix already included.
There's definitely something going on, I don't think level 4 bandits should stand a chance, even if you keep using novice spells at level 9 (which isn't really optimal but lv 4 shouldn't be that hard anyways). Whenever I see something weird I open console and check the actors with More Informative Console, at first glance you get the total health and other stats from that NPC, also can check perks, effects and other abilities that might be boosting them.