Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Simon Magus and Colinswrath

Uploaded by

SimonMagus

Virus scan

Safe to use

1719 comments

  1. SimonMagus
    SimonMagus
    • premium
    • 2,187 kudos
    Locked
    Sticky
    Hey everybody!

    Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there. 
  2. SimonMagus
    SimonMagus
    • premium
    • 2,187 kudos
    Locked
    Sticky
    If you are crashing on startup with Skyrim versions 1.6.1130 or 1.6.1170, please do not report it here unless you have downloaded this file or made similar adjustments to Engine Fixes' .toml yourself. This crash is caused by Engine Fixes, not Blade and Blunt.
  3. SimonMagus
    SimonMagus
    • premium
    • 2,187 kudos
    Locked
    Sticky
    If you are experiencing a problem with Blade & Blunt 3.6.0+, please be sure to let us know what version you are on.
  4. ww13
    ww13
    • member
    • 8 kudos
    Hello :)

    Can you make a function - to Disable:
    - Bow Drawn: 5 Stamina per second
    - Crossbow Fired: 15 Stamina 
    - Bash: 40 Stamina 
    - Power Bash: 60 Stamina
    ----------
    I Would use a other Mod that give Stamina Cost - The Bow and Crossbow Stamina Drain have i Found in the Data and can i Disable.
    Because a xtra Data to disable it for the other User?
    ---
    The Bash and PowerBash i See after a recherch its in the Base Game.
    Info:
    Game Settings:
    fStaminaBashBase: 35,0 (Vanilla Stamina Cost)
    fStaminaPowerBashBase: 55,0 (Vanilla Stamina Cost)
    https://en.uesp.net/wiki/Skyrim:Block#Bashing
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      For bow and crossbow stamina you can open up the mod in xEdit, find the bow and crossbow spells, and set the magnitudes of their effects to 0.
    2. ww13
      ww13
      • member
      • 8 kudos
      I know, but is it not better a Optional Data for the Other Users?
    3. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      I don't really want to support toggling this option off. 
  5. Cangar
    Cangar
    • premium
    • 25 kudos
    Hey, another question for my upcoming FUS wabbajack list change:

    In VR, we can only use the old Blad & Blunt version. If I see things correctly in xedit, it includes the linear change of armor rating, with a cap on 500 armor at 75%, but not the later addition of armor until 1000 for heavy armor users. Would you recommend to use another armor rescaling mod like Armor Rating Redux VR (https://www.nexusmods.com/skyrimspecialedition/mods/30727) or Resistances Rescaled (https://www.nexusmods.com/skyrimspecialedition/mods/20503)?

    And what is your take on NPC Mage Balance Fix (https://www.nexusmods.com/skyrimspecialedition/mods/17041)?
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      It's hard for me to answer this question. I do wish there was somebody who wanted to port and maintain B&B in VR, especially since the last pre-DLL update is so old now and lacks so many of the best features of this mod. I really dislike how both ARR and Resistances Rescaled handle armor and resistance, which is why we have a very different approach in Blade & Blunt. I feel strongly that both mods do things to make pretty charts on a mod page that actually feel and play horribly in the actual game.
    2. Cangar
      Cangar
      • premium
      • 25 kudos
      Yeah it would be much preferable to have the latest version. I can ask around in the VR world if anyone would be interested in it. But so far 1.4.1 is all we have... So given these limitations, would you still say that the two mods are to be avoided? And what about mage balance fix?
    3. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      I don't really enjoy "passing judgement" on other mods so I don't really like answering questions like this (I probably wouldn't have even answered the first question that way if I hadn't answered before my coffee), but I don't use the NPC Mage Balance Fix in my game. I think the advantages that NPCs have in their game settings are more than compensated for by the player's expanded access to perks and general ability to min max, use enchantments, etc.
    4. Cangar
      Cangar
      • premium
      • 25 kudos
      Fair enough. Thanks for your answer! It is unfortunate that we can't have the full B&B experience but so far it seems like nobody has the time to port it. So as you were quite clear about your opinion on the armor mods I will stay clear of them in my wabbajack, and likewise for the mage balance fix.
  6. supergeorge1
    supergeorge1
    • member
    • 0 kudos
    Hi, Simon
    I have problem with Injuries addon. My Health UI is jumpy when i get reduced health - minor injury.
    Vid: https://imgur.com/a/s0J29eo
  7. Avengersrule2002
    Avengersrule2002
    • member
    • 0 kudos
    Version 1.5.97

    newest version of blade and blunt, but probable this was in the last version as well

    I clean and check for errors after downloading mods  -- one error here is a null reference in magstagger controller perk, in previous testings with last version i was getting magstagger showing up with errors  in my scripting reports wondering what it was or where from as i am trying to get my scripting under control (hovering around 100, want it down to around 80) - - if prefer not to use any mods with errors . . . . if you are aware of it cool, let me know its alright . . if you werent aware then hopefully I've helped you to a fix !!

    thank you
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      Can you be more clear about what "Null Reference" you are seeing? Maybe a screenshot?
    2. Avengersrule2002
      Avengersrule2002
      • member
      • 0 kudos
      [00:00] Checking for Errors in [FE 000] BladeAndBlunt.esp[00:00] MAG_StaggerControllerPerk "Stagger Controller Perk" [PERK:FE000827][00:00]     PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: PERK[00:00] Done: Checking for Errors, Processed Records: 336, Errors found: 1, Elapsed Time: 00:00
    3. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      You can ignore this completely.
  8. Rapelica
    Rapelica
    • member
    • 0 kudos
    is this mod cause fps drop when in combat? i'm not yet sure since i was testing it to my playthroughs
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      No.
  9. ZachariaszPL
    ZachariaszPL
    • supporter
    • 2 kudos
    Hello,

    can I (reasonably) safely update from 3.3.1 to 3.6.2?

    Also do you have the mod's description for the non-dll version? I would like to know what changed gameplay-wise. 
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      You should be able to safely update from 3.3.1 to 3.6.2.

      No, I don't have the old documentation, though I do keep very extensive changelogs.
  10. Balamb56
    Balamb56
    • member
    • 0 kudos
    I've been enjoyin this mod, but I noticed how extremely tedious shielded enemies are. They won't stop blocking and bashing but their stamina doesn't drop as much as mine when they do. If I try to break their defence with a power attack they will often insta-bash me, which takes away a good chunk of my stamina -and almost none of theirs-, but when I bash them they don't even flinch. In the end, it becomes this battle of attrition, where I'm spamming light attacks (because heavy ones get bashed anyway, and managing my stamina is pointless since a single bash depletes it almost completely), chipping away at their hp while they just stand there, blocking and bashing me. This takes several minutes and it slows down the pace of my adventures so much it hurts. I thought it might be because I had not enough stamina, but I've been  leveling both health and stamina from the start of the game. I'm using this mod as a part of JaySerpa's collection, Gate to Sovngarde, so maybe there's something there, maybe I'm missing some key mechanics of the mods or maybe I'm just bad.
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      I really don't experience this behavior. Enemies do bash more than in Vanilla, but they're not particularly spammy. They will bash you out of a power attack occasionally, but you can deal with this with good positioning (your power attack has more range than their bash), and I absolutely never trade light attacks with a blocking enemy, I always successfully power attack them out of it. 

      Gate to Sovngarde uses some enemy mods and I have heard that some people feel like Lawless warriors can be a bit spammy with their bashes, so it's possible that that's why you're experiencing this. 
  11. ComradeStranger
    ComradeStranger
    • member
    • 0 kudos
    In addition to dealing 50% extra damage to targets during Attacks of Opportunity, you also deal 50% extra damage to sneaking targets, and take 50% extra incoming damage while sneaking.

    Does this ever realistically apply to enemies?
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      Probably only in some very rare cases. 
  12. amir2596
    amir2596
    • supporter
    • 0 kudos
    I have a downgrade version back to 1.597
    Do I still use this download file in the locked comment or what.
    I'm am still crashing at startup forgot to mention 
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      Blade & Blunt is compatible w/ 1.5.97.
    2. amir2596
      amir2596
      • supporter
      • 0 kudos
      I'm am still crashing at startup forgot to mention
    3. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      If you’re on 1.5.97 and crashing on start up, I do not know what the issue could be, do you have logs?
    4. amir2596
      amir2596
      • supporter
      • 0 kudos
      Yes but how do I upload that or submit a picture.
      Also older versions do work but I want to update to the latest. That one is not working
    5. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      Use pastebin.
    6. amir2596
      amir2596
      • supporter
      • 0 kudos
      https://pastebin.com/uDpFRS12
      Is this ok
    7. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      Are you on the most recent version of the mod? This looks to me like it's crashing due to a weirdly set up custom race.
    8. amir2596
      amir2596
      • supporter
      • 0 kudos
      It's a modlist I downloaded Nordic Souls it's called
    9. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      You shouldn't report bugs or ask for support on a mod page unless you are using the most up to date version of the mod. 
    10. amir2596
      amir2596
      • supporter
      • 0 kudos
      But the update mod is the one that is not working 
  13. ComradeStranger
    ComradeStranger
    • member
    • 0 kudos
    1) I see there is an option to disable killmoves without breaking the main quest, does that mean that something like Violens breaks the main quest?

    2) Is there any way I can make a patch in SSEEdit to make Longstride from Apocalypse ignore casting slowdown?
    1. SimonMagus
      SimonMagus
      • premium
      • 2,187 kudos
      1. I don’t use Violens and wouldn’t know if it had any outstanding issues or bugs.

      2. Unfortunately no. The spell is incompatible with any mod that reduces your speed while casting at a fundamental, conceptual level. The best you can do is drastically increase the speed given by Longstrider.
    2. ComradeStranger
      ComradeStranger
      • member
      • 0 kudos
      Thank you for replying. 
      I will trying with doubling magnitude and see how it goes.

      But may I know what's the problem with (lack of) killmoves breaking the main quest, where are the potential problems?