I'm not a big fan of changing behavior of aggressive creatures like sabre cats. they now annoyingly run away from you when they are about to kill them and they are too fast to be chased. it was much more fun when they fought recklessly. also I saw a suspicious behavior, a burned spriggan started running away from me when it dropped to half health, I wonder if it's related to this mod because if it is, this is making some fights a joke specially that I buffed spriggans in my game, it does not make any sense seeing such strong opponents flee like cowards. I'm just level 10 and the stronger opponent flees lol edit: went into xedit and bruh why did you not mention in the mod description that this mod tranquillize many aggressive enemies, it even turn some of the falmer templates, chaurus, riekling, werewolves and bears and mammoths etc into pu**ies! this is supposed to be better animals not enemy neutralizer mod according to description. this is definition of a mod going way beyond it's scope without informing the users of the intention. I'm keeping the mod for skypatcher part but I had to delete most of the records in esp plugin because none of it is related to better animals
I have an issue that I'm not sure where to ask for so posting here. Some of my horses are mostly invisible i.e the mane is visible and the rest is invisible. I have a few mods which touch horses, one that adds wild horse packs in the plains, another is Carriages of Skyrim that adds goods carriages and factions on patrol mods. The latter two have this issue. The base horses are fine, even Convenient Horses one. Could it be incompatibility? No texture overwrites that i can see.
You could try opening your load order in xEdit and see if there is a conflict with horse NPC/Race records, if the horse is invisible sounds like the mesh is missing What I'd do is disable mods related to the issue in this case horses then see if the issue resolves, from there you can narrow down the cause of the issue
I did a check in xedit and don't see any specific bugs between the mods. There are NPC conflicts but they are for actors with mods like dawnguard arsenal etc. Will have to check it out a bit more in depth. Thanks for the suggestion.
Have you fixed this yet? Are you using SC horses? I faced the same issue - the horse suddenly became invisible. I also checked on xEdit, and there was no conflict.
edit: man I was stupid, I somehow distributed human skins to non-human via SPID
I'm finally getting around to adding this (yeah, I know. I'm slow). Has anyone tried replacing SkyTEST for this? I can live without SkyTEST's bloat but I wanted to see if this fits into my "worldview" before adding it.So has anyone had any recent experience with it when replacing SkyTEST?
can you make faster horses optional? I prefer faster horses mod. this mod barely increase horse speed, I don't even feel any difference. love the rest of the mod though.
Faster Horses is now optional and has been updated to match the values used in Faster Horses so you can use the version you want, however this version doesn't use a plugin :)
seems this mod breakes bandits... that's the only mod that changes agro for mobs in my load order and bandits becomes not agressive for bows sneak attacks
to prevent that faction from reporting crimes, when I said "This mod doesn't touch bandits" I meant in a way that would cause your issue, i made no edits to bandit NPC Records.
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also I saw a suspicious behavior, a burned spriggan started running away from me when it dropped to half health, I wonder if it's related to this mod because if it is, this is making some fights a joke specially that I buffed spriggans in my game, it does not make any sense seeing such strong opponents flee like cowards. I'm just level 10 and the stronger opponent flees lol
edit: went into xedit and bruh why did you not mention in the mod description that this mod tranquillize many aggressive enemies, it even turn some of the falmer templates, chaurus, riekling, werewolves and bears and mammoths etc into pu**ies! this is supposed to be better animals not enemy neutralizer mod according to description. this is definition of a mod going way beyond it's scope without informing the users of the intention. I'm keeping the mod for skypatcher part but I had to delete most of the records in esp plugin because none of it is related to better animals
I have a few mods which touch horses, one that adds wild horse packs in the plains, another is Carriages of Skyrim that adds goods carriages and factions on patrol mods.
The latter two have this issue. The base horses are fine, even Convenient Horses one.
Could it be incompatibility? No texture overwrites that i can see.
if the horse is invisible sounds like the mesh is missing
What I'd do is disable mods related to the issue in this case horses then see if the issue resolves, from there you can narrow down the cause of the issue
edit: man I was stupid, I somehow distributed human skins to non-human via SPID
Crash log: Unhandled native exception occurred at 0x7FF70EA654C0 (SkyrimSE.exe+11154C0) on - Pastebin.com
I prefer faster horses mod.
this mod barely increase horse speed, I don't even feel any difference. love the rest of the mod though.
Will the latest update work with "Animallica - Lore Edition Redux SE", too?
Thx
in factions skypatcher?
That should be the standard format for all mods.