Skyrim Special Edition
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RogueUnicorn00

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RogueUnicorn00

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74 comments

  1. ftwranger
    ftwranger
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    I'm not a big fan of changing behavior of aggressive creatures like sabre cats. they now annoyingly run away from you when they are about to kill them and they are too fast to be chased. it was much more fun when they fought recklessly.
    also I saw a suspicious behavior, a burned spriggan started running away from me when it dropped to half health, I wonder if it's related to this mod because if it is, this is making some fights a joke specially that I buffed spriggans in my game, it does not make any sense seeing such strong opponents flee like cowards. I'm just level 10 and the stronger opponent flees lol
    edit: went into xedit and bruh why did you not mention in the mod description that this mod tranquillize many aggressive enemies, it even turn some of the falmer templates, chaurus, riekling, werewolves and bears and mammoths etc into pu**ies! this is supposed to be better animals not enemy neutralizer mod according to description. this is definition of a mod going way beyond it's scope without informing the users of the intention. I'm keeping the mod for skypatcher part but I had to delete most of the records in esp plugin because none of it is related to better animals
  2. Vimefy
    Vimefy
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    Will this make goats unaggressive too? My followers are always gone chasing them :P
    1. RogueUnicorn00
      RogueUnicorn00
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      Goats are unaggressive and cowardly, don't know why your followers are chasing them :)
  3. jetf26
    jetf26
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    I have an issue that I'm not sure where to ask for so posting here. Some of my horses are mostly invisible i.e the mane is visible and the rest is invisible. 
    I have a few mods which touch horses, one that adds wild horse packs in the plains, another is Carriages of Skyrim that adds goods carriages and factions on patrol mods. 
    The latter two have this issue. The base horses are fine, even Convenient Horses one. 
    Could it be incompatibility? No texture overwrites that i can see. 
    1. RogueUnicorn00
      RogueUnicorn00
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      You could try opening your load order in xEdit and see if there is a conflict with horse NPC/Race records,
      if the horse is invisible sounds like the mesh is missing
      What I'd do is disable mods related to the issue in this case horses then see if the issue resolves, from there you can narrow down the cause of the issue
    2. jetf26
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      I did a check in xedit and don't see any specific bugs between the mods. There are NPC conflicts but they are for actors with mods like dawnguard arsenal etc. Will have to check it out a bit more in depth. Thanks for the suggestion. 
    3. otisimo212
      otisimo212
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      Have you fixed this yet? Are you using SC horses? I faced the same issue - the horse suddenly became invisible. I also checked on xEdit, and there was no conflict.

      edit: man I was stupid, I somehow distributed human skins to non-human via SPID
  4. b794648699
    b794648699
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    1. RogueUnicorn00
      RogueUnicorn00
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      This mod is not the cause of your crash
    2. OmnipotentYouthSociety
      OmnipotentYouthSociety
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      我的ctd log跟你一模一样,不知道是什么问题
  5. Skinjack
    Skinjack
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    I'm finally getting around to adding this (yeah, I know. I'm slow). Has anyone tried replacing SkyTEST for this? I can live without SkyTEST's bloat but I wanted to see if this fits into my "worldview" before adding it.So has anyone had any recent experience with it when replacing SkyTEST?
    1. Bangtastic
      Bangtastic
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      i replaced SkyTest with Edmond's SkyTEST - Realistic Animals and Predators - Lite (a "light" version), but i guess you have to choose between Better Animals and SkyTest
  6. ftwranger
    ftwranger
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    can you make faster horses optional?
    I prefer faster horses mod.
    this mod barely increase horse speed, I don't even feel any difference. love the rest of the mod though.
    1. RogueUnicorn00
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      Faster Horses is now optional and has been updated to match the values used in Faster Horses so you can use the version you want, however this version doesn't use a plugin :)
    2. ftwranger
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      that was quick, thank you!
  7. Gangstarats
    Gangstarats
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    Where can i find one with nature patch? cannot find it anywhere
    1. RogueUnicorn00
      RogueUnicorn00
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      if One with Nature is active in your load order the patch will be installed
    2. Gangstarats
      Gangstarats
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      ooh ok thanks
  8. Santheos
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    Hi and thank you for the mod / updates. 
    Will the latest update work with "Animallica - Lore Edition Redux SE", too?
    Thx
    1. RogueUnicorn00
      RogueUnicorn00
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      yup, except for the name changes, will sort them in the next update :)
    2. Santheos
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      Thank you.
  9. AstardesMaster
    AstardesMaster
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    seems this mod breakes bandits... that's the only mod that changes agro for mobs in my load order and bandits becomes not agressive for bows sneak attacks
    1. RogueUnicorn00
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      This mod doesn't touch bandits :)
    2. AstardesMaster
      AstardesMaster
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      then why it has 
      filterByFactions=Skyrim.esm|0x01BCC0:setFlags
      in factions skypatcher? 
    3. RogueUnicorn00
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      to prevent that faction from reporting crimes, when I said "This mod doesn't touch bandits" I meant in a way that would cause your issue, i made no edits to bandit NPC Records.
  10. starkilla1979
    starkilla1979
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    Love your description break down.
    That should be the standard format for all mods.
    1. RogueUnicorn00
      RogueUnicorn00
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      :)
    2. shinzori
      shinzori
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      A bit criticism, your description is still City Trees, not Better Animals. But i don't mind because i use both mods and i love it!
    3. RogueUnicorn00
      RogueUnicorn00
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      Description updated :)