I recommend using a mod that costs stamina to perform basic attacks. Currently I'm using Slow time of .10, blocking stagger duration of 1.50, blocking stamina cost of 0, block cool down of 0, Stagger lenght of 3.00, stagger cooldown of 1.00 and stagger random chance of 65%. This is all subject to change and your taste of course
does disabling timed block disables magic and arrow blocking? i prefer no timed blocking but i dont see any effect on blokcing if i disable timed block
My blocking sound is very low I can barely hear it which makes this otherwise supercool mod not very satisfying. Is it a load order issue since I have combat sound mods? Deflection is lowest in my LO though. Any ideas?
Edit: after listening to the sound fx's in the mod from my file system, I dont think they are playing at all. Atleast there's no sound difference from a block and a perfect block
Any idea if this works in conjunction with MaxPoise? It claims to be compatible with other poise mods, but I'm not sure if that's because they work in conjunction or if you end up with basically two different poise and stagger systems.
This mod looks amazing and I really admire the work you put into it! Im curious if anyone here knows to what extent creatures are affected? I assume base game creatures are in there but would spid extend it to mod added creatures ie Mihail, Immersive creatures?
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Does this work with Elden Counter?
thx
Edit: after listening to the sound fx's in the mod from my file system, I dont think they are playing at all. Atleast there's no sound difference from a block and a perfect block