Hey everyone, I just wanted to address some rumors that all of my files are stolen. In the description section of my mods (including this one) you will find links to the individual textures I downloaded. Please feel free to cross examine them. I'll be doing this for all my future mods going forward as well. They'll always be listed in my Description section for anyone to see.
I was gonna do a retexture for this but after installing this i'm not gonna bother, love it, easily best i've seen for Skyhaven Temple, love the new doors and the clover too
I always like to make a hybrid version outa these HD texture mods by overwriting the 4K option with the 2k's _n.dds Gives you quality and better performance
However, while doing so I found some anomalies: architecture\skyhaventemple\skyhavenremanface03.dds = 42.6MB architecture\skyhaventemple\skyhavenremanface03_n.dds = 85.3MB Is this intended?
Based on their file size, these two textures are 8K instead of 4K. I'm guessing it's a mistake on Clevercharff's part. Likely, the intention was to make skyhavenremanswall02.dds and skyhavenremanswall02_n.dds into 8K textures. That one is Alduin's wall, which is such an epic and detailed texture that it would make sense to make it one resolution level higher than the rest.
The green framed carvings inside the Sky Temple look like they are unfinished especially on the left side. Its instantly noticeable, and stands out like a sore thumb!
What texture is it? Keep in mind that sometimes textures will look blurry because of a vanilla mesh issue, not that it wouldn't be possible to fix the mesh. For example, the roots inside the left-most mushroom house in Tel Mithryn. Another is the base of the stone column right when you exit Understone Keep in Markarth, on the left. In these examples, it's not the texture's fault.
this mod contains just 1 mesh (for the door), the rest are textures. All SE textures work in LE without problem. Meshes needs to be optimized through a tool like SSE Nif Optimizer. I'm planning to port this and several of your other mods for personal use, just gotta figure out the Nif Optimizer first.
You lose vital model information if you completely discard the vanilla normal map, this is extremely noticeable on anything with edges and just leads to the in-game models looking like they were acid-melted and then re-textured over (example: the entrance way). Bare this in mind please, since it degrades quality of work and kills realism. Try not to be overly noisy/sharp too, since it is kinda a cheap way of attempting to make something look higher quality than it actually is.
Thanks - I'm definitely doing that. Currently working on Markarth and the vanilla normals are invaluable especially given the number of stone carvings in this city...couldn't do it any other way. I do plan on using more vanilla normals going forward (unless I need to change a texture completely differently than vanilla)
Awesome. Endorsed and I thank you for the tip via private message. Works perfectly for Legendary Edition as well. I love it and Thuringwen Dovahkiin Septim loves it too.
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Gives you quality and better performance
However, while doing so I found some anomalies:
architecture\skyhaventemple\skyhavenremanface03.dds = 42.6MB
architecture\skyhaventemple\skyhavenremanface03_n.dds = 85.3MB
Is this intended?
All SE textures work in LE without problem.
Meshes needs to be optimized through a tool like SSE Nif Optimizer.
I'm planning to port this and several of your other mods for personal use, just gotta figure out the Nif Optimizer first.
Hope this advice helps your next project.
Thank you soo much for your amazing work
Allow me to request a few places ;)
The Soul Cairn
Imperial Dungeons
Nordic Ruins
The Winterhold College, could also use some fresh paint :)
First of all, stay safe !