The are fantastic! Thank you! So far I only have one missing texture, the DaedricAlphabetNote is missing the texture d191p02-7676c164-a50b-44bb-a9a4-fa4265dffa6a.dds
Thanks for these - they're great! Am looking to use them for an upcoming Windhelm Bridge overahul. Unfortunately, I still seem to be getting purple textures on the frames though. Have downloaded most recent version. Any ideas?
EDIT: It seems that they have a texture path in the mesh specifically to a clevercharff texture not provided: clevercharffwhiterun\riftensiding01_n.dds, so that is required for the frames to show up, Redirecting the texture filepath in the meshes to textures/architecture/riften/riftensiding01 fixes it, but you have to do it for all meshes affected. It will then use whatever your Riften retexture is.
Used in mod here: https://www.nexusmods.com/skyrimspecialedition/mods/38433 A user wants to port my mod to xBox. I assume Bethesda.net but don't know. Is that allowed?
Could be used fairly easily in: https://www.nexusmods.com/skyrimspecialedition/mods/13279
Find the painting you don't like in the museum, find the file that corresponds to that painting, find a replacement from this pack and rename it to the painting you want to replace - plug and play
Hi Queen. As per your permission I am using some of your paintings in my mod I am working on. They look great! However I do believe you are missing a texture in your files for the Magnus inscription painting. I thought it was just missing from mine for some reason , but I checked your file contents on here and I don't see it in there either. It's 15810327286170007.dds. My apologies if I am wrong. Just wanted to let you know
She is actually just using the riften siding in the game files for the frame. textures\architecture\riften\riftensiding01.dds and the N.dds that goes with it is what you need
I dowloaded this evening and was also getting missing textures in Nifskope for the frames. That doesn't really bother me, though. I just made a couple of textures for the frames and tweaked the UV. I've only used my own images for my mod paintings plus one with permission from an artist. I'll definitely find a place for some of these though. may even add a couple into my published mod when I next update it.
At the moment, these are just meshes/textures and not contained within an .esp, but I'm working on a version that either adds a chest of them someplace or populates merchant's lists with them. Unfortunately, that still requires a positioner mod and all of the ones I've seen are pretty spotty. I'm happy to walk anyone through how to add them via the creation kit, though!
Nice work and images, errr... paintings. I'm tracking your progress for the CK and I are not on friendly terms Just an idea... LOTD has paintings with in-game 'positioner" for itself and or the replacers from https://www.nexusmods.com/skyrimspecialedition/mods/13279 Maybe consultation would help. My 2ยข
right click on the frame in the render window > texture > edit UV. then you just click and drag vertices. you can right click a vertex and hit "select connected" to select all of them. and "scale and translate selected" to more precisely adjust scale. "rotate selected" as well. for this you can probably just get away with moving them up or down a little, though you might need to scale them vertically to get rid of that dark line in the middle of the grame.
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So far I only have one missing texture, the DaedricAlphabetNote is missing the texture d191p02-7676c164-a50b-44bb-a9a4-fa4265dffa6a.dds
EDIT: It seems that they have a texture path in the mesh specifically to a clevercharff texture not provided: clevercharffwhiterun\riftensiding01_n.dds, so that is required for the frames to show up, Redirecting the texture filepath in the meshes to textures/architecture/riften/riftensiding01 fixes it, but you have to do it for all meshes affected. It will then use whatever your Riften retexture is.
Used in mod here: https://www.nexusmods.com/skyrimspecialedition/mods/38433
A user wants to port my mod to xBox. I assume Bethesda.net but don't know. Is that allowed?
https://www.nexusmods.com/skyrimspecialedition/mods/13279
Find the painting you don't like in the museum, find the file that corresponds to that painting, find a replacement from this pack and rename it to the painting you want to replace - plug and play
I dowloaded this evening and was also getting missing textures in Nifskope for the frames. That doesn't really bother me, though. I just made a couple of textures for the frames and tweaked the UV. I've only used my own images for my mod paintings plus one with permission from an artist. I'll definitely find a place for some of these though. may even add a couple into my published mod when I next update it.
Thanks for these.
https://www.nexusmods.com/skyrimspecialedition/mods/33917
Just an idea... LOTD has paintings with in-game 'positioner" for itself and or the replacers from https://www.nexusmods.com/skyrimspecialedition/mods/13279
Maybe consultation would help. My 2ยข
then you just click and drag vertices. you can right click a vertex and hit "select connected" to select all of them. and "scale and translate selected" to more precisely adjust scale. "rotate selected" as well. for this you can probably just get away with moving them up or down a little, though you might need to scale them vertically to get rid of that dark line in the middle of the grame.