Skyrim Special Edition

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QueenAcademe

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QueenAcademe

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34 comments

  1. AtomicFennec
    AtomicFennec
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    The are fantastic! Thank you!
    So far I only have one missing texture, the DaedricAlphabetNote is missing the texture d191p02-7676c164-a50b-44bb-a9a4-fa4265dffa6a.dds
  2. nojyr
    nojyr
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    The frame textures for the paintings are missing. Is there a fix for this?
  3. Atardecer
    Atardecer
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    Thanks for these - they're great! Am looking to use them for an upcoming Windhelm Bridge overahul. Unfortunately, I still seem to be getting purple textures on the frames though. Have downloaded most recent version. Any ideas?

    EDIT: It seems that they have a texture path in the mesh specifically to a clevercharff texture not provided: clevercharffwhiterun\riftensiding01_n.dds, so that is required for the frames to show up, Redirecting the texture filepath in the meshes to textures/architecture/riften/riftensiding01 fixes it, but you have to do it for all meshes affected. It will then use whatever your Riften retexture is.

    Used in mod here: https://www.nexusmods.com/skyrimspecialedition/mods/38433
    A user wants to port my mod to xBox. I assume Bethesda.net but don't know. Is that allowed?
  4. Drake0713
    Drake0713
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    Could be used fairly easily in:
    https://www.nexusmods.com/skyrimspecialedition/mods/13279

    Find the painting you don't like in the museum, find the file that corresponds to that painting, find a replacement from this pack and rename it to the painting you want to replace - plug and play
  5. sindora79
    sindora79
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    Hi Queen. As per your permission I am using some of your paintings in my mod I am working on. They look great! However I do believe you are missing a texture in your files for the Magnus inscription painting. I thought it was just missing from mine for some reason , but I checked your file contents on here and I don't see it in there either. It's 15810327286170007.dds. My apologies if I am wrong. Just wanted to let you know
    1. QueenAcademe
      QueenAcademe
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      Thanks for letting me know! I will update that today. I can't wait to see them featured!
  6. DwemerCog
    DwemerCog
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    What is the name of the texture I should be using for the frame? I can't seem to find it.
    1. sindora79
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      She is actually just using the riften siding in the game files for the frame. textures\architecture\riften\riftensiding01.dds and the N.dds that goes with it is what you need
    2. DwemerCog
      DwemerCog
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      Thank you for letting me know!
    3. sindora79
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      anytime :)
  7. cumbrianlad
    cumbrianlad
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    That's a fine collection. Endorsed.

    I dowloaded this evening and was also getting missing textures in Nifskope for the frames. That doesn't really bother me, though. I just made a couple of textures for the frames and tweaked the UV. I've only used my own images for my mod paintings plus one with permission from an artist. I'll definitely find a place for some of these though. may even add a couple into my published mod when I next update it.

    Thanks for these.
  8. jennjenn2222
    jennjenn2222
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    I wonder if you can use add item menu to access these? https://www.nexusmods.com/skyrimspecialedition/mods/17563
    1. QueenAcademe
      QueenAcademe
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      At the moment, these are just meshes/textures and not contained within an .esp, but I'm working on a version that either adds a chest of them someplace or populates merchant's lists with them. Unfortunately, that still requires a positioner mod and all of the ones I've seen are pretty spotty. I'm happy to walk anyone through how to add them via the creation kit, though!
    2. jennjenn2222
      jennjenn2222
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      Thanks for the reply! I'm really bad with the Creation Kit, hopefully someone with more talent (and patience!) will have a go at it :).
    3. sailchase
      sailchase
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      maybe try the new positioner from fo4
      https://www.nexusmods.com/skyrimspecialedition/mods/33917
    4. QueenAcademe
      QueenAcademe
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      sailchase, that looks like a brilliant mod! If my testing of it proves fruitful I'll work on making these available for in-game placement.
  9. jfjb2005
    jfjb2005
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    Nice work and images, errr... paintings. I'm tracking your progress for the CK and I are not on friendly terms
    Just an idea... LOTD has paintings with in-game 'positioner" for itself and or the replacers from https://www.nexusmods.com/skyrimspecialedition/mods/13279
    Maybe consultation would help. My 2ยข
  10. cthunsthrall
    cthunsthrall
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    the paintings are great but the wooden frames' UV maps are a little off
    1. QueenAcademe
      QueenAcademe
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      You wouldn't happen to know how to fix that, would you? I learned /just/ enough about Nifscope to assemble these, so they're definitely imperfect.
    2. cthunsthrall
      cthunsthrall
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      right click on the frame in the render window > texture > edit UV.
      then you just click and drag vertices. you can right click a vertex and hit "select connected" to select all of them. and "scale and translate selected" to more precisely adjust scale. "rotate selected" as well. for this you can probably just get away with moving them up or down a little, though you might need to scale them vertically to get rid of that dark line in the middle of the grame.