Howdy I would like permission to use your mods a in a few different bundles I am working on to port them to xbox. Thank you for your time and awesome mods!
Ahhhhhhh ok ^^ Downloaded it anyway so I could endorse it.
Thx for this awesome tex pack then, staying true to the vanilla vision and actually improving it is a tricky business, but you certainly managed to do it :)
i´ve noticed that too in some places, same with vanilla textures. it´s similar to the lava piles, which have some kind of shader layer attached to the meshes, which gets visible when you have a texture with alpha maps to make parts of it transparent. i´m not very familiar with meshes in general, so i have no idea how work around, sorry mate :)
OK ! So I did no mistake ? And I don't know how to remove a shader on meshes with nifskope :/
Edit : after investigation, it's one of the volcanictundra landscape texture wich is applied on the top of the piles. But in nifskope, I see no attachement to this texture... oO
i couldn´t find any use of that texture either. but i covered it nonetheless, since it´s contained the vanilla files. yeah there are some weird things going on in solstheim, working on it was an adventure for sure XD
didn´t try, but since ashbound is only a plugin it might work, as long as meshes or texture paths remain untouched and vanilla assets are refered/used.
i´m not using cathedral landscapes, but if it´s the same texture paths on the meshes, it should be fine. in case of a conflict, try playing with load order of these two mods.
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Thx for this awesome tex pack then, staying true to the vanilla vision and actually improving it is a tricky business, but you certainly managed to do it :)
Any idea ? :)
Edit : after investigation, it's one of the volcanictundra landscape texture wich is applied on the top of the piles. But in nifskope, I see no attachement to this texture... oO
If I am using Really Blended Roads option in Cathedral Landscapes; will the patch will still work?