- All games
- Skyrim Special Edition
- Mods
- Player homes
- The Sidrat - live anywhere
The Sidrat - live anywhere
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Versionv4.31
- Download:
- Manual
File information
Last updated
Original upload
Created by
dafydd99Uploaded by
dafydd99Virus scan
Safe to use
Tags for this mod
Current section
About this mod
NB PLEASE NOTE this page is no longer supported - please use the 'The Sidrat - Unleashed' page at https://www.nexusmods.com/skyrimspecialedition/mods/38420 instead. Note files are the same.
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
-
Translations
- German
-
Translations available on the Nexus
Language Name German Author: dafydd99 Translation Dreifels Der Sidrat - wohnen an jedem Ort 4.31 DV - Changelogs
-
-
Version v4.31
- added an 'under construction' sign to the matrix
- added museum plaques for each display section
- returned missing spotlights to the console room
- removed blackreach as a possible 'secret' location
- removed curator actor in the museum - how did he even get there?
- more potential bug fixes in games room
-
Version v4.30
- added a few resting points for followers in the console room
- bug fixing and script improving when summoning the Sidrat in Open Cities
- bug fixed crash out in games room
-
Version v4.29
- support for a separate fishing patch
- 'gift' menu for the curator
- crouch and tune destination crystal now summons the sidrat
- crouch and whistle/summon anywhere now presents a model selection dialogue
- internal flight count meter added
- destination crystal now chimes in water
-
Version v4.28
- fishing and other AE features removed for compatibility with SE - will be added later in a patch
-
Version v4.27
- added four fishing spots
- improved library, changed some roundels, doubled the number of shelves, added a scroll rack
- improvements to shelf stacking chest scripts
- minor copy changes
-
Version v4.26
- added switch to link spit in living quarters
- modified eye of harmony animation for more consistent behaviour
- fixed three weapon racks in the museum
- changed the sidrat entrances to reflect door behaviour better
- changed the sidrat police box model to only open the right hand side door
- reduced volume and range of the windmill sails in the console room
- new beds allow use from either side
- updated the rugs!
- minor copy changes
- something else I can't remember
-
Version v4.25
- fixed another incompatibility with The Dark and The Light
-
Version v4.24
- fixed various incompatibilities with The Dark and The Light
-
Version v4.23
- fixed short range harmonic magnet bug
- fixed Summon The Sidrat Anywhere Custom Crystal location positioning
- added a hidden swimming pool to the library, with awesome new door hum
- made the restroom seats open and close properly
-
Version v4.22
- added quick route from vampire lair to living quarters
- removed conjruction spell book in living quarters - spoilers!!
-
Version v4.21
- aligned numeral scripts to TDATL
- added sit/lie/meditate spots and improved garden a little
- hopefully fixed black splodges for xbox users and blue halos - let me know, guys!
- minor bug fixing
- further work on mechanical mansion and infinity tree, new cells, quests and characters - but still WIP
-
Version v4.20
- fixed summon absorb bug
- improvements to console room maps
- ongoing optimisation of model area
- location of The Sidrat on the console rooms maps now shown with a green spotlight, moves during flight
- replaced some missing statics
- fix to storage portal spell when cast within inner hub
-
Version v4.19
- optimisation of textures, BC7 compression, mipmapping
- bathing area/zero room/games rooms broken out into separate cells
- improvements to bathing area
- fixes to 'too close' when summoning the Sidrat
- some local map crash fixes
- numerous minor efficiency improvements
-
Version v4.18
- additional fixes for broken saves
-
Version v4.17
- replaced missing scripts from previous release
- some optimisation work on the models
-
Version v4.16
- Fall of the Dwemer quest is now manually activated
- sorting chest/linked chest code has been optimised
- custom crystals can now be automatically placed at their correct world position on the maps (for skyrim and solstheim)
- added night time glow to the windows of the 'Police Box' model
-
Version v4.15
- fix for if previous updates were done whilst using tree model
-
Version v4.14
- a new hidden vampire lair, just off the main mushroom cave (entrance by the 'crack in the wall')
- fixes to bessie
-
Version v4.13
- extensive new bathroom and spa
- tree model improvements, including tree house and a bird!
- diving tower now even more ridiculous, with two water launchers
- sidrat analyser
- new games arcade (opens after Fall of the Dwemer completed) includes a Whacka Dah-Lek Game
- improved exiting and horse placing
- more k9s, paintings
- clockwork castle and infinity tree progress (currently inaccessible)
-
Version v4.12
- replaced missing summon the sidrat anywhere script!
-
Version v4.11
- numerous script fixes and improvements - 'belts and braces' where possible
- added a few pictures around the Sidrat
- The Matrix now has a map, and work is progressing towards the mountain region and boat ride
- fixed problem with museum not placing items in the right position
-
Version v4.10
- added six new custom destinations - can now even be set to locations in other mods!
- moved the display area to separate cell due to performance issues on some platforms
- added an ingot converter
- made fixes to model schematics issues
- added fountains and tiered planters to garden
- added a placeable Dah-Lek Model!
-
Version v4.09
- added 'Summon The Sidrat Anywhere' spell - can also reposition your landing spots to your preferences
- added new destinations for Dawnstar, Dragon bridge to avoid mod conflicts
- added table layers
- added a centurion and a 'dah-lek' trophy!
- improvements to the keep weapons systems, sound effects on reload
-
Version v4.08
- added Dwemer Tardis model
-
Version v4.07
- improved the display room static item handling
- added weapon and armour storage barrels
- added roombounds to improve performance in the living quarters
-
Version v4.06
- added The Curator
- updated display room - now 20 mannequins, 24 weapon racks, three chests, 6 display cabinets, bespoke area for unique items (Daedric artifacts, Claws, Dragon Priest masks, Elder Scrolls, Paragons, insect jars, Religious and unique amulets, and the books of Hermaeus Mora etc)
-
Version v4.05
- improvements to the Keep model - reloadable and adjustable ballista
- improved entry to The Sidrat for all followers
- started adding some navcut versions of nifs to help actors walk around The Sidrat
- fixed 'left over furniture' when The Sidrat mod is uninstalled
-
Version v4.04
- improved The Sidrat interior
- added deployable defensive centurions to the Keep model
- cleaner fade in/fade out on exiting The Sidrat
-
Version v4.03
- three more models - Market Stall, Centurion and Keep
- much greater control over model components - can rotate at any angle now
- display cabinets now have weapon holders
-
Version v4.02
- fixed living quarters ctd
- added chopping block near windmill
- improved fade in/fade out
- minor modifications to Nordic Tower model
- added a few extra seconds to the crack in the wall puzzle for control pad users
-
Version v4.0
- Brought in line with Fall of the Dwemer release
-
Version v2.02
- improved chests and linking
- added Sorting Chest
- added Storage Portal Gloves and Spell
- if you unlock all locations, then all secrets will automatically be unlocked
- improved interior
- added additional horse trial level
-
Version v2.01
- added support for hearthfire multiple adoptions and followers
- added matrix - 'outside' area for children to play combined with a horse jumping trial and scored archery accuracy game
- enlarged storage room and dormitory
- added ten more locations
- fixed games room CTD
-
Version v2.0
- significant overhaul
- added inner hub
- reading room, armory, kitchen, zero room, games room and garden
-
Version v1.05
- NB if you had an old version installed on your current save you MUST enter The Sidrat Living Quarters before dematerialisation to... er... reset the dimensional stablisers.
- fixed numeral initialisation
- improved dematerialisation smoothness
- rejigged ingredient stores
-
Version v1.04
- Compatibility confirmed with several popular mods
- Improved linked crafting chest messages and item compatibility
- Improved and unified console room controls and The Sidrat Summoning Whistle, and improved departure and arrival messages to include the location
-
Version v1.03
- Fixed Summon Sidrat Whistle Power
-
Version v1.02
- Added transparent support for 'Open Cities' mod
- prevented leaving The Sidrat during dematerialisation - it's not a pretty sight
-
Version v1.01
- Added secrets hint
- Fixed Alvard's trove
- Improved navmesh - followers can join after first secret is unlocked
- Fix MapMarker to appear only after quest begins
-
Version v1.0
- Initial version
-
- Donations
-
Straight donations accepted
"The twin watch towers of Sidrathamz have looked over Eastmarch to Windhelm for centuries uncounted. Trouble is, today there seem to be three..."
Ever wanted a home you could move to some of the beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!
Quest activates after level 5 with a small quest to start to uncover the mystery.
I welcome feedback, particularly from other mod makers. If you have a favourite location in Skyrim that's missing - let me know, and perhaps it could be added! This is an ambitious mod by its nature - so I would be particularly interested if anyone discovers anything that can cause any game issues.
New! Discord server... https://discord.gg/nFnUJB9W87
Enjoy!
dafydd99
Ever wanted a home you could move to some of the beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!
Quest activates after level 5 with a small quest to start to uncover the mystery.
I welcome feedback, particularly from other mod makers. If you have a favourite location in Skyrim that's missing - let me know, and perhaps it could be added! This is an ambitious mod by its nature - so I would be particularly interested if anyone discovers anything that can cause any game issues.
New! Discord server... https://discord.gg/nFnUJB9W87
Enjoy!
dafydd99