A new version of The Sidrat has been released... https://www.nexusmods.com/skyrimspecialedition/mods/38420. It contains the newest updates to the home and adds an additional adventure - "fall of the Dwemer". Activate this by making 25 trips from the console room. You'll journey to a distant land and learn the story of Sorvad - Tonal Architect.
Hello, I don't know if this has ever been addressed but I found that my saves were being corrupted because of the storage spell. I kept storing more and more things in it eventually bloating the saves to a point that they became unusable. I uninstalled the Sidrat mod and had to go back to an early save. One of the high lights of the mod was the storage spell, may I suggest that (unless you have already done so) place a safe limit on how much can be stored with the spell, Mark
Oh - no I wasn't aware of a problem with the storage spell. I'll review the code and see if I can find what's causing that. A safe limit may be hard to discern if I can't find the problem though.
I can't see anything obviously wrong with the scripts. Can you be any more specific on the where and what the save bloat is/is coming from? All the Sorting Chest does is on receiving an item it will remove it and place it in the relevant chest. Seems odd that this could cause the problem.
Thank's for your response, it has been a while since I used the mod. I'm afraid I cannot give you any details, I found the size of the saves were greatly increasing and the Sidrat mod, specific to the storage gloves/spell, was causing the blot. Most storage instruments and followers have a limit to their capacity. I don't think the Sidrat storage system has one, I never encountered it. I only really became interested in loading it back in when you updated it. I may reinstall it and avoid using the storage spell. I have another mod that provides extra storage capacity (with limits). My brother has in recent month been getting into Skyrim and has posted on this forum, FrancisPaul. It's nice to have someone share my passion for the game. Keep up the good work, Mark
In theory I believe containers are infinite in Skyrim, although internally I don't think they're very efficient. The only exception are Actors (which have a max weight allocation - I think based on their stamina stat) and things like bookshelves or some racks which work differently.
It's possible the problem you were having has been fixed already - but do let me know how it goes.
Ah yes, I remember francispaul. Glad you're both still enjoying Skyrim, even after all these years!
Is this mod the same as the "Unleashed" version, just without the additional fall of the Dwemer quest? (The quest looks well-put together, but for my main game I'm primarily interested in just the home).
Yes, I originally broke off the mod into two versions when I added 'The Fall of the Dwemer' quest, but after I improved and bug fixed a lot, so now this version actually mirrors the latest now. The Quest is optional however - at the time that it becomes active, you have the choice of starting it at any point after, or simply ignoring it.
Ah, yes I see the problem. I thought the fishing package was an optional one I could use that would be ignored, but it's actually a new master file for just the anniversary edition which some people haven't upgraded to and if I include it it will break the old special edition. I'll remove it in next release, and possibly create a patch file for the anglers.
remove any of the Sykrim AE, lot of users not yet have installed AE (and I also not yet have it) . If you want to add some of AE then make it as separate Addon, but not in the mod and not as dependency. Your basic mod must be Skyrim SE ONLY:
Potentially - I'm noticing at the moment that some people are having problems due to the fishing spots and running a pre-AE version of Skyrim. If I can make that work smoothly for everyone I'll maybe add one.
EDIT - yeah, just including fishing spots is breaking it for the old versions, I'll have to remove it. Could potentially make a patch file to add fish/aquariums.
Ah, sorry - but that's still all work in progress - at the moment it's just something nice to look at. There'll be a whole lot up there when it's finished though!
178 comments
A new version of The Sidrat has been released... https://www.nexusmods.com/skyrimspecialedition/mods/38420. It contains the newest updates to the home and adds an additional adventure - "fall of the Dwemer". Activate this by making 25 trips from the console room. You'll journey to a distant land and learn the story of Sorvad - Tonal Architect.
Cheers - dafydd99
Thanks for the feedback - dafydd99
I only really became interested in loading it back in when you updated it. I may reinstall it and avoid using the storage spell. I have another mod that provides extra storage capacity (with limits). My brother has in recent month been getting into Skyrim and has posted on this forum, FrancisPaul. It's nice to have someone share my passion for the game. Keep up the good work, Mark
It's possible the problem you were having has been fixed already - but do let me know how it goes.
Ah yes, I remember francispaul. Glad you're both still enjoying Skyrim, even after all these years!
I compared The Sidrat - live anywhere v.503 and The Sidrat - Beneath the Infinity Tree v.503 and both have absolute same files, no difference anymore
Edit - I did redo LOD - it's possible that's changed some things.
Edit: my fault, no files missing
Could be just a clearout of old LOD when I rebuilt it. Thanks for getting a list together!
Thanks for taking the time to check.
Cheers - dafydd99
EDIT - okay v4.28 should run okay without needing AE again. I'll sort out a patch file for AE fish features soon.
EDIT - yeah, just including fishing spots is breaking it for the old versions, I'll have to remove it. Could potentially make a patch file to add fish/aquariums.
And the mechanical mansion is broken. The gate is gone but the door wont open.
Edit: have released a new version without that particular spoiler in! Thanks again.