Skyrim Special Edition

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Onholyservicebound

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OnHolyServiceBound

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  1. OnHolyServiceBound
    OnHolyServiceBound
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    Sticky
    Updated version finally ported over! : https://www.nexusmods.com/skyrimspecialedition/mods/20684     
    This one hasn't been updated in years, I haven't touched it in that time either, the sticky below this one has a list of features that the updated version has.     
    I'm leaving this version up for those that are fine with how it is and prefer it's feature list.(There is a difference in the feature list, which you'll find in the description of the new file.)
  2. voldemort16
    voldemort16
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    How can we edit the height of each race? Imperials look like dwarfs compared to Nords, i want to make them taller.

    Also wood elves are like children sized lol.


    I also have an idea, it would make the mod very immersive!
    Can you give randomized height to each race, but with different thresholds. For example orcs can vary in size between 6 for shortest and 6'5 for tallest orc. Imperials 5'7 shortest and 6 tallest. So there can be average height, varying heights like in real life.
    1. legion120
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      there's a reason the bosmer are called shorty elves, they are tiny
    2. realprometheusx
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      https://www.nexusmods.com/skyrimspecialedition/mods/17736

      also your complaints are with bethesda those are like canon race heights lol bosmer are supposed to be tiny and nords are described as one of the biggest races
  3. PuppetsCuttingMeat
    PuppetsCuttingMeat
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    Nords should be taller than Orcs, in lore they've always been the second tallest, in Morrowind they were the second tallest and in Oblivion Orcs for whatever reason were equally tall. Doesn't make a whole lot of sense to now make them taller.
    Nords have also always had a higher strength stat than Orcs so they should probably be wider too.

    Neato looking mod otherwise tho and since you're working on a new updated version at some point I'll just wait for that.
    1. OnHolyServiceBound
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      Orcs are both taller and overall bulkier in vanilla Skyrim, as well as being a hell of a lot more overpowered physically.(Dat berserker strength.)
      It can be said that from Morrowind - to Oblivion - To Skyrim Bethesda shifted the Orcs to be progressively taller than the nords.
      I personally prefer it this way, especially in Skyrim, where the majority of the nords are peasants and villagers, and the majority of orcs are stronghold warriors.

      Soon, I will do a poll, and if people overall prefer taller nords I'll make a misc patch to switch those heights around.
    2. GGooDie
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      you kind of contradict yourself, because Orcs yes fight more, but that doesn't build as much muscle at all compared to farming, farming is hard work and you get quite strong from it, whilst those warriors go in and kill something and then chill mostly afterwards maybe train some axe techniques, but you all in all don't get stronger physically than a farmer, but you get better at fighting. I think that nords should be wider but not taller, because orcs eat more meat which give them more nutrient for height, also orcs are in family with altmer who are tall, but narrow. It would make more sense all in all...
    3. OnHolyServiceBound
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      Well, look at it like this.
      Orcs fight more, but they also mine and lift heavy metals, metalwork, smith, and wear heavy armor, besides, despite your real world logic, the largest and bulkiest characters in the game are warriors and thugs.
      Farmers and the likes are usually stout but not as massive as the heroic warrior types.

      At the end of the day, the orcs have been physically wider in every single game, and are taller in Skyrim, equal in oblvion and only shorter in morrowind.
      Morrowind, although beloved, was only the first game the Orcs were even playable, this was back when wood elf males were designed as dwarfish imps with devil horns...
      Things have changed right, 
      And I think Bethesda has the right idea. Orcs fill a niche, they are THE brutish monster race. Their height and weight fits. 

      Editing for personal use is very easy though. 
  4. fibrewire47
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    Hi would like to use SkyRe along with
    Racial Body Morphs - Diverse body types and height by Race and Gender

    I also want to use Orcs from Orc overhaul (a mod by made by you) along with this mod.

    Can you please release a patch?

    Skyrim Redone: https://www.nexusmod...tion/mods/17915
    Orc Overhaul: https://www.nexusmod...tion/mods/20610

    Can you release a version where only body morphs are present with no changes to racials, along with camera fix?

    Ty so much, I love you Racial morph mod.

  5. User_12912980
    User_12912980
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    Couldn't use the 1st person cam fix due to Joy of perceptive, luckily I'm using a Breton female and it doesn't seem to have much of a difference if any at all with or without it.
    1. Acherones
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      Use this instead: https://www.nexusmods.com/skyrimspecialedition/mods/20577
  6. Acherones
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    For anyone having the problem of losing their calves and feet using this mod with Joy of Perspective, I created a patch: https://www.nexusmods.com/skyrimspecialedition/mods/20577
  7. JDTonts
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    I tried the extreme version of the heights first. But I found that some races were just too short or too large. And would look really goofy standing at stalls. An Altmer body was regular sized in Redoran's Retreat, but I used the zombie spell and it regained its terrifying size. Which was weird, cause other dead bodies had been properly sized already. Like the dead Nord in the hanging cage in Helgen Keep Dungeon. So I don't recommend the extreme settings, though they were fun to play around with. Going to try the less extreme variant. Great mod overall, works much better for me than it did back in Oldrim. ((Though that could just be cause my old Mod load order sucked. ^^; ))
  8. User_43166422
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    I had some issues when using bow in first person as wood elf. the bow went off to the side. Is there a way to fix this?
  9. Arcameneled
    Arcameneled
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    love this mod but don't think its compatible with this: https://www.nexusmods.com/skyrimspecialedition/mods/900?tab=files any chance you might be able to make something happen?
  10. bbrrggillespie
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    Re: Vampire Black Face Bug

    According to xEdit, this mod seemed to be conflicting with my game in regards to Vampires (giving them the black face bug). So, this is an issue that affects a lot of people, and there might be plenty of people who use a given mod without black face bug just fine. There's no simple answer when it comes to resolving Skyrim mod conflicts, and multiple things can work to solve the problem. Good news, though: you can solve this if you're on the PC!

    First thing to do: create a new save. This is your test save. Go to your mod manager (whichever one you use), and deactivate all your mods. ALL of them. Now start going through the list, activating them as you go and loading into the game to see if the issue is solved.

    Once you've figured out which mod is causing the black face bug, you can try altering your mod order. Maybe this will work, but for me it did not. So, try following this list:
    1. Alter your mod order (this didn't work for me, but it's worth a shot). If that didn't work, go to Step 2.

    2. Download the Creation Kit (have to create an account at Bethesda.net, download their launcher (the icon is at the very bottom of your screen), then download the Creation Kit).

    3. Open the offending mod (Racial Body Morphs was causing the black face issue for me) in the Creation Kit. If you don't know how to open a mod in the Creation Kit, try Googling the CK wiki for help.

    4. Once the mod loads (you can safely ignore all the innumerous warnings that pop up), you'll be presented with an "Objects" window. Click the plus sign next to "Actors" to expand the tree.

    5. Work your way down the list, looking for the Vampire Race for each race in the game (BretonVampireRace, NordVampireRace, etc). Click on each VampireRace header to further expand the tree to show "Male" and "Female".

    6. In the information window that pops up listing all the different actors under the Male/Female option, Shift + Click all the names that have "VampireRace" next to them.

    7. Hold Control and press F4 (seriously, Ctrl + F4). When it asks to export the face data, say yes.

    8. It'll give you a bunch of warnings. Ignore them all and continue the process for all the other Vampire Races.

    9. Once you've exported all the facegen data, Save the mod.

    10. Load your game, use the console to spawn some vampires, and hopefully the black face bug is gone!

    It's a lot of work, but modding Bethesda games is mini-game itself at times. Good luck, hope this solves your issue!
  11. stackofbeef
    stackofbeef
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    I need a couple of questions answered before i install this mod.

    1. I got confused as i was reading so i have to ask: is this good with xp32, cbbe, bodyslide and all of that type of mod?

    2. EBD(Everybodydiffierent), will it automatically change the height number from the skyproc file?

    3. Does it affect mods that change height setnode infamy?

    And if some the answer of some of these question is no, i have to ask: can you release a version for weight only?

    Personally, i think EBD does everything right, but you can't change the npc's weight. If a weight version only of your mod, i would be able to work on diverse height for all of those races myself.