Skyrim Special Edition

30 comments

  1. deleted99696343
    deleted99696343
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    hi,

    is your mod compatible with WeaponArmorWarehouse v3.0?

    (https://www.nexusmods.com/skyrimspecialedition/mods/8738)

  2. Stacobelle
    Stacobelle
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    Hey I'm wondering if anyone can help me with this mod? I can't seem to find Marcus Galian and his journal and there's a whole section of the prison I can't get to because the door is locked and I can't find a key anywhere? I've been all through the catacombs and the Fort ?
    1. ShiinaValkyria
      ShiinaValkyria
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      Hello there sorry for the really late reply, illness got the better of me for a while and my PC died. I will get back to updating this and making new mods soon and will delve into the issue. Once again very sorry. If I remember correctly the key was in a chest on the upper level of the house.
  3. ShiinaValkyria
    ShiinaValkyria
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    For all who follow, I apologise for the delay on my next mod. Illness has gotten in the way drastically. Alongside that I have had a lot of bugs. I hope you can understand.
  4. Silenius666
    Silenius666
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    Excellent work. Thank you! In Skyrim, there are not enough trials for high-level heroes.
    1. ShiinaValkyria
      ShiinaValkyria
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      Thank you :) and you are welcome
  5. JacobCora
    JacobCora
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    Hi!

    Just to let you know, your Fort Valmor clashes with a location of this mod: https://www.nexusmods.com/skyrimspecialedition/mods/4426

    Any chance of moving it?

    Thanks and great job!
    1. ShiinaValkyria
      ShiinaValkyria
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      Will have a look see what I can do.
    2. ShiinaValkyria
      ShiinaValkyria
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      The v1.81 has the Fort moved slightly to the side so it no longer sits directly on top of the entrance tot he Valley of Peace.
    3. JacobCora
      JacobCora
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      Thanks!

      Now I can play with both mods :)
    4. ShiinaValkyria
      ShiinaValkyria
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      I hope you enjoy :)
  6. ShiinaValkyria
    ShiinaValkyria
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    Update in a few days will involve;
    Moving Ivan's house to a location that reduces compatibility issues with Riverwood mods, turning Kala Galian into a Fence post quest, Fixing a few Navmesh issues.
    1. MatbacH
      MatbacH
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      Thanks
  7. roblcecil
    roblcecil
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    How to start the quest when the mod is installed after the player character is past level 70 already? The courier never seems to appear.

    EDIT: Eventually the courier showed up.

    Is there anything after Fort Valmar ?
    1. ShiinaValkyria
      ShiinaValkyria
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      Sorry late reply, Currently there is Blood Prison (quest) blood prison Catacombs and Fort Valmor, the catacombs are behind the barred door in fort Valmor and require you to enter through the blood prison
  8. ShiinaValkyria
    ShiinaValkyria
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    If anyone has any patches they want for compatibility let me know. The progress towards my next mod is going smoothly and I will hopefully have a video to show progress soon. I am also learning more about dialogue to try and fix the bug with Ivan. On the Bug with no spawning in the Catacombs, I may have fixed it in 1.6 but I can't confirm so if anyone has the bug let me know.
    1. ShiinaValkyria
      ShiinaValkyria
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      I have a Blue Yeti Microphone on the way so I will update Ivan's Dialogue after that arrives. Thank you for your patience
    2. ShiinaValkyria
      ShiinaValkyria
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      7 Days 7 bug fixes... Sorry guys rookie mistakes
    3. MatbacH
      MatbacH
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      It will be good idea for compatibility and it will be logicaly that noble men have homestead outside the city
    4. ShiinaValkyria
      ShiinaValkyria
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      Yeah,I will look at it in a day or two, currently a bit burned out from making my next mod should be back in business in a day or two though
  9. MatbacH
    MatbacH
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    Does it compatible with https://www.nexusmods.com/skyrimspecialedition/mods/28853 ?
    1. ShiinaValkyria
      ShiinaValkyria
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      Hi sorry for late reply was busy yesterday, the npc house clips into a statue placed by Riverwood Grove and a Staircase other than that they are okay. It seems to be a common issue with compatibility with riverwood mods I will look at moving the house closer to the road in order to reduce clashes
    2. ShiinaValkyria
      ShiinaValkyria
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      I took a look and can't find a way for there to be no clipping. In future I will look at moving the house entirely.
  10. Xarg119
    Xarg119
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    Endorsed and Voted! honestly, a lot of effort went here and you should be commended for it, the bug is trivial and can easily be brushed away.
    I am sucker for dungeon and quest mods, so thx for this. I will say it gets a bit ridiculous if you have some crazy difficultly mods installed, but that's why I took 4 followers with me xD

    Great Job! looking forward to anything else you may publish in the future :D
    1. ShiinaValkyria
      ShiinaValkyria
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      Thank you very much :) I'm glad you liked it!
      Yeah it does get quite ridiculous my friend was running one of those combat mods and he died a lot of times haha, Thank you very much once again!