Sadly, I have to let this mod go for now because I want to test another courier mod which hopefully works better then Provincial Courier Services for me.
You can find Provincial Courier here: "https://www.afkmods.com/index.php?/files/file/2006-provincial-courier-service/" Arthmoor was one of the modders that left Nexus in protest against Nexus policy.
I would like a version that does not require Provincial courier the other requirements don't bother me just provincial courier (would like to test some other courier mods)
Hello, can you please tell me how to remove the Cutting Room Floor dependency? What do I need to delete to be able to remove it as a master? Thank you!
Is there any chance you might be willing to do a version that relies only on Whiterun Market? It adds so much to the area and I love the fences but I've decided not to use CRF. I've tried messing around with it in SSEEdit to remove the masters but I don't know enough to be able to make it work :-(
I'm still not 100% sure what this mod adds other than the fences. Does it add more content to Whiterun Market or just swap in the fences for the stone walls? If the latter, is there a way for me to easily change the market stone walls into fences in the main mod?
Damn I thought all this did was change the walls to the fences in darks market but clearly not with all those masters. Maybe write a better description?
Since few people use this mod i decided to make this the version i use. Since those 2 mods were used by me and required a patch, might as well be all in one xD
@DarkMaster06 Thanks for the updates on this mod, specifically the patches for PCS, Skyrim Bridges and Bee Hive...much appreciated! Now if we could only twist your arm to get one for Immersive Citizens and Diverse Skyrim. I think the former has a couple of Statics that are colliding. The latter has the Whiterun guards approaching the fences mid-way, moon-walking for a bit, then teleporting to the other side. Immersion breaking to say the least. But this mod makes Whiterun too good to abandon just because of some silly Michael Jackson moves. Don't know how easy that is to do, but maybe a Lite version with more open fences or open gates, dunno? Maybe I need to finally learn the CK and do it myself. Oh well, add it the modding bucket list...
The teleport bug will be fixed today. Finally i figured out why this was really bugging... compacting to esl breaks on navmesh. Also i removed on fence for this reason. Also, i highly AI overhaul instead of immersive citizens, you wont ever need to worry about navmesh. There is no issue with diverse skyrim
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I'll consider doing it. Since this mod never got many downloads, ill always consider it kind of a dead.
A bit busy irl, so we'll see
I'm still not 100% sure what this mod adds other than the fences. Does it add more content to Whiterun Market or just swap in the fences for the stone walls? If the latter, is there a way for me to easily change the market stone walls into fences in the main mod?
I was playing with all those mods and i decided to make a file that incorporated all of them - just that
I'm loading the market mod before and the patches after. What else is there to do?
Thanks for the updates on this mod, specifically the patches for PCS, Skyrim Bridges and Bee Hive...much appreciated!
Now if we could only twist your arm to get one for Immersive Citizens and Diverse Skyrim. I think the former has a couple of Statics that are colliding. The latter has the Whiterun guards approaching the fences mid-way, moon-walking for a bit, then teleporting to the other side. Immersion breaking to say the least. But this mod makes Whiterun too good to abandon just because of some silly Michael Jackson moves. Don't know how easy that is to do, but maybe a Lite version with more open fences or open gates, dunno? Maybe I need to finally learn the CK and do it myself. Oh well, add it the modding bucket list...
Also, i highly AI overhaul instead of immersive citizens, you wont ever need to worry about navmesh.
There is no issue with diverse skyrim