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Coyote21o

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Coyote21o

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29 comments

  1. pndragon65
    pndragon65
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    • 18 kudos
    Is this compatible with JK's Skyrim?
  2. lurker667
    lurker667
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    • 30 kudos
    Is this mod compatable for LotD v6?
    1. jamster17
      jamster17
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      It's not according to jonado1 below.
    2. Kreorporus
      Kreorporus
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      People who are familiar with xEdit could relatively easily patch it by adding the script dbm_museumshipmentsscript and changing the Z coordinat by approx. + 24.41. Although I am unsure if every crate needs the script.
    3. demni
      demni
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      • 19 kudos
      @Kreorporus: You mean -24.41 to the Z coordinate, not +. I tried it myself, and yes, that offset works. Every crate needs the script and every crate needs to be persistent.
  3. jonado1
    jonado1
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    This needs to be updated for LOTD v6. In the new version all shipment crates have a script called dbm_museumshipmentsscript attached to them.
    1. jonado1
      jonado1
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      They have also changed the size of the crates apparently, so their position need to be adjusted.
  4. jfjb2005
    jfjb2005
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    • 12 kudos
    Thanks, buddy, and Happy New Year.
    P.S. is it too cold for pick-up crew in Telengard?
    1. Coyote21o
      Coyote21o
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      Telengard... Arrgh, I guess I'll get to it eventually. Next release, so about 2-3 years, have patience (lots of patience).
    2. jfjb2005
      jfjb2005
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      Happy New Year.
      Happy New Year.
      Happy New Year.
      LOL
  5. raw666
    raw666
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    • 2 kudos
    Will a compatible patch is need for Immersive Fort Dawnstar
    1. Coyote21o
      Coyote21o
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      First I'm assuming you mean Immersive Fort Dawnguard, b/c otherwise I don't add anything new to Dawnstar so it wouldn't need a patch.

      If you did mean Immersive Fort Dawnguard then my answer is, don't know, I don't use it but a quick look at the MA page suggests, maybe? Depends how much they change the front door, which is where my Shipping Crate is placed.

      My advice, try it and see, computer will not explode (probably). If the Shipping Crate is there beside the front door, great! If not, it will need a patch.
  6. Coyote21o
    Coyote21o
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    So it only took me 2 1/2 years but Arthmoor Villagers Shipping Crates now has a FOMOD installer.

    I have also removed the NavMesh from beneath all the crates so NPC's will stop trying to walk through them and getting stuck. 
    1. ra2phoenix
      ra2phoenix
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      That will cause a lot of compatibility conflicts.  You should add navcut boxes tied to them as a parent enabler instead.
    2. Coyote21o
      Coyote21o
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      Yes, thanks. I choose to be flattered that ra2phoenix (whom I know well as a very good MA) has taken an interest.

      And yes, turns out messing with NavMesh that you have not created yourself, is very very bad.

      I have re-released a new version which is AIO (contains all locations, inc Arthmoor's) and instead uses NavCut Collision Boxes which was the technique I should have used the first time.

      You live, you learn.
  7. UVSearching
    UVSearching
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    PLEASE make Arthmoor's a FOMOD option. I don't install his stand alone villages because it breaks my immersion with the cart traveling overhaul (with the carts not stopping there, but stopping at the other small villages).

    (That or tell me what to do in the CK to remove the ones I don't want?)


    I f'ing love the idea, though!!!
    1. Goibniux
      Goibniux
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      I also wish this was a FOMOD. I appreciate your mod, as I do all of Arthmoor's mods, except Keld-Nar.
      I hate Keld-Nar.
      (...and I don't know why! But in my mind as I pass that barren area, where Keld-Nar would be if I installed it, I take great pleasure thinking Alduin, himself, nuked the place out of existence just for sh*ts and grins. lol)
    2. mbgreenleaf
      mbgreenleaf
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      I just thought I'd pop in to add my voice to the FOMOD option. I don't use Keld-Nar either :(
    3. sleeperCale
      sleeperCale
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      This is pretty much my first time doing something like this, but I thought it would help. Here's how you remove Keld-Nar & others.
      https://youtu.be/4uhFFB9Y4hI

      (if I did anything wrong, please let me know!)
  8. Coyote21o
    Coyote21o
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    Sorry for the delay everyone, RL project has kept me away from Skyrim for a while.

    Updated version with my Raven Rock shipping crate removed is now available.
  9. icecreamassassin
    icecreamassassin
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    Hey guys, just a heads up that as of V5.3.2 of Legacy, we have added Navcuts to all crates, moved them slightly away from the wagons and added crates to Raven Rock. So if you would like to continue supporting this patch with additional small town crates and support with other mods, that's awesome, just make sure to update it so it's in line with V5.3.2 Thanks. Keep up the awesome work!
  10. lurker667
    lurker667
    • member
    • 30 kudos
    LotD just added Raven Rock crate:

    Legacy of the Dragonborn SSE version 5.3.1
    >Pathing fixes to Shipment crate spots and added raven rock shipment crates
    1. lurker667
      lurker667
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      :Suggestions:

      The new shipping crate locations are:

      Braidwood Inn - Kynesgrove
      Frostfruit Inn - Rorikstead
      Four Shields Tavern - Dragonbridge
      Sleeping Giant Inn - Riverwood
      [REMOVE] The Retching Netch - Raven Rock (Solstheim)
      Vilemyr Inn - Ivarstead
      College of Winterhold
      Fort Dawnguard
      [ADD] Old Hroldan Inn
      [ADD] Shaman's Hut - Skaal Village (Solstheim)
      [ADD] Tel Mithryn (Solstheim)
      [ADD] Thirsk Mead Hall (Solstheim)

      Arthmoor Village shipping crates include:

      Derkeethus' House - Darkwater Crossing
      Karthwasten Hall - Karthwasten
      The Horny Horker Inn - Keld-nar
      The Tapped Vein Inn - Shor's Stone
      Guardhouse - Soljund's Sinkhole
      Drois' Farmhouse - Helarchen Creek
      Dead Trees Inn - Granite Hill
      Thorgars' House - Whistling Mine
      Screaming Goblin Inn - Oakwood
      [ADD] Worthy Meade Inn - Telengard
      [ADD] Aleuc's House - Stonehills (Cutting Room Floor)

      I was going to suggest Nightgate Inn, but it turns out it was already included in Legacy.