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JamesClawk

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JamesClawk

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82 comments

  1. Nintenfan81
    Nintenfan81
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    Any chance of adding a patch for Rigmor of Bruma and Great Cities - Dawnstar?
    1. JamesClawk
      JamesClawk
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      Hmmm, I haven't touched this in years, and haven't played Rigmor in even longer, but... how big is the issue? Are we talking a rock on top of something or several buildings overlapping? If it's small, maybe I can remember enough to throw something together. A screenshot would be helpful, if you can get one.
    2. HateChanIzumi
      HateChanIzumi
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      issues with Cities  of the north are quite huge.
      falkreath for example can't be played dur this NPC isn't in the new inn  so  you can't get sorellas pony
      so I don't even get to dawnstar

      edit:  I had to cheat through the questgoal  and now I'm in dawnstar. so  there is quite a huge skeleton  in your way blocking the boat but you can get around that and then
      as you got on the island   the whole Island is missing  there are just a few broken parts of it left.  so yeah it is  quite heavy what's going on over there
  2. GunnarSverdson
    GunnarSverdson
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    Exactly what i was looking for. Thanks mate, our heroe our heroe, the modder has come
  3. Derwan
    Derwan
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    Would love a patch for Here There Be Monsters, the clippage in Dawnstar is pretty immense

    Though I think I'll look into how you patched Falskaar and then try to do the same thing to HTBM
  4. whiskeyjack9105
    whiskeyjack9105
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    Great job, I couldn't figure out what was going on with the Falskaar and Wares of Tamriel mods when I had all of the patches installed for Cities of the North. Didn't realise those wouldn't also work for Great Cities. :P

    I've just noticed that the now off-site "Bring Out Your Dead" mod has conflicts with some of the Dawnstar mods, and was wondering if a patch
    to just move it further out to sea would be a possibility?

    I've commented on the AFK site aswell as here.

    Here are some screenshots of the conflict:
    https://imgur.com/a/gn3omPU
  5. ChaozOfKalameet
    ChaozOfKalameet
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    There a potential patch for great cities and badgremlin's collection? I noticed some items spawning in strange places
  6. redrich
    redrich
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    Edit: Whoops, completely forgot that Ivarstead and Mixwater Mill weren't actually a part of the Great Cities pack, but separate.

    Though, I am curious. Will this ever be expanded to cover those, or will be they be kept separate?
  7. MisterBanana17
    MisterBanana17
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    Great work Jamesofmelion !
    This mod is now featured on my True Graphics and Immersion List
  8. JohnRosengarten
    JohnRosengarten
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    can you please port this mod to syrim LE please ? thank you.
    1. JamesClawk
      JamesClawk
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      Sorry, I have no intentions of doing this at this time. 
  9. marxizm
    marxizm
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    Does the door fix actually only remove the door in the interior of the Jarl's Longhouse? When I added this mod in, it also added a door on the exterior of the longhouse, sticking on the wall where the actual entrance in vanilla would be. I was wary of deleting the door in the CK myself because a warning popped up about possibly breaking a quest, but I would guess it's actually fine since the actual doorway in The Great Cities mod is functioning as intended.
    1. JamesClawk
      JamesClawk
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      Huh. That door shouldn't normally be visible. Not quite sure why my patch is reenabling it. I don't recommend deleting anything in general, but it should be safe to disable, either through the console or in the CK. Whenever I get around to updating the patches I'll take a look, see if it's something I need to change.
  10. Motenator
    Motenator
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    would you create a compatibility patch for The Great Cities + ClefJ's Winterhold?