Welcome to the fifth shop/inn overhaul in the JK's Whiterun interiors series for the SSE. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86 for the testing and ideas.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of the Blue Palace all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
The mod doesn't alter the fireplace at all. But this issue likes to emerge in many modded interiors when used alongside Embers XD and/or ENB Light and/or Inferno + heavyweight ENB setup.
Bumping this because this mod and your Dragonsreach one all have significant performance issues (high CPU frametimes) when using LUX. Haven't experienced it elsewhere. Disabling Ember and Inferno makes no difference.
Thanks for all your great overhauls. Hope this can be looked at down the road.
I use Lux and don't have any issues at all with FPS and have a rock solid 60 FPS in the Bannered Mare (and Dragonsreach). We can't really offer a solution if we can't replicate it, so we'll need some more input from you to narrow down the issue.
If you're using MO2, can I suggest quickly setting up a new profile with only this mod AND all your meshes and textures enabled. At the Bethesda logo console "coc whiterunorigin". Enter the Bannered Mare and see if you still have the issue. If it's fine, then it's a mod conflict or a mesh added by another mod. If however you still have the FPS drop, exit the game and now disable all your meshes and textures and repeat the process. Does this fix the problem? If yes, then you can re-enable the meshes to narrow down the issue.
Let us know how you go and if we can, we'll make changes in the mod for better compatibility. Cheers.
It's pretty bad for me as well, regarding the fire pit, but I always figured it was just because that's where NPCs typically congregate, and that some combination of active physics and AI Overhaul was causing slight dips. However, I also use Lux, and there's one area upstairs (just to the left as you get off the stairs) that consistently causes my framerate to plummet to the single digits (down from 50-60 otherwise) as long as I'm looking at it. I believe it's the wooden cross/lattice in that area, but I'll check again just to be sure.
Additionally, here's my load order for JK's Bannered Mare + patches, in case it might be helpful:
Why is this bug there?? It's a wall visible from one side, blocks you from going out of this part of the room, but it's invisible from the opposite side and you can pass through it, but can't go back out wth???
I clicked on the wall in console, it just shows JK's bannered mare esp.
Are you sure you clicked on a wall? I'm asking because there are fog beams there and they are very intrusive for selection of anything in their neighbourhood (regardless of whether it's console or Creation Kit).
(English not 1st language please excuse grammar mistakes). I am having these issues inside of inns with areas appearing invisible when standing at certain angles. I do not have other mod that would affect these areas added by the JK's interiors mods so am confused why this is happening. Is it a bug?
Hello, I lost the textures of the floor in front of the doorway to the left of the central fire, everything was fine, I don't know why it happened, I didn't change anything, and when you fall through this hole, you appear on the 2nd floor near Sadia's room.
First of all, I must say that I am a huge fan of your work and must thank you for all the great mods you have created! I have been using your mods in almost all of my playthroughs and enjoyed them very much!
After years of hesitation, I decide to create my own mods and make patches for a few mods to my liking. Your interior mods are among those fine mods indeed. I simply want to remove some of the objects in those mods like the red banners, luxurious looking items and things which would look off the vanilla feel, if you would understand me. Your mods will be master files for them and "I hope I will get this part right". :D
This is my first time using Creation Kit and xedit. Tis all very new to me. I am going through many guides and a lot of reading on doing this.
I would like to ask you for your permission to make these patches for my personal and private use.
Also I will upload these patches to 'nexus' if you would grand me the permission to do that as well.
Hi there! As long as they require the original mod (and don't replace the original .esp), JK doesn't have a problem with people making patches for his mods. Thanks for asking, though. :)
NPCs attempt to pass through the bonfire, but they are actually blocked by the frame. Then they will teleport into the frame, standing on the bonfire. After a few seconds, they will teleport out.
You have another mod overwriting the navmesh. It will likely be a mod that adds a load door to the interior. Use SSEEdit to identify the conflicting mod.
Are any of y'all using this minimap mod: https://www.nexusmods.com/skyrimspecialedition/mods/49490?tab=posts ? If so, try disabling the minimap. For some reason, doing so fixed the freezing in the Bannered Mare.
Some folks have mentioned the freeze on that mod's page, as well, but it doesn't seem like anyone knows what causes the freeze.
Hi been using JK's overhauls for years now thanks for creating all the mods enhancing my Skyrim. I need to ask however for a patch for Gourmet- A Cooking Overhaul Mod. I have noticed it also puts a oven at the same spot as you in the Bannered Mare. So there are 2 oven now, something that I only noticed after seeing two npcs working on it though so not that game breaking. But still noticeable when you look at it directly. Anyway thanks :D
425 comments
Welcome to the fifth shop/inn overhaul in the JK's Whiterun interiors series for the SSE.
Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86 for the testing and ideas.
There’s no plans at the moment for a merged all in one file. With the exception of the Blue Palace all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Thanks for all your great overhauls. Hope this can be looked at down the road.
If you're using MO2, can I suggest quickly setting up a new profile with only this mod AND all your meshes and textures enabled. At the Bethesda logo console "coc whiterunorigin". Enter the Bannered Mare and see if you still have the issue. If it's fine, then it's a mod conflict or a mesh added by another mod. If however you still have the FPS drop, exit the game and now disable all your meshes and textures and repeat the process. Does this fix the problem? If yes, then you can re-enable the meshes to narrow down the issue.
Let us know how you go and if we can, we'll make changes in the mod for better compatibility. Cheers.
Additionally, here's my load order for JK's Bannered Mare + patches, in case it might be helpful:
Why is this bug there??
It's a wall visible from one side, blocks you from going out of this part of the room, but it's invisible from the opposite side and you can pass through it, but can't go back out wth???
I clicked on the wall in console, it just shows JK's bannered mare esp.
I scrolled and took photos of the listed items, could you please check if which one could be wrong?
Here's a link to the photo gallery:
https://postimg.cc/gallery/x03Tm1y
ELFX Shadows - Official Patches Hub at Skyrim Special Edition Nexus - Mods and Community
First of all, I must say that I am a huge fan of your work and must thank you for all the great mods you have created! I have been using your mods in almost all of my playthroughs and enjoyed them very much!
After years of hesitation, I decide to create my own mods and make patches for a few mods to my liking. Your interior mods are among those fine mods indeed. I simply want to remove some of the objects in those mods like the red banners, luxurious looking items and things which would look off the vanilla feel, if you would understand me. Your mods will be master files for them and "I hope I will get this part right". :D
This is my first time using Creation Kit and xedit. Tis all very new to me. I am going through many guides and a lot of reading on doing this.
I would like to ask you for your permission to make these patches for my personal and private use.
Also I will upload these patches to 'nexus' if you would grand me the permission to do that as well.
What is Water512DefaultIntWaistStill?
This water surface doesn't move.
Some folks have mentioned the freeze on that mod's page, as well, but it doesn't seem like anyone knows what causes the freeze.
I have noticed it also puts a oven at the same spot as you in the Bannered Mare. So there are 2 oven now, something that I only noticed after seeing two npcs working on it though so not that game breaking. But still noticeable when you look at it directly.
Anyway thanks :D