Thanks for the mod. I like the pillows very much. But after some time in Skyrim, they changed to dirty, stained versions of Bruma, I was horrified. I didn't move or change anything. And now nothing works to change scary pillows on noble furniture. I would be grateful for ideas on how to return beautiful ones.
Most likely a conflict with some mod added later. It would be easy to find it with xedit. If you can't use it, try moving this mod below others who might edit furniture.
I'm afraid not, both mods replace bed models, you can't patch them as you would do with esp plugins. You'd need to make new meshes merging pieces of both.
Well, the meshes don't actually need the esp to work. If you have the BS-Bruma BSAs active in your load order (or edit the texture paths in the .nif), the meshes work by themselves. The esp exists for other reasons, the main one being to enforce the dependency on BS-Bruma, as per assets usage permissions.
Ok thank you buddy i figured it out by opening the esp in xedit all one has to do is to remove the dependency or change the meshes for vanilla's names. Best regards kudo
Great work, beds look more sleep worthy now, thank you.
Edit: Oops, there seems to be a problem, the "common bed" frames wood are now in the texture of the pillow, (Noble beds are ok). Hope someone can confirm or if its just me as I really like these pillows. I have latest Bruma and tried both mods files with same result.
Aww, does this actually require Bruma to be installed? I was hoping it was a straight up mesh replacer for certain beds. Are their model permissions closed?
Yup. From the mod's general permissions: "You are free to distribute altered/new versions of the resources (such as retextures, armor variations, ...,) as long as the published mod is dependent on Beyond Skyrim: Bruma."
18 comments
horrified. I didn't move or change anything. And now nothing works to
change scary pillows on noble furniture. I would be grateful for ideas
on how to return beautiful ones.
It would be easy to find it with xedit.
If you can't use it, try moving this mod below others who might edit furniture.
You'd need to make new meshes merging pieces of both.
Thank you so much
i'll have to try nifskope first i guess
If you have the BS-Bruma BSAs active in your load order (or edit the texture paths in the .nif), the meshes work by themselves.
The esp exists for other reasons, the main one being to enforce the dependency on BS-Bruma, as per assets usage permissions.
all one has to do is to remove the dependency or change the meshes for vanilla's names.
Best regards kudo
Edit: Oops, there seems to be a problem, the "common bed" frames wood are now in the texture of the pillow, (Noble beds are ok). Hope someone
can confirm or if its just me as I really like these pillows. I have latest Bruma and tried both mods files with same result.
From the mod's general permissions:
"You are free to distribute altered/new versions of the resources (such as retextures, armor variations, ...,) as long as the published mod is dependent on Beyond Skyrim: Bruma."