Very easy to do in xEdit. The mod only contains a handful of records. Open the mod in xEdit and you will see immediately the values you need to change. Good learning experience.
Hello. thanks for this. Very appreciated. Do you know if something like this would be possible for creatures? like how the "Melee weapon range fix" mod (https://www.nexusmods.com/skyrim/mods/38148/?) tried to fix the distance at which mudcrabs could hit you but using this method instead ... ??
"Mods like Speed and Reach Fixes that alter the weapon's reach stat won't have any effect on the collision length, but they still have an effect on AI. You can keep using them, it shouldn't hurt and it might improve things a bit."
So, in theory, RMR will help the AI but the actual range will be handled by Precision.
Still works with anniversary edition but I got issues with this. One handed melee and two handed melee have the exact same attack distance, and bashing is even longer than both! I can't even use a different mod since this is literally the only mod that does this that works with SSE let alone AE.
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"Mods like Speed and Reach Fixes that alter the weapon's reach stat won't have any effect on the collision length, but they still have an effect on AI. You can keep using them, it shouldn't hurt and it might improve things a bit."
So, in theory, RMR will help the AI but the actual range will be handled by Precision.
I'm about to try it in VR now.