Welcome to the fourth shop overhaul in the JK's Whiterun interiors series for the SSE. You can change the color of the hanging lanterns from the default orange to green if you prefer by activating the normal hanging lantern by the counter (check the last 2 pics over the images tab for reference). Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86 for the hanging lanterns color switch feature, the testing and ideas.
Seems this has been a bug for a while. I fixed myself in SEEDIT by creating a patch to move Whiterun cow (0010EBAF) to X: 24086.32, Y: -6060.22, Z: -3120.84. This puts him inside the gate with the chicken and the goat instead of spawning on the balcony. (Requires new game however, alternately just open console, click on cow and type MarkforDelete and the cow will be removed next load.)
I have no AI mod. I checked though and you are correct it should be on the other side of wall. All I did is create a patch off of skyrim.esm to move cow from x:24132 y: -5049 z: -3004 to the location I mentioned (just stood where I wanted the cow and did a player.getpos). you can google and see posts of people complaining as far back as 2020. Only with JK. Something screwy for sure I can't explain but this fixes for me. He spawns right where I put him. Is there a navmesh issue maybe with JK's Skyrim? I don't know man I am no expert certainly not your level. I am using both Jk's skyrim and drunken huntsman if that's any help.
Correct nothing touches cow. JK just isn't happy with vanilla position and cow ends up on Huntsman balcony all the time. It's actually kind of funny as sometimes he ends up there well placed (not stuck on railing). Backup food for the Huntsman? Also even though it appears you must be using JK for this to happen (every mention I have seen), if it is not happening for everybody and can not be duplicated in testing, then it must be a conflict with a popular mod many people have but I have no idea what that would be as I see no edit to this cows location or behavior in SEEEDIT. The mystery of the floating cow...someone make a quest mod to locate the source of this evil cow curse!
Can confirm, I'm currently early in the process of building my list and this little bugger is hanging out on the balcony. Not using JK's Skyrim or Whiterun, so I don't think that's causing the problem!
Great mod. The new interior of Drunken Huntsman is killing my fps but looks amazing. Im using all your interior mods and towns/cities. So far no problems. Thanks.
I am having a very strange issue with the entire floor being missing in the Drunken Huntsman, resulting in my falling into the void before being teleported back up only for it to happen again. I believe this mod is the only mod I have that changes or effects the Huntsman in any way and I'm curious as to if anyone else is having a similar issue. EDIT: Turns out I did have another mod conflicting this mod, the Useless Shop and Interior Overhaul, and the missing walls and floors was a glitch related to that mod
I love your work. Packaging the major cities and towns into one mod with JK's Skyrim was awesome! Any chance you could make a complete overhaul mod of major interiors as well? It would be great to get this one, JK's Bannered Mare, et cetera all in one gulp.
Anyway to make the thing above the shop keeps counter not block line of sight? Probably the only thing I find annoying in a Otherwise great mod is when the shop keepers acts like you disappeared just because you went in to a "blind spot" because that structure is blocking there line of sight it's funny at first but, also annoying....
Just open up the NPC in SSEEdit and change their AI package from SandboxAndKeepEyeOn [PACK:0006C872] to a different merchant package. For compatibility reasons it is beyond the scope of this mod to change the NPCs so not something we would do.
Thank you! Yeah I know it's a vanilla issue that's not really the fault of this mod, and just made more obvious by the added objects. Thanks I've been wondering what AI package controls that, and I've been looking so thanks for the info!
Thanks again! I ended up changing Elrindir's package to SandBoxWorking instead, and that works great! Don't have to worry about him looking at me like I'm trying to steal something anymore... Just because a beam is blocking his line of sight. I'll have to see if I'm gonna change the shop keeps in solitude as well. That always bothered me how you would enter the shop in vanilla, and they come bolting around the corner like you stole something...
I totally like your version of the Drunken Huntsman. Unfortunately I'm using Open Cities as well, and since your mod adds a new door leading to the nice new balcony it leads to the original Whiterun-worldspace, so a patch for this is needed I guess. Are you planning to make one? :'D
I think I might make a patch for my own game that would make it interior-only & disable the balcony & doorway. Maybe Janquel would be willing to host it in his patch collection as a solve for Dawn of Skyrim/Open Cities users.
I have kind of a weird issue. The Greymane(I assume its theirs since they have an empty pen) cow is chilling on the outside balcony. I use moveto player to get her from there, but some time later she will be back hanging out there.
116 comments
Welcome to the fourth shop overhaul in the JK's Whiterun interiors series for the SSE.
You can change the color of the hanging lanterns from the default orange to green if you prefer by activating the normal hanging lantern by the counter (check the last 2 pics over the images tab for reference).
Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86 for the hanging lanterns color switch feature, the testing and ideas.
Its vanilla spawn location is on the other side of the major wall, and quite a ways away:
Might you guys have some other animal AI mod or something like that which allows them...I don't know, greater range or something?
Thx for the tip. That fixed the issue.
Hi all. Who will tell you which way to dig, where to look for the problem?
EDIT: Turns out I did have another mod conflicting this mod, the Useless Shop and Interior Overhaul, and the missing walls and floors was a glitch related to that mod
Unfortunately I'm using Open Cities as well, and since your mod adds a new door leading to the nice new balcony it leads to the original Whiterun-worldspace, so a patch for this is needed I guess. Are you planning to make one? :'D
I also have this problem! Funny! Any solution? :)
Only mod on whiterun is JK all in one