I have a rather embarrassing question tho. I am using this mod along with Relationship Dialogue Overhaul (RDO) and I found out, mid-play-thru, that I did not activate the esp for RDO patch from this mod...
Is it safe to activate the RDO patch esp, then LOOT it, then continue the play through?
What an underrated gem. I will go as far as to call it treasure. Now I know some others may disagree and call it junk but these people are dumb and should be ignored
Thanks for sharing! However I'm still getting "Everything's for sale, my friend, Everything! If I had a sister, I'd sell her in a second." from Belethor or w/e his name is T_T
But this is not supposed to remove it right? Seems I will have to wait or still spam my keyboard haha.
This does not remove the dialogs. It just changes the sequence in which the dialog and the interface event happen. For Belethor, he used to finish his dialog before offering his goods, now the trade menu opens up before he finishes that dialog. You will not notice any difference if you have Skyrim Souls mod installed, this feature is already included there.
Love the mod. The only reason I found it is because someone mentioned it on another mod's comments section. Googling didn't find it. With no words like Merchant or Vendor or even Sale in the title it's almost impossible to find. Great mod though
I like the mod, works fine. Just wanted to aks if it is possible to disable the lypsync for the said sentences? Looks a bit weird when I close the barter menu and the person moves his/her lips, but the words were said before (with Skyrim Souls this shouldn't be a problem, because the game isn't paused).
I have never noticed this problem because SkyrimSouls is always enabled in my load order and I rarely test the mod in vanilla setup. I'm afraid I have no experience with lip syncs and there are very few resources online but I will try to address the problem in later releases. In the meantime, if you found out how to fix them, please let me know.
I don't know how to do it so I'll take it as it is.
After I looked into one random soundfile from the 'Skyrim - Voices.bsa' with the Yakitori Audio Converter (https://www.nexusmods.com/skyrim/mods/73100) you could convert a .fuz to .wmv and it's lipsync file (.lip). Only Idea I have for this is kinda destructive and complex, cause you'll need every soundfiles from all the dialogues, convert them to .wmv, delete the lip files and than convert them back to .fuz. But I have no idea if this will work or if something could break if done so.
I've read somewhere that the creation kit will automatically create lip-sync files based on the sound file itself. In order to fix that problem, we need to create silent lipsync and replace lip files from every dialogue edited by this mod.
Looks like there's a minor incompatibility with the witcher 3 mode of Alternate Conversation Camera, using this mod causes the camera to switch to your player character when navigating NPC menus instead of on the NPC
If by navigating NPC menus you mean the list of your dialogues, I think this is the original intention of Alternate Conversation Camera to switch to the player as he is the one saying them and if you meant the barter menu when using both Skyrim Souls mod and SkyUI, that mod still behaves the same without my mod in the load order.
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I have a rather embarrassing question tho. I am using this mod along with Relationship Dialogue Overhaul (RDO) and I found out, mid-play-thru, that I did not activate the esp for RDO patch from this mod...
Is it safe to activate the RDO patch esp, then LOOT it, then continue the play through?
Thanks in advance!
But this is not supposed to remove it right? Seems I will have to wait or still spam my keyboard haha.
But why is it listed under "quests and adventures"?
I'll investigate about Honed Metal.
Edit : no issue.
Great mod, i hate Belethor and his stupid sister.
Just wanted to aks if it is possible to disable the lypsync for the said sentences?
Looks a bit weird when I close the barter menu and the person moves his/her lips, but the words were said before (with Skyrim Souls this shouldn't be a problem, because the game isn't paused).
After I looked into one random soundfile from the 'Skyrim - Voices.bsa' with the Yakitori Audio Converter (https://www.nexusmods.com/skyrim/mods/73100) you could convert a .fuz to .wmv and it's lipsync file (.lip).
Only Idea I have for this is kinda destructive and complex, cause you'll need every soundfiles from all the dialogues, convert them to .wmv, delete the lip files and than convert them back to .fuz.
But I have no idea if this will work or if something could break if done so.