1.1.0: Many bug fixes and added a new blocking hotkey -- works for dual-wield blocking, magic in the left hand, and while unarmed. See the changelog for details.
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
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- Whirlwind sprint doesn't work while jumping - Left hand attacks are reset when jumping (only when wielding magic in the right hand) - Casting bound weapons while bound two-handed weapons are equipped cause a crash - Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill) - Retimed Hitframes mod is not working correctly when CGO is installed - There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
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- Complete 360 combat (power attacks, bashes, sprinting?) - Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off) - Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera) - Make left hand position adjustable for Greatsword animations - Attack buffering during power attacks (prepare another attack while in the animation) - Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks - Add blocking hotkey support for bows, crossbows - Add new blocking animations for unarmed (it's currently using the 1H block) - Add a sliding dodge option? - Jumping while sprinting
Shout out to Improved Camera. If you're looking for a good first person body mod to use with CGO/AGO/360MB. this one is the best. I recommend the "1st Person Hands" option during installation.
I love the mod for its vanilla+ gameplay, the unlocked grip can get clunky but I've tried MCO and BFCO and I think the fast and loose CGO is still the most responsive one.
I couldn't get attack animations to work with this until I put CGO towards the top and Attack MCO underneath it in Nemesis, then relaunched which overrides something since it makes CGO the lowest priority.. then I was able to use both of these mods together...
Further details on this please? I don't manage to get CGO grip switch to work with MCO. I'm using MCO (no DXP) with the default moveset it comes with. In Nemesis, I have the following priority order: Payload Interpreter CGO Attack MCO
For anyone planning to use this with eFPS note that eFPS may cause sprinting audio to play doubled when you have a weapon out. No idea why or if this problem was unique to me. I never found a fix and ended up removing eFPS. Otherwise this mod works flawlessly!
I'm having a weird issue where the mod doesn't seem to work, at all. I get notifications about my weapon hold changing, the whirling animation in first person plays when I dodge, but I don't actually dodge, nor does my weapon grip change. I don't have any mods conflicting with it according to my mod manager.
Forgive me if this has already been addressed, I looked around but didn't find where it might've already been said- is there a way to change the 2H back into a 2H grip instead of it being a 1H grip? I sometimes like just having one greatsword/hammer and holding it the classic way. Great mod btw, any playthrough or modlist I make, I always add this one :D
I can´t attack in third person. it isnt normal right? I updated the nemesis engine and did the "patch" with it but nothing works. in first person i can attack with 1H stance and 2H stance.
Am i the only one unable to do a charge bash attack blocking like in vanilla gameplay using the mod? it works on shield but even when i have a 2 handed sword with nothing else and the right grip i can parry but not make a bash attack
7394 comments
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
- Left hand attacks are reset when jumping (only when wielding magic in the right hand)
- Casting bound weapons while bound two-handed weapons are equipped cause a crash
- Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill)
- Retimed Hitframes mod is not working correctly when CGO is installed
- There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
- Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off)
- Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera)
- Make left hand position adjustable for Greatsword animations
- Attack buffering during power attacks (prepare another attack while in the animation)
- Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks
- Add blocking hotkey support for bows, crossbows
- Add new blocking animations for unarmed (it's currently using the 1H block)
- Add a sliding dodge option?
- Jumping while sprinting
I recommend the "1st Person Hands" option during installation.
I had no idea you could actually move the mods in Nemesis, this fixed it for me, awesome <3
May your pillow always be cool in warm summer nights and may no arrow ever find your knee <3
Payload Interpreter
CGO
Attack MCO
My mods load order:
CGO
Attack MCO
Thanks
in first person i can attack with 1H stance and 2H stance.