1.1.0: Many bug fixes and added a new blocking hotkey -- works for dual-wield blocking, magic in the left hand, and while unarmed. See the changelog for details.
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
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- Whirlwind sprint doesn't work while jumping - Left hand attacks are reset when jumping (only when wielding magic in the right hand) - Casting bound weapons while bound two-handed weapons are equipped cause a crash - Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill) - Retimed Hitframes mod is not working correctly when CGO is installed - There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
Spoiler:
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- Complete 360 combat (power attacks, bashes, sprinting?) - Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off) - Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera) - Make left hand position adjustable for Greatsword animations - Attack buffering during power attacks (prepare another attack while in the animation) - Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks - Add blocking hotkey support for bows, crossbows - Add new blocking animations for unarmed (it's currently using the 1H block) - Add a sliding dodge option? - Jumping while sprinting
Shout out to Improved Camera. If you're looking for a good first person body mod to use with CGO/AGO/360MB. this one is the best. I recommend the "1st Person Hands" option during installation.
For 2024ers, CGO breaks a lot of behavior mods, specifically MCO and move set mods. The only thing you really need CGO for nowadays is the smooth grip switch and unlocked grip module, but even for that there are separate mods on the nexus that are compatible. It seems that CGO is dying, honestly the best thing I did for my load order was losing CGO and my animation incompatibility just wasn’t an issue after removing it, and honestly I don’t really miss grip switching as much as I thought I would, I don’t think I’ll substitute it, but that’s personal preference. The dodge is also nice but there are much smoother and more stable alternatives as well I would say it is worth individualizing those modules with TDM, TK Dodge, Etc. Personally I’ll probably lose dodge as well for stability preferences. Anyways good luck everyone, happy modding.
Shame he never came back to this mod. The procedural leaning and dodge rolls are perfect but jumping is janky/slidy as all hell. Tried in vein to find a fix but to no avail.
I presume it's the mid-air attack feature that causes it. If only someone were to make a version with it stripped out, or simply just the leaning and dodging intact.
Does this mod include a Blocking cancells attack feature? as my old mod for that is taken off the nexus, and the one other ive tried stops me from aiming down the bow and using left strike on horseback. thanks!
I'm having the same issue - it bugs and seems to think I'm using a dual wield set up and my left hand slashes and treats the two handed as a one handed weapon. Can't block or use two hands on a two handed greatsword, axe, warhammer.. etc
i decided to go with whicked wind from sacrosanct i went with it because my character was already a vampire build and for the daylight weakness used a mod that had a hood that i could learn the no sun damage effect but if you dont use a vampire just search "help wind" in console comand and you can add it to your character at least that is similar to how i read it
Hey ! Came with an issue where the MCM settings menu of the mod wouldn't show up.
If somebody also stumble on the same problem, it can easily be fixed by typing in the console "setstage ski_configmanagerinstance 1" without quote. Found the tips on reddit.
juego con gamepad , y mediante configuracion steam configuro palanca direccional doble toque direccional me pulse una tecla del teclado para conseguir el movimiento de esquivar , pues resulta que solo puedo asignar botones del controlador que si asigno uno pierdo esa acción , y la tecla del teclado no me la reconoce al usar modo mando . me descargue auto imput que te permite usar juntos teclado ratón y gamepad , si puedo usarlos pero el mando sigue sin poder asignar teclas de teclado
At some point, the animations don't fully switch over when I grip change between 1H to 2H. The idle and attack animations change, but the walking and running animations stay the same. Does anyone know what might cause this?
Is there a way to turn the grip tweaks off? I love the mod, but I would like to use it only for the movementation it brings to the game. A movement unlock standalone would be nice too.
7112 comments
To update, uninstall your previous version, install the new version, then open Nemesis, click on Update Engine, after that finishes click on Launch Nemesis Behavior Engine.
Please Read the Known Issues and TODO here before reporting an issue.
Known Issues:
- Left hand attacks are reset when jumping (only when wielding magic in the right hand)
- Casting bound weapons while bound two-handed weapons are equipped cause a crash
- Weapons can get changed to the wrong default weapon skill (1H grip levels 2H skill)
- Retimed Hitframes mod is not working correctly when CGO is installed
- There are still footstep sounds while jumping if you perform a sprint jump with Better Jumping mod
TODO:
- Dodge animation improvements (daggers clipping into the left leg, reduced foot sliding, better take-off)
- Alternative first person dodge animation/behavior (facing forward for all roll directions, no rolling camera)
- Make left hand position adjustable for Greatsword animations
- Attack buffering during power attacks (prepare another attack while in the animation)
- Enable bloodskal blade energy attacks (and similar effects) for 1H power attacks
- Add blocking hotkey support for bows, crossbows
- Add new blocking animations for unarmed (it's currently using the 1H block)
- Add a sliding dodge option?
- Jumping while sprinting
I recommend the "1st Person Hands" option during installation.
I presume it's the mid-air attack feature that causes it. If only someone were to make a version with it stripped out, or simply just the leaning and dodging intact.
If somebody also stumble on the same problem, it can easily be fixed by typing in the console "setstage ski_configmanagerinstance 1" without quote.
Found the tips on reddit.