Welcome to the second shop overhaul in the JK's Whiterun interiors series for the SSE. Now go explore, there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag86 for the testing and ideas.
It's not something I've encountered, but I can say the new clutter JK added is set up the same way as the vanilla clutter, with ownership assigned to ServicesWhiterunBelethorsGoods "Belethor's Goods" [FACT:0009CAF5]. So if it's all disappearing when Belethor is killed, that's either vanilla functionality (made more obvious by all the additional clutter), or there's another mod responsible.
For an in-game explanation, Belethor had massive gambling debts, which his goods all went to service.
Generally, if you're using a specific modlist it's best to try to get support from the list itself - if it's consistent across people on the list, they'll want to know, and if it's not, it's indicative that you either went off-list somewhere (in which case folks familiar with the list could help you depending on what you've done, since they know how things "should" be), or maybe messed up installing one step (in which case folks familiar with the list might have seen it before and can help point you in the right direction).
Individual mod authors can't really help you, especially with general "hey, I'm crashing" issues and no additional info.
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I have a slight problem everything works but Belethor rests with his arms at the default location in the air to the right when you enter and i dont know what could have caused this since it was that way when i first installed it (including needed patches when required)
These mods are amazing. The only thing I seem to be running into is that in some of the inns, and stores, there are red exclamation point diamonds (which I know is a missing mesh) I am just having trouble pinpointing how to fix it. Would love any help. Your mods are amazing!
Almost all of JK's Interiors use vanilla objects, hence the tiny file size. There are a few exceptions like the suits of armor in Dragonsreach and stone weapons for the throne in Palace of Kings. So if you are missing meshes then it is probably due to poor installation of a mesh replacer from another mod.
Good looking mod, with one caveat on function... Now Belethor has "Solitude Shopkeeper Syndrome," in that if my character walks towards the shelves to his right as they enter he bolts around the counter and stands there staring (because line of sight was lost for a second). Is there any way to stop that behavior, here and anywhere else it might happen? I've looked for this in the past but never found a solution, if not I'll just live it with, the layout looks nice.
Can't fix this because there really isn't anything to fix. Belethor (along with all npcs) will run up to you if they can't see you. The way Jk built his stand means the pillar to his right blocks him from seeing you as you enter.
Really love the look of the shop but having Belethor storm around the counter when he loses line of sight behind the pillars is too much of an immersion-breaker for me. Same problem in some of JK's other shop mods. It's too bad there's no way to flag certain meshes as invisible to the AI (is there?) so the shopkeepers could see through them and not freak out and assume you're a dirty thief.
105 comments
Welcome to the second shop overhaul in the JK's Whiterun interiors series for the SSE. Now go explore, there's a little more to see than shown in the images!
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag86 for the testing and ideas.
For an in-game explanation, Belethor had massive gambling debts, which his goods all went to service.
Individual mod authors can't really help you, especially with general "hey, I'm crashing" issues and no additional info.
One nitpick comment, I have to keep going around the table and knock stuff off. So, do the NPCS. You might want give a tweak to that stand's position.
Thank you.
Update: Moved the esp to bottom of load order and seems to work now. LOOT seemed to put it in wrong order.