Skyrim Special Edition
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53 comments

  1. SlyWolfe
    SlyWolfe
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    Notes:

    ***If you had the former (non-esl) version in your game then be sure not to install this on an existing save! Light plugins can't replace regular plugins from your load order mid-save & attempting to do so will break things.***

    ***Also bear in mind that all the light (esl/espfe) plugin slots in your load order take up one slot in total - not zero slots at all. (So if you don't realize this then you could still go over the Skyrim mod limit if you reach the cap on regular esps.)***
  2. melittacoffee
    melittacoffee
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    Can I replace the original esp with this mid-game? (I'm a real beginner to modding, sorry)
    1. trebot
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      No. This is the very first sentence on this forum.
    2. Salvinha
      Salvinha
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      Surprisingly how people can't read. :(
    3. SlyWolfe
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      This is genuinely amazing, and trebot and Salvinha summed it up perfectly haha
      There really is always that person

      I am stickying this for posterity!
  3. deleted76093143
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    the little things matter!
    BTW
    "Light plugins can't replace regular plugins from your load order mid-save & attempting to do so will break things" what type of things will be broken?
    1. nei1337
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      Your save game will look for scripts/formIDs relevant to the former non esl plugin, and on not finding those it might lead to game freeze or CTD
    2. SlyWolfe
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      Correct
  4. StellarHarbour
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    So what an advantages of your version?
    1. LordPhoenix82nd
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      In the description at the top. It's flagged esl so it doesn't take up a plugin slot
    2. Xuphra
      Xuphra
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      Wel well well if it isn't Lord Phoenix
  5. smaxy3
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    "Also bear in mind that all the light (esl/espfe) plugin slots in your load order take up one slot in total - not zero slots at all. (So if you don't realize this then you could still go over the Skyrim mod limit if you reach the cap on regular esps."

    How so? Let's say you have 250 esp (&esm) and add 10 esl's, you're over the limit?? 
    1. SynthWendigo
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      With the AE update, ESL/ESPFE, etc files now have 2048 slots. So you have the standard 255 that remains as the 'hard cap' for a non-light flagged ESP. 

      This was the reason a lot of us previously (and currently) have 1000+ mods, lot of which are light plugins as they seem to have made it so light flagged files can have much higher 'soft cap' as it were. 

      Hopefully any of this was helpful to you. But essentially, you still remain with 255 'weighted' ESPs. Light files such as these that are flagged as ESL, whether they have the proper ESL extension or not, fall into this 2048 capacity.
  6. deleted148849978
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    "Let's do the twist" is a never dying legend for all the Nexus community. :')

    I still remember the 14-year-old me laughing so hard at that. 
    1. SlyWolfe
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  7. Fluxx02
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    Does this mod work in AE?
    1. Noxoumet
      Noxoumet
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      The author last posted in 2022. Considering the vast differences between SE and AE versions, something tells me he would have stated it if the mod was version specific.
    2. SlyWolfe
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      Tbh that's a valid question, I use it in AE and haven't noticed any issues
  8. lufusol
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    I have a legitimate, hopefully non-idiotic question about proper use and compatibility:

    I'm building a new LO with three dragon mods which are all recommended to be used together:
    - BellyAche's HD Dragon Replacer Pack SE (vanilla-replacer with new models and textures)
    - Splendor - Dragon Variants SE (adds new dragons/models, based on mixing and matching vanilla or vanilla-replacer dragon assets)
    - Diverse Dragons Collection SE (probably irrelevant at this point but I'm mentioning it for completion's sake)

    Question 1. In my case, would the death animation ragdoll twitch bug still even be an issue?  Or does it only affect 100% vanilla dragon models?
    Question 2. whether still affected by the bug or not, if I used the MERGED version of this mod does anyone anticipate that deleted death animation being an issue with those other mods?  Or is that simply not possible?

    Thank you to whoever understands this better than I or is willing to pore over xEdit to find out, I'm not quite confident in my ability to do that just yet
    1. SlyWolfe
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      1 not sure tbh but i suspect yes
      2 no
  9. bientje
    bientje
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    I want a DAR version of this that plays the vanilla animation for 10% of the deaths, and the regular ragdoll death 90% of the time.
    1. SlyWolfe
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      Sounds like you have a good mod idea, you should do it
  10. patrickmurphy
    patrickmurphy
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    That npc animation would've made sense if they had moved the character backwards about 5 ft.. Clearly ice skating
    1. SlyWolfe
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  11. IronAlligator
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    I REALLY thought I could play without this. But alas, the spinning death is just TOO stupid looking :(
    1. SlyWolfe
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      For real! Come on, Bethesda!
  12. Oblaky
    Oblaky
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    Once you notice it, and how silly the animation is mid fight, you really can't play without this mod anymore. Started a new playthrough without it in my load order and here I am, adding it. Thanks for the ELS version, much appreciated!
    1. SlyWolfe
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      Seriously I don't know what they were thinking with this animation haha
  13. rapinare
    rapinare
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    thanks for posting, it's all you need and so compatible
    1. SlyWolfe
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      Glad to be of service
  14. Edorenel
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    I'm so happy someone did this. Thank you!
    1. SlyWolfe
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      Least I could do for the community