Skyrim Special Edition
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Ahzaab

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  1. ahzaab
    ahzaab
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    Sticky
    The purpose of this mod is mostly made for VR immersion.I understand there could be balance concerns, I therefore give different options: 1.5x, 2x, 4x, and Arrow Range, to fit different play styles. When playing SkyrimLE/SE for many hours, magic range was never really an issue for me. However, when I started to play Skyrim VR I immediately realized the immersion breaking ranges for the magic spells. For example the flames spell vanilla range is only 768 compared to arrows which as 60000 or even firebolt which is 15000. I'm not sure if that was intentional or a bug and it became more apparent with Skyrim VR. I hope this clears up my intentions.

    Additionally, I confirmed that cloak spells at least flame cloak and non hostile spells such as Healing Hands are not affected.

    If anyone finds a spell that should not have an increased range, let me know and I will make modifications or add additional options.

    Thank you for trying out the mod.
  2. caerys26
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    This mod is so crazy, I can shoot dragons with only sparks. I love it.
  3. M300
    M300
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    hi, i have a question about spell impacts while this mod increases the spell distance the impact isn't so how can i increase the distance so i can see the impact much further?
  4. NovaZek
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    You are missing 3 entries with this patching:
    ShockBoltAimChain [PROJ:000A9D92]
    ShockBoltConMassiveAim [PROJ:000CCB61]
    ShockBoltAimExpert [PROJ:0010FBE5]
    ShockBoltAimStorm [PROJ:000E4CB5]

    Those are spells at rank 50 and higher.

    Chain lightning, Thunderbolt and Lightning Storm have a stock range and are, regardless of this mod installed, still vanilla based.
    You may want to include them in your files. (I've altered the mod for myself already.)
    1. Hardcorn69
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      How can I make the same alteration?
    2. a1racer
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      projectile then just change the values in xedit. 
    3. Mikaall
      Mikaall
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      I changed the range of lightning storm in SSE Edit and it still doesnt work. Does anyone here know how to make lightning storm the same range as arrows?

      *Edit*
      Nevermind, I fixed it. I was editing the wrong spell all along lmao
  5. HelixFirefly
    HelixFirefly
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    Can you make a mod that has a adjustable spell range to decrease the a spell range for a more balance feel please my man
  6. ssVegerot
    ssVegerot
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    Would it be possible for you to post the source code for this mod (or DM it to me?)
    1. ahzaab
      ahzaab
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      There is no source.  Only the esp
  7. mrdesiballer
    mrdesiballer
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    Hey Ahzaab,

    my flames spell shoots to the left and right and above when I use it. Do you know which mod is causing that if it isn't your mod?
    1. TheAdoringNexusFan
      TheAdoringNexusFan
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      Exact same problem. Only the flames spell shoots like a kilometer and the others are normal.
    2. Morf1236
      Morf1236
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      same
    3. ahzaab
      ahzaab
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      I'm not sure.  This mode only changes the distance
  8. Drake0713
    Drake0713
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    Hmmm I always expect concentration spells to be short range, maybe a version that leaves them at default?
  9. mrdesiballer
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    Hey Ahzaab,

    I noticed that the other concentration spells range's are fine, but that frostbite's range is still vanilla. Could you add frostbite?
  10. SnW25
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    Hey there, does it increase the range of Healing Hands, Heal Other and? i'm playing as healer and it's incredible annoying to be so close to the battle to heal a companion.
    1. SlyWolfe
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      +1
    2. cthunsthrall
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      close wounds is not a targeted spell. it heals the caster so it has null range. as for heal other, it's not a short range spell. it seems like about the range of thunderbolt. if you use vokrii it can be a very effective offensive spell. heal undead is basically the same as heal other, but with different conditions. the spells that really have short range are healing hands and necromantic healing. the spell FX make it look really short range but they're not actually that short. i tend to get closer than i really need to because of that. i'd love a mod that fixed those god damn spell FX, but i don't know how to mod magic visual effects. they seem to have similar range to flames/frostbite/sparks. idk if this mod extends their range. i'm not sure if they actually use projectiles or conditions. i'll look into it when i get back, i'm sure their range can be extended
    3. SnW25
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      Alright just tried it does increase the restoration spells range but even the x2 is too much, the enemy was hitting me with spark spells from the other side of the ridge (see img), i love the idea but unfortunately i had to unistall it. =/


    4. cthunsthrall
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      ^ HAHA
    5. cthunsthrall
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      he even provided a diagram. see exhibit A
    6. ahzaab
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      Perhaps I should also create a option to only increase fire spells because they are extremely short. As for the distance are you playing SE or VR? If the enemy can hit as far as the player I'd day that's balanced IMHO.
    7. cthunsthrall
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      wow, healing hands and heal other and other spells actually seem to have 10,000 range? idk if i'm missing something but the base healing effects they use have an invisible projectile called HealFakeProjectile (00012FDC) with a range of 10,000. and the spells themselves do not modify the range. not really sure about this but i guess it is possible that people are simply letting the visual illusion fool them into thinking it's much closer range than it really is. i already knew its range was much higher than the magic fx mesh implies, but i assumed it was somewhere in the range of 500-1000 like for flames and frostbite. instead it seems to have the same range as incinerate and over twice the range of thunderbolt.

      i don't see any conditions but maybe the range is somehow controlled by a script, which would be out of my depth.
    8. SnW25
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      I'm playing SSE, yet it seems even if i unistalled the mod, something weird happened, (luckily i had a another save from 20 before) now i can heal as far as it's shown in the image i provided before, but destruction spells reverted back to normal. You can say "well it's an absolutely win" since i was looking to heal from afar, but, not that far xD.

      Edit: scratch this.
    9. cthunsthrall
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      i don't think this mod somehow permanently increased the range of your healing, i think you just didn't realize that you could always heal that far even in vanilla. also the heal projectiles seem to be very small, the hitboxes aren't very forgiving even for heal other/heal undead. they're difficult to aim over a great distance, so maybe that could give someone the impression that its range is shorter than it really is. and i think because the FX make it look like it's basically point-blank range only, most people just don't bother trying to heal someone from more than a few meters away.
    10. SnW25
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      Holy s*** cthunsthrall you were right :O
      https://youtu.be/xQUhhY5sR9o
    11. cthunsthrall
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      ^nice choice of music. anarion
    12. cthunsthrall
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      oh plus there's no aim assist when you're healing someone, which makes a bigger difference than you'd think. i remember in borderlands 2 you could play the siren as a healer, but you had to shoot your allies to heal them, and it gave you no aim assist on allies so like 90% of your bullets would miss. but the 10% that hit did so much healing that it was sort of balanced lol
    13. SlyWolfe
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      This is very informative, thanks all
    14. ahzaab
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      This mod does not affect Healing Hands as I believe the range is already sufficient. Range = 10000 vanilla for healing hands where Flames Range = 768 vanilla for comparison.
    15. ahzaab
      ahzaab
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      I created a 1.5x option in the latest release. If that is still too long, then perhaps this mod may not suit your play style.
  11. SmellenDgeneres
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    I think it would be a little more viable if there were perks which increased the range. High level destruction enemies just blasting away, with lower levels having to be closer in order to do da deeps.
    1. SlyWolfe
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      I think you might be onto something here
    2. ahzaab
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      If you played this in VR it would make more sense perhaps. I made this is for my own personal use because using fire magic in VR was not very useful. I decided to share it with the community. Using this mod is optional
    3. ahzaab
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      I recommend that if you want to increase your range without two much changes, use the 1.5x option..